Train Simulator Developer Documentation

Train Simulator Developer Documentation

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    • Legal Acknowledgements
    • Content Basics
      • Setting Up 3ds Max
      • Provider & Product Setup
        • Developer Setup
        • Add-On Folder Structure
        • Exported File Structure
        • Using Provider & Product Assets in Train Simulator
      • Adding a New Route in Train Simulator
        • Creating a Route Template
      • Route Tiles & Files
        • Route Tiles
        • Route Folder Structure & File Types
        • Networks Folder in Detail
      • Route Marker Creation
        • Generating Marker References
        • Creating a Series Marker File
        • Generating a Name Marker File
        • Creating Route Marker Blueprints
        • Exporting Markers into Train Simulator
      • Track Rules Setup
        • Using Track Rules
        • Creating Track Rules
        • Example Track Rule
    • The Blueprint Editor
      • Blueprint Editor Overview
        • Blueprint Editor Main Window
        • 3D Preview Window
        • Troubleshooting
      • Brake Simulation Data
        • Loco Only Brake Blueprint
          • Loco Only Steam Brake Data Blueprint
          • Loco Only Air Brake Data Blueprint
          • Loco Only Vacuum Brake Data Blueprint
        • Train Brake Blueprint
          • Train Air Brake Data Blueprint
          • Train Vacuum Brake Data Blueprint
          • Train Dual Bake Data Blueprint
          • Train EPB Brake Data Blueprint
          • Train ECPB Brake Data Blueprint
        • Brake Positions
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          • Input Mapper Examples
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            • Control Reference List
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            • Interior Geometry Input Output
            • Interior Geometry Output
            • Interior Geometry Slave Output
            • Interior Irregular Notched Lever
            • Interior Lever
            • Interior Multi-Ref Lever
            • Interior Notched Lever
            • Interior Output Display
            • Interior Push Button
            • Interior Tri Switch
            • Interior Visibility Object
      • Engine Blueprints
        • Browse Information
        • Rail Vehicle Component
        • Render Component
        • Engine Simulation Container
        • Control Container Component
        • Container Component
        • Script Component
        • Cargo Component
      • Wagon Blueprints
        • Browse Information
        • Rail Vehicle Component
        • Render Component
        • Control Container Component
        • Container Component
        • Cargo Component
      • Weather Pattern Blueprints
      • Steam Simulation Blueprints
        • Browse Information
        • Subsystem Setup
      • Diesel Simulation Blueprints
        • Browse Information
        • Diesel Electric Subsystem
        • Diesel Hydraulic Subsystem
        • Diesel Mechanical Subsystem
      • Time of Day Blueprints
      • Setting Up Roads and Traffic
    • Signalling Guide
      • Train Simulator Signalling
        • Setting Up & Using Signals
        • Basic Signal Scripting
        • Signal Scripting Essentials
        • Advanced Signal Scripting
        • Signal Debugging
    • Art Guidelines
      • Art Pipeline
      • Shaders
      • General Guidelines & Considerations
      • Asset Authoring Guidelines
      • How To Create Track
      • Procedural Lofted Geometry
      • Train Guidelines
      • Train Cab Guidelines
      • Terrain Texturing
      • Lighting & Shadows
      • How to Create Couplings
    • World Editor
      • Terrain Manipulation
    • Scenario Editor
    • Package Utilities
    • Audio
    • Scripting Function Reference
      • Engine Function Reference
      • Signalling Function Reference
      • Scenario Function Reference
    • TS New Features
      • Train Simulator 2012
      • Train Simulator 2013
      • Train Simulator 2014
      • Train Simulator 2015
      • Train Simulator 2016
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Reference Manual‎ > ‎

Art Guidelines

Contents

  • Art Pipeline
  • Asset Authoring Guidelines
  • General Guidelines & Considerations
  • How to Create Couplings
  • How To Create Track
  • Lighting & Shadows
  • Procedural Lofted Geometry
  • Shaders
  • Terrain Texturing
  • Train Cab Guidelines
  • Train Guidelines

Subpages (11): Art Pipeline Asset Authoring Guidelines General Guidelines & Considerations How to Create Couplings How To Create Track Lighting & Shadows Procedural Lofted Geometry Shaders Terrain Texturing Train Cab Guidelines Train Guidelines

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