ActivStudio 3 Games and more

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Mr. West
by MARK WEST 11/17/09

ActivStudio Flipcharts

Since we're all not on ActivInspire, I have made some ActivStudio flipcharts. You can, of course, open these in ActivInspire, as well. These are game-style flipcharts good for reviewing content.

Tic-Tac-Toe

If you just need to review the previous day's lesson and only need a few questions, here is a game of tic-tac-toe. The first page is the game board with links to 9 question pages, each question page linking to an answer page and each answer page linking back to the game baord. Download it, and change my content to your content with the text tool.

Divide your class into two teams, an X team and an O team. Take turns for side to side allowing different team members to answer. Answer a question right and you get the square for your team; miss it and the other team claims the square. Xs and Ox are already on each square in a light gray, so you could use the highlighter to show ownership or use the pen to draw in a vibrant color, such as red.

Hint: almost everybody goes for the center. Place your best content on the odd numbers, which are the corners and the center.

Here's the link to the ActivStudio version - you can import it into ActivInspire.

Snakes and Ladders

If you need a chapter review, this is like tic-tac-toe, except that it links to 30 questions, not just 9. The first page is the game board with links to 9 question pages, each question page linking to an answer page and each answer page linking back to the game baord. Download it, and change my content to your content with the text tool.

There are four colored pieces on the bottom to use as game markers. Use the die roller (one die) to advance a token - if the student gets the question right. I placed four tokens on the board so that you could divide your class into 2 or 3 or 4 teams.

I designed the board, which is 8 x 8 not 10 x 10 using the GNU Image Manipulation Program. For the snake and the ladder symbol, I used the public domain art of portable jim at openclipart.com


Here's the link to the ActivStudio version - you can import it into ActivInspire.

I Own That

This game is derived from a certain monopolistic game of buying and selling. The twist is, no money - it's knowledge as currency. Like the snakes and ladders game, you have 30 questions.

Each turn, a team gets to roll the die to advance their token around the board.

If a student team lands on a white box and they answer the question appropriately, the square is colored (with the fill tool) to their token's color. If the team lands on a square that is their color, they pick another team to answer the question.

If a team lands on an opposing team's square and they get the answer correct, the square is colored white. The team has the option to take a second question, and if they get it right, the square changes to their color.

The object of the game is to control as much of the board as possible.

The idea behind this is, that students who control the baord are doing so by knowing the answers, so those who aren't controlling the board need the questions.

Here's the link to the activStudio version and also an activInspire (won't work on Studio) version with a Medieval flair and built-in die roller (click on the die). the link to the ActivStudio version

References

Burleson, W., & Picard, R. (2004). Affective agents: Sustaining motivation to learn through failure and a state of “Stuck.” Proceedings of Workshop of Social and Emotional Intelligence in Learning Environments, in conjunction with the 7th International Conference on Intelligent Tutoring Systems Maceio, Alagoas, Brazil.

Chang, Y.K., Plass, J.L., & Homer, B.D. (2008). Development and validation of a behavioral measure of metacognitive processes (BMMP). Featured Research presentation at the annual convention of the Association for Educational Communication and Technology (AECT) in October, 2008 in Orlando, FL.

Domagk, S., Schwartz, R., & Plass, J.L. (in press). Defining interactivity in multimedia learning. Computers in Human Behavior.

Leutner, D., & Plass, J.L. (1998). Measuring learning styles with questionnaires versus direct observation of preferential choice behavior in authentic learning situations: The Visualizer/ Verbalizer Behavior Observation Scale (VV–BOS). Computers in Human Behavior, 14, 543–557.

Mandryk, R.L. (2008). Physiological measures for game evaluation. In K. Isbister & N. Shaffer (Eds.) Game usability: Advice from the experts for advancing the player experience. San Fransico: Morgan Kaufmann.

Plass, J.L., Perlin, K., & Nordlinger, J. (2010). The Games for Learning Institute: Research on design patterns for effective educational games. Paper accepted for presentation at the Game Developers Conference, San Francisco, March 9-13, 2010.


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