Aleena K-Period 3

posted Feb 5, 2013, 8:54 PM by Unknown user

Describe the game that you created. What was challenging for you during the design phase?
  • The game that I created represented the story of Samantha, a young Africa American orphan, who is bullied because of her race. The sprites in my game referred to the bullies in Samantha's life. The red blocks were the obstacles that hurt Samantha. For example, the students who made fun of her would be the obstacles that hurt her. My game represented the tough life that Samantha had and each level showed how Samantha grew over time. Samantha had a very challenging life which made it a bit challenging for me to make her story into a game. With all the problems Samantha had in her life, it was hard to choose which ones are the most important. And even after deciding the most important ones, I didn't know how to represent it in game format. I spent a lot of time thinking, but I finally found a way and I feel that it turned out great.
Describe your design process as you moved from one level to the next.
  • In the beginning of my game designing process, I was double minded about how to make my game. It was really confusing because I had a limited amount of components to work with. In the beginning, I planned out each level and a schedule for list of things to change in my game every day. This helped me organize my designing process a lot better. I started off by designing each level on Gamestar Mechanic, which was actually the easiest part for me. Then I thought about how I can make my game more challenging and fun. I feel that while creating a game, the biggest thing is to make it challenging and fun. So, I went through each level and tried my best to make it fun and challenging, while getting feedback from peers.
How did you use various components (avatars, blocks, enemies) to vary play from level to level?
  • After being assigned to make your game represent your story line, I decided to make each level go off of each important event in my story. So, my first level consisted staying alive while the enemies (bullies) were all around you. I used many different kinds of enemies to represent the different kinds of bullies in the real world. In my second level, I designed a game which let Samantha defeat the bullies by killing them in my game. The main component of the second level were blocks because it lead the avatar to the top. In the third level, I used different enemies and avatar to make it challenging and to show that defeating the enemy isn't always the best thing.  
How did the levels balance degrees of challenge and fun?
  • Balancing degrees of challenge and fun in the different levels was one of the challenging things about creating my game. The way I did it was I first designed my game in a way which reflected my story line. Then, I played my game and thought about what could make my game better and more interesting. When I first played my game, I personally thought it was boring because it was too easy and wasn't challenging at all. So, I decided to add more sprites or enemies in the game to make it challenging. I also added more coins which made it more difficult to finish the level in the given time period. I asked one of my friends to play test it for me to see if it is challenging enough and they told me my game was perfect. So, when I finished my game, it was equally balanced with degrees of challenge and fun.  
What feedback, if any, did you receive from your play testers?
  • Personally, I got a lot of feedback from my play testers because I asked my friends to play test it every time I changed my game. I feel that peer evaluations help me a lot to make my work better. It gives me a different perspective to work with, which gives me the chance to improve my work. After I finshed the game, I asked two of my friends to play test it for me to see what I can do to make it better next time. My friend, Ashlee Dunn, said, "Great game design Aleena! Very challenging! I loved the concept of your game and the game components- like space, rules, etc." This showed that students liked my game and thought I did a great job using the different components in my game. My other friend, Hannah Sapigao, said, "Nice game Aleena. It was challenging and fun but I was able to beat it. Good Job."