* UPDATE 7/1/15
The workshop date is fast approaching!
Given that we have a very short (pecha-kucha style) presentation session at the workshop, we would ask you to read all the papers in advance.
Please download and review the workshop paper compilation located at the bottom of this page.
You can also download sound files for WP1 here:
The scope and prevalence of in-vehicle technologies has dramatically expanded, which
increases drivers’ visual, physical, and mental workload. In an attempt to reduce this workload, but allow for necessary interactions, auditory displays have been used in vehicles over the years, but only for basic information transmission.
The goal of our joint workshop is to discuss the use of auditory displays for interaction in the vehicle at a more advanced level in order to offer better driver experience in rapidly changing vehicle environments. This full day workshop will secure sufficient time for intermingling participants, presenting conceptual sounds, discussing issues, and integrating ideas.
Objectives and Description:
To this end, we will invite researchers and practitioners from all backgrounds, who are interested in auditory display and automotive user interface fields. In this discussion and the formation of future directions, we will particularly focus on “unobtrusive interfaces” and aspects of “gamification”. Unobtrusiveness will allow auditory displays to be informative, but stay at the periphery of the driver’s attention and be easily accepted by end users. To accomplish this, we will discuss several design guidelines based on blended sonification. Gamification can promote users to keep their motivation for behavioral change for a longer period of time (e.g. in the context of eco-driving applications). Through achieving the goals of this workshop we will provide an opportunity to move this integrated field forward and build a solid community that includes ICAD.
This workshop is a joint effort of two groups of organizers. The original workshop titles were "In-vehicle auditory interactions" (1) and "Auditory displays in the car for supporting fuel-efficient driving: About unobtrusiveness and gamification" (2)