Examples of games

We are using games and simulation to explore the development of social ecosystems - more on that here >. We have recently used games on:
  • Personal technology. Helping consultants and trainers develop their understanding of digital technology, and the tools they might use. More - with full game instructions >
  • Technology in later life. Showing how older people might adopt digital technology for health and well-being More >
  • Tackling social isolation. Exploring how local partnerships could use digital technology to help tackle social isolation More >
  • Planning a digital participation programme in a London borough More>
How the games work
Our workshop games are generally card-based, with some or all of these components:
  • A scenario - place, organisation, personal space
  • Characters and organisations
  • Challenges to be addressed
  • Projects that may be developed to meet the challenges
  • Activities to develop the projects
  • Methods and tech tools to support the activities
  • How-tos related to the methods
  • Networks of relationships between individuals and organisations
  • Planning sheets to capture stories, insights or development work
People usually work in groups to:
  • Simulate the ways that people may communicate, collaborate or plan in different settings -  in effect modelling ecosystems.
  • Co-design programmes or projects
  • Contribute to an exploration
We are developing the fictitious town or borough of Slipham as a base scenario, and putting materials on a Trello Board so they can be downloaded.



Here's some examples - a mix of blog posts and workshop reports: