•Capstone Big Idea
•Project Based Units
•Mastery Learning Goals
•Evidences of Mastery
•Description of Assessment
•Sequencing of Instruction
PHASE 1: DETERMINING BIG IDEAS
The BIG IDEA and the entire capstone is defined in this phase. It all begins with the benchmarks and skills we want our students to be able to understand and demonstrate.
Each capstone is driven by national, state or district standards. Every member of the design team needs to be a leader in their content area but should also be comfortable and aware of other disciplines. These benchmarks should be shared with all participating team members including auxiliary staff, partners, parent and students.
Academic Content Standards describe the knowledge and skills that students should attain, often called the what of what students should know and be able to do. They indicate the ways of thinking, working, communicating, reasoning and investigating, and important and enduring ideas, concepts, issues, dilemmas and knowledge essential to the discipline.ODE Website: Ohio Academic Content Standards
Common Core Standards: http://www.corestandards.org/
CAPSTONE BIG IDEA
Identify the team members that will participate on the
creation of the Capstone / Big Idea. This should consist of building level
disciplines but may extend other grade level courses. (Ex. Government, American
History and Government)
A Big Idea…
Big Ideas are Integral to Alignment of Curriculum, Assessment and Instruction:
Big Ideas Manifested - Big Ideas typically manifest themselves in one or more of the following forms:
More Examples of Big Ideas….
McTighe, J. and Wiggins, G. (2004). Understanding by design: Professional development workbook. Alexandria, VA: Association for Supervision and Curriculum Development, p. 69-75.
Connect the capstone themes, products and partnerships with the benchmarks
Pencil in titles that would break down the Big Ideas into smaller Project Based Units. The units would have individual end products/projects that each have essential questions, specified subject area benchmarks, mastery learning goals, project rubrics, and learning activities.