Description:
This class teaches the mathematical and computational techniques that underlie the creation, encoding, display, and animation of computer-generated graphics. Programmatic techniques for translation, rotation, and scaling computer images will apply geometry and trigonometry concepts in a visual and real-time medium. Animation techniques using frame and canvas-based painting and ‘in-betweening’ will extend the drawing of 2D and 3D images. Programmatic techniques of random background generation will be explored. 3D image creation and rendering will employ the use of mesh, texture, lighting, and perspective. This class will use the Java Programming language, Blender 3D software, and AutoDesk Maya Software.
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Folder and OneNote Setup Directions: Setup Shared Google Drive Folder and File System Google Site Setup and Sharing Download and Install Processing
Git and GitHub Resources: Git and GitHub Presentation
Processing Resources: Processing Lessons at nebomusic.net Directions for Uploading Processing Projects to Google Site
Processing Presentations: Functions and Drawing In Processing Java and Processing Elements Planning MultiShape Functions
Implementation of Actor Class in Processing Defining Classes in Processing UML Diagram for Actor Class Resource: Directions for Class based programming Resource: Directions for Creating Child Classes Resource: Event Driven Programming for Animation Arrays, For Loops, and using the act() Function for multiple Actors Vectors, Trigonometry, Direction, and Velocity for Actors Code Source: Actor Class Without Trigonometry
Rotation, Segments, and Trigonemetry in Processing Modeling Segments with Trigonometry Skeletons and Rigging with Segments Directions for Adding Trigonometry Functions UML Diagram for Segment, Skeleton, and Actor Classes Linking Segments with Arrays and Lists Event Driven Rigging Resource: Written Directions for Segment and Skeleton
Modeling Polygons with Rotation in Processing Polygon Modeling
Processing Projects Project 01: Multi-Shape Functions Project 02: The Actor Class Project 03: Trigonometry Project 04: Particle Simulations
Creating ZIP Files for Processing Projects Directions for turning in Processing Projects
Maya 2014 Resources:
User Interface and Modeling: User Interface Guide Geometry Exercise with Maya
Object Animation and Movement: Animation, Keyframes, and Playblasts Maya Bouncing Exercise Directions for Uploading Playbast to Google Site
Block Modeling with Skeletons: BlockMan Project BlockMan Directions Face Project
Anibot and Rig Animation AniBot Rig Control Description Anibot Setup Exercise Anibot Story Project Think Like An Animator: Express yourself in 3D Maya Animation with Pre-Existing Rig Storyboard Sample Pixar Presto System Demonstration Video
Advanced Modeling with Skelecton, UV Texture, Animation Chapters 3 through 5 in textbook Source Images
Chapters 6 through 12 of Textbook Project: Chapters 6 through 12
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