The team took a simplified approach towards a complicated problem in shooting discs for this year's game. We decided early on that we would explore all aspects of gameplay by trying to develop solution that could load disc from the feeder station, shoot from anywhere on the court and also climb as high as we could. The simple machine combined with high level of sensor control made for a solution that was fully capable of shooting disc with great power and accuracy.
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Game: Ultimate Ascent
ULTIMATE ASCENTSM is played by two competing alliances on a flat, 27 x 54 foot field. Each Alliance consists of three robots, and they compete to score as many discs into their goals as they can during a two (2)-minute and fifteen (15)-second match. The higher the goal in which the disc is scored, the more points the Alliance receives.
The match begins with a fifteen (15)-second Autonomous Period in which robots operate independently of driver inputs. Discs scored during this period are worth additional points. For the remainder of the match, drivers control robots and try to maximize their alliance score by scoring as many goals as possible.
The match ends with robots attempting to climb up pyramids located near the middle of the field. Each robot earns points based on how high it climbs.
Competitions and Results: