Bancroft's Hour of Code

Post date: Dec 10, 2015 9:31:27 PM

Bancroft Bobcat's Hour of Code

Bancroft's Coding Site

As you know, we live in a world surrounded by technology. We know that whatever field our students choose to go into as adults, their ability to succeed will increasingly hinge on understanding how technology works. But only a tiny fraction of us are learning computer science, and fewer students are studying it than a decade ago. That’s why our we have signed up our entire school to join in on the largest learning event in history: The Hour of Code, during Computer Science Education Week (Dec. 7-13). More than 100 million students worldwide have already tried an Hour of Code.

Students visited with Mr. Harkins in the MarkerStudio during the week. Each grade level learned about a specific coding concept and practiced this concept with a follow up paper/pencil activity. (Most lessons adapted from code.org) In addition, students put their new coding knowledge to the test while completing coding activities on the iPad.

Bancroft Coding Apps-

Lightbot

Daisy the Dinosaur

Cargo-Bot

The Foos Coding 5+

Bee-Bot

Kindergarten- Happy Maps

The kindergarten students learned how programmers have to give clear instructions and use a common language. The students practice giving clear directions using up, down, left, and right arrows. Once they understand the language, they begin to "program" one another by giving multiple instructions in advance. They practiced controlling the flurb to the fruit.

First Grade- Move It Move It

The first grade students learned how programmers have to give clear instructions and use a common language. The students practice controlling one another using simple combination of hand gestures. Once they understand the language, they begin to "program" one another by giving multiple instructions in advance.

Second Grade- Real Life Algorithms

The second grade students learned how programers use algorithms in their work An algorithm is a list of step used to complete a task. The students talked about the different algorithms they use in school and at home. The students related the concepts of algorithms back to everyday real-life activities by listing the steps to planting a seed.

Third Grade- Code.org

The third grade students were introduced to the code.org site. They were given their usernames and passwords. They started working on course 1 where students will create computer programs that will help them learn to collaborate with others, develop problem-solving skills and persist through difficult tasks. By the end of this course, students create their very own custom game or story that they can share. The students were also introduced to the "Coding Wall of Fame".

Fourth Grade- Conditionals

The fourth grade students learned how coders use conditionals to help program games. A conditional is a statement that only runs under certain conditions. Students learned that condition can be used to help machines select the correct choice depending on the situation. They practiced using conditionals in a card game. They used the following conditions for Round 1: If card is RED, award your team 1 point or else Award other team 1 point. and Round 2: If card is RED, award your team 1 point or else if card is higher than 9, award other team 1 point or else award your team the same number of points on the card.

Fifth Grade- Binary Bracelets

Fifth graders learned about how binary is extremely important to the computer world. The majority of computers use all sorts of information in binary form. This lesson help fifth graders to translate information into a series of ons and offs.