On Display in the Library
(images from boardgamegeek.com)
Napoleon at Waterloo
Napoleon at Waterloo (NAW) is a game about the famous battle in June, 1815, between the French army, led by Emperor Napoleon Bonaparte, and the allied British and Prussian armies, led by Sir Arthur Wellesley, Duke of Wellington, and Field Marshal Gebhardt Leberecht von Blücher. The French army was larger than either the British or the Prussian armies; however, if combined, the allies outnumbered the French. Napoleon's goal was to divide the allies and defeat them in turn--first Wellington, then Blücher. Instead, Wellington chose excellent defending ground and held his position in the face of repeated attacks until Blücher was able to join the fight and attack Napoleon's flank. The result was a crushing defeat for the French, the end of the First Empire of France, and the permanent exile of Napoleon to the distant island of St. Helena in the South Atlantic.
NAW was, from 1971-1975, the free introductory game sent to subscribers of Strategy & Tactics magazine, and served as an introduction to many of the key concepts then used in wargames, such as maps overlaid with a grid for regulating fire and movement, the use of cardboard counters to represent the military units in the battle, unique combat strength and movement allowance values for each unit, and combat results determined by formulating a ratio of attacking strength to defending strength, then rolling a die and consulting a combat results table to determine the outcome.
Strike Force One
Strike Force One was the successor to NAW, replacing it for a time as S&T's free introductory game in 1975. It introduced the same concepts, but in a game that could be played in a quarter of the time and produced and shipped much more cheaply. Rather than simulating a historical battle, the game simulates a hypothetical battle between forces from the U.S. and the former Soviet Union on a fictional battlefield in West Germany.
Since the publication of Strike Force One and the rise of other types of strategy board games, the wargame genre of board games has been relabeled conflict simulations to more accurately reflect the nature of what most games that simulate historical, future, or entirely fictional battles or wars are trying to convey, as opposed to other abstract or thematic strategy games that focus more on balanced game play rather than the simulation of a battle, war, or other conflict of forces.