Session 3: Ghostbusters

Learning Goal: I will use variables to store data in my program using Scratch.

Success Criteria:                                                                                                                                                            
  • I can add and delete sprites.
  • I can duplicate and edit costumes to display.
  • I can connect my code blocks in the sequential order needed to get the outcome I want.
  • I can control the outcomes (cause and effect) by managing  my events.
  • I can add sound and music.
  • I can program repeat loops.
  • I can program forever loops.
  • I can add variables.
  • I can add random numbers.