Welcome to the Greenwich Central School District STEAM (STEM) website!!
This is the place to find all things Greenwich - from stem to stern - regarding STEM and STEAM.
The site includes pictures and accounts of various STEAM activities taking place, a calendar of STEAM related meetings
(including the STEM Advisory Committee where we welcome businesses and a STEM Action Team comprised of GCSD teachers and staff)
and a database we're compiling of company and business information to help connect teachers and their curriculum with real world applications.
If you (or someone you know) work in a STEM (Science, Technology, Engineering, Math) related profession
please consider taking a few minutes to add your information to our collection by clicking the S.T.E.M. Resource Database link above.
1/12- Update on Next Gen (vertical sharing)
AP and College Credit Opportunities
3/9- What’s new in Greenwich STEAM
STEAM enrichment this year
New JSHS STEM Course Offerings
4/13- Review and Planning
Smart Schools Bond Act Update
District’s New Technology Plan
2017-2018- What’s next in Greenwich STEAM
What is STEM?
Science, Technology, Engineering, and Mathematics (STEM, previously SMET) is an education grouping used in the United States, and elsewhere.
The acronym refers to the academic disciplines of science, technology, engineering, and mathematics.
The term is typically used when addressing education policy and curriculum choices in schools to improve competitiveness in science and technology development.
What is STEAM?
Art + Design are poised to transform our economy in the 21st century just as science and technology did in the last century.
We need to add Art + Design to the equation — to transform STEM into STEAM.
STEAM is a movement championed by Rhode Island School of Design (RISD) and widely adopted by institutions, corporations and individuals.
The objectives of the STEAM movement are to:
- transform research policy to place Art + Design at the center of STEM
- encourage integration of Art + Design in K–20 education
- influence employers to hire artists and designers to drive innovation