Spyro: Hero's Tail Guide

                                                                    SYSTEMS: PS2, MXB, NGC
 
Once again the Dragon Realms are in danger, this time from a fellow dragon. Red, the evil dragon, a fallen dragon elder has placed many dark gems all over the realms in order to gain control over them. Their powers are seeping into the world and corrupting it. It's up to Spyro and friends to save the world again!
 

Walkthrough

 

Dragon Kingdom Homeworld

A rather annoying help feature will be displayed straight away. Trina is a small fairy that will popup at random points to tell you about things, mostly only useful if you're brand new to the Spyro series though some of it will be useful for those of you who have played previous games.

[ ] - Visit Moneybags

While the game recommends you go talk to Moneybags, I recommend that you don't as it can cause a glitch to occur which means that you can't access his shop properly once you do get 500 gems. Therefore, collect at least 500 gems before talking to Moneybags just to be safe. It won't always happen, but there are reports of it.

[ ] - Collect Gems

After talking to Moneybags (though do it before talking to him) you'll need to collect at least 500 gems and then go back and talk to Moneybags again. In this part of the level, gems can be found in a variety of places.

  • Just lying around on the floor
  • Inside Wicker Baskets, flame to open
  • Inside Metal Chests, charge to open
  • Inside Dark Gem Shards, charge to get them

And there is a possible total of 545 gems you can get before talking to Moneybags. Once you have enough, go talk to him over by his shop.

[ ] - Buy Lock-Pick

Not the most difficult of challenges, just talk to Moneybags, he'll lead you into his shop and it'll activate itself automatically. The Lock-Pick looks like a key with Sparx on one end. And it costs 500 gems.

[ ] - Open Gate

Just walk (or charge) over to the locked gate just to the left (west) of Moneybags' shop. Sparx will open it up for you.

[ ] - Visit Elder Tomas

Continue along this newly opened tunnel and Zoe will give you the usual speech about saving your position, but in this game that's exactly what it does so watch out for that auto-saving icon if you're going to be switching off your console anytime soon. Always Quit to the 'Front End' before turning off this game as that auto-save feature can screw up your save if you turn off while it's still going on.

Anyway, go over to the dark gem and Ember will start talking to you. She'll 'give' you this task even though you already had it. Ah well. Get some more gems here if you want, then head over to the closed gate, step on the switch and go into the cave. Just to the right of the inside of the entrance you should see a cracking wall. Charge into it to find some extra gems. Nothing special this time, but other cracks in the wall like this one can hide important items such as Dragon Eggs or Light Gems.

At the end of the tunnel, you'll find the blue coloured Elder Tomas who'll give you the power to both Double Jump and Horn Dive.

[ ] - Destroy Dark Gem
[ ] - Destory all the Dark Gems

That second task will popup now, though you won't complete it for a while since there are other levels involved in that one.

Dark GemDARK GEM 01/40
Simply double jump up onto the ledge opposite the Elder Tomas and perform a Horn Dive right next to the large Dark Gem there attempting to get it as dead on as possible.

The scenery will lighten up and vines will retract, as well as opening up and exit for you. Jump up to that exit and follow the tunnel along out to where you'll meet up with Hunter for the first time this game.

[ ] - Retrieve Dragon Egg

Hunter offers to open the door for you if you find a Dragon Egg and get back to him safely. This'll involve a lot of Double Jumping and gliding, some of which is more difficult then others.

If you like gems, head down to the floor beneath the platforms where Hunter is standing and collect all you can. There are a few places down there that if Horn Dived, they will smash open and give you gems. These look like rocks but have a circular pattern on top. Anything that has a circular pattern on top is almost always Horn Diveable.

On the way back up to Hunter, you'll notice a Strong Chest. This will need something strong in order to open it up. You can ignore it just for now though as you can't reach the thing that'll smash it open just yet.

Once you're ready to go, glide onto the series of platforms leading away eastwards and as you reach the end of this section you'll come across the first ever enemy of the game. An un-armoured Gnorc. As you glide over towards it, flame. This should hit it upon you landing next to it and thereby killing it. Gems will then explode out of him. This is the cause of unlmited gems in this game, all enemies will keep giving you gems each time you kill them, though they won't respawn until you either die yourself, or re-enter the level, though those that won't give gems usually won't respawn either but they sometimes do.

At the end of this short tunnel, you'll find a large open chasm with platforms in. Same as before, except that if you fall you'll die. Though having Zoe right at the entrance and having unlimited lives does help a lot. The second platform will again have a Gnorc on it, flame and land. A slightly more difficult glide next, but it shouldn't be too much of a trouble if you press jump the second time at the highest point of your first jump forwards.

Stand on the button and go inside. In the next room you'll find another new enemy. The Gnorc with a Sword. This one can either be charged or flamed, your choice, though it will still try to attack you either way.

Dragon EggDRAGON EGG 01/80 - Ember Set
The first of the dragon eggs in the game. This one is pink with daisy designs on it and is found in the room just after this one.

Dragon eggs are similar to Dark Gems in that you'll need them to complete the game to 100%, but they aren't quite as important as they aren't needed for just completing the storyline. There are eighty dragon eggs in the game, each of which belongs to one of eight sets, with each set having ten eggs. Once you complete a set of eggs, you'll unlock a special something from the Front End.

Your current sets can be viewed by going to the map, and pressing the button for the Status Screen.

Head out the door to an area with one single Gnorc in, and a few gems. As well as the first Horn Dive chest. Also, there are two Fire Bombs here for you to use. They are 'powerups' for your fire breath, very limited and overall not that useful unless you have a lot of them and enjoy using them as well as spending lots of gems on getting more.

The first armoured Gnorc is waiting just around the corner. As you go into the tunnel now, charge into the armoured Gnorc and then flame him. This will take care of him, and is how you'll be taking care of Gnorcs like him throughout the game. Right at the end of this tunnel, you'll find a firework to light. Light it and it'll destroy that Strong Chest you met earlier. That's right, we're back at Hunter again. Collect the gems and talk to Hunter again.

[ ] - See Nanny

He'll open the door for you now, and so go through. Wander on along here, and take out the first armoured Gnorc there. Behind him is a locked chest, which you'll have to come back a bit later to open up as you won't have a Lock-Pick on you at the moment.

[ ] - Collect 8 Light Gems

Carry on past here, and talk to the hologram Professor. He'll yatter on about collecting things. Eight Light Gems will be what he finally settles on, he'll also open up the door to the nursery too. This task, like the Dark Gem task, won't be completeable for a while.

Head through the door the Professor just opened up and you'll automatically see a bunch of Egg Thieves stealing some Dragon Eggs. Nanny will explain about eggs here.

Light GemLIGHT GEM 001/100
Once you're done talking to Nanny, turn around and straight ahead you'll see the first of the Light Gems. As with Dragon Eggs, just walk into it to collect it.

Head out the door the thieves opened, and you'll find yourself back out at the start of the level with Moneybags on your right. Buy a Lock-Pick off him and head back through to the locked chest you couldn't open earlier.

Dragon EggDRAGON EGG 02/80 - Character Set
Inside the locked chest just before Nanny.

Head back through the Nursery again and over to the far side of the opening part of the level to where there was a ledge that required Double Jump. And suprise suprise, you've got it now!

Make sure to have a Lock-Pick here, as the chest straight away contains something very nice.

Light GemLIGHT GEM 002/100
Inside the chest at the entrance to the west-side of Dragon Village. Double Jump required.

Go through the tunnel here, kill the armoured Gnorc and out into the large open area at the end. To the right of the entrance, you'll find a round red and white target just at the right height for charging into.

Dark GemDARK GEM 02/40
Once you activate the switch in the far-west area of Dragon Village, several platforms will raise up. Jump up onto the nearest one as it goes up, and then onto the next highest. Then jump off to the side where this dark gem is awaiting.

Dragon EggDRAGON EGG 03/80 - Flame Set
Just inside the small opening made visible by destoying Dark Gem 02.

Jump back down to ground level, and talk to Sgt. Byrd over by the purple portal.

[ ] - Clear Sgt. Byrd's Speedway

Say yes. Basically what you need to do here is get all of the targets as specified at the start in the time limit given. Easy Mode is for a Dragon Egg, and Hard Mode is for a Light Gem. With Hard Mode you just get less time to start with really, though the things are also spread out differently too.

Here you'll be getting Rings, Time-Gates, Targets, Gnorcs and Vultures. You'll also be given a 3 minute time limit in which to get all these, though going through Time-Gates gives you +5 seconds, so you could count that as 3:40.

First off, take off and head down towards the time-gate on the right. Fly through it and along through a few more, shoot anything that gets a target to appear on it. Go through the rings at the end here, and then through another Time-Gate, a ring and then shoot a Gnorc. In a short while when you get to an island with several Gnorcs on, make sure to get all four.

Right ahead, you should get the last two remaing Time-Gates as well as the last couple of Gnorcs, then head off towards the flock of Vultures and take all eight of them out. Just past the Vultures you should find the last of the Targets to blow up. If you're still missing anything, then fly around the level looking for it/them.

Dragon EggDRAGON EGG 04/80 - Sgt. Byrd Set
Complete Sgt. Byrd's Mini-Game in the far-west part of Dragon Village on Easy setting.

Once you've compelted it on Easy, go onto the Hard setting in order to get the Light Gem. This requires faster shooting and better tracking down of things to shoot, the above strategy is useless as the things are all in different places now. There are now Gnorcs up on top of the towers in case you wanted to know.

Light GemLIGHT GEM 003/100
Complete Sgt. Byrd's Mini-Game in the far-west part of Dragon Village on Hard Setting.

After getting this Light Gem, charge into the switch you used earlier, and follow the platforms all the way up to the opening in the wall.

Light GemLIGHT GEM 004/100
Inside at the top of a series of platforms in the far-west section of Dragon Village.

Also up there you'll find a firework to destroy a Strong Chest on one of the platforms. Now, just to the left of the entrance to this whole area, you'll see a cracked wall, charge into it.

Through the tunnel, in the area at the end, you'll find a couple of archer Gnorcs who will appear as you get near to where they are. A simple flame will do, but you should avoid their arrows.

Dragon EggDRAGON EGG 05/80 - Blink Set
Just at the end of a short stream in this area just after the aread with Sgt. Byrd's Mini-Game.

Jump up to the open window of the building on your right.

Light GemLIGHT GEM 005/100
Just above a hole that leads down into the Professor's Lab.

Talk to the Professor and he'll now let you out of his lab. You'll once again be back at the start. Go through the doorway that you unlocked first off. All the way back to where Ember is still standing next to that Dark Gem. Bring a Lock-Pick with you though.

Dark GemDARK GEM 03/40
Right next to Ember just after the first locked gate of the level.

Horn Dive it to destroy it. The bridge and surroundings will heal, talk to Ember again and she'll talk about you going over the bridge to a swamp. Ignore her pleas and go on over. There'a firework just over it which opens a Strong Chest with some gems inside.

Light GemLIGHT GEM 006/100
The last Light Gem of the level. Found locked in a chest just inside the entrance to Crocovile Swamp which is over the bridge fixed by Dark Gem #3.

And that's all for Dragon Village. There is still one Dragon Egg left unfound though, but you won't be able to get that before you've opened up the pathway to Gnasty Gnorc. So on to Crocovile Swamp! The path to get there is along behind the chest where you found Light Gem #6.

The journey there is very simple, just follow the tunnel along, and make sure not to fall off where there is a large gap. Jump onto the platform there and it'll take you over to the other side.

You get three brand new tasks upon entering the level. Each of which is done one at a time, but altogether, if you get what I mean. The one above is the one you'll get completed first.

Upon reaching Zoe at the start of the level, there's a Dark Gem Shard right in front of you. Destroy it and follow the path down to another tunnel, there's a piece of fire ammo on the left if you want it, watch out for the vines though.

A simple tunnel with moving spikes coming out of the walls. Once you get to the end you'll see Moneybags with his shop, walk up to it and he'll tell you about his remote shop. You'll now be able to use his teleport passes which can teleport you to any one of his shops across the realm, providing you've walked over it at least once.

Dark GemDARK GEM 04/40
To the north-west of the first of Moneybags remote shops in Crocovile Swamp. This dark gem raises up three large platforms which will allow you to get to the western section of the level.

Follow those newly created platforms up to a cave where Zoe is waiting.

Light GemLIGHT GEM 007/100
Instead of going to the left in this tunnel at Zoe, charge into the wall on the right to open up a secret tunnel with a large spider in. At the end is a locked chest with this light gem inside.

Continue along the main tunnel now, and follow it out into the large open area here. If you go over to the lefthand side of this place, you can find a firework that will destroy a Strong Chest over to the right. Once you've flamed it, head over to where the chest was, and then follow the platforms just to the west of it.

Don't fall in the brown swamp, it'll kill you straight away. Also watch out for the large swamp tentacles which will pop out and try to knock you into the swamp.

Dragon EggDRAGON EGG 06/80 - Character Set
At the end of the set of platforms in the far west section of Crocovile Swamp.

That's all for this section of Crocovile Swamp, you won't ever need to come back here if you don't want to. Anyway, head back to Moneybags shop again.

Follow the steps upwards on the pyramid with the spikes moving on it. Make sure to jump over the gaps as they contain the same deadly swamp water as the swamp. Once you get right to the very top of the pyramid, glide over to the cannon to the north-west.

Light GemLIGHT GEM 008/100
Use the cannon to destroy the top of the pyramid next to Moneybags' first shop, and the Light Gem will appear there.

Jump back down to ground level, and follow it around to the north-east now. Keep along the edge of the swamp, and go down to where the Professor's hologram is waiting.

[ ] - Collect 40 Light Gems

He'll tell you about his Supercharge Gadget, one that requires 40 Light Gems to be powered. You won't be able to do this for a while, so ignore it right now.

Continue on past here, and as you reach a large doorway into a tunnel, go off to the right of it and follow a short path up to a locked chest.

Dragon EggDRAGON EGG 07/80 - Ember Set
Past the temple, just before an entrance to a tunnel guarded by dragon dogs, go off to the right up to a locked chest which contains this egg.

Now go into that tunnel you just avoided. Follow it round all the way to Zoe. Once out in the open, follow the large plants along (flame them) up to a switch on the ground. Horn Dive it to open up the front gate of the temple permanently.

Head down to Moneybags' shop, then go upto the temple itself, making sure to kill everything that gets in your way. On the right is another switch to Horn Dive. It'll open up the temple fully.

Dragon EggDRAGON EGG 08/80 - Spyro Set
In the left-hand room of the temple near Moneybags' Shop 'Forgotten Temple', simply walk over the pressure button to open it. It's inside a locked chest.

Now go into the tunnel dead ahead of the entrance. Another pressure button will open it up. Inside is a series of platforms, all above a bottomless expanse, with swinging axes as well as Gnorcs on several of the platforms. You'll need to time it right, jumping just as the axe gets out of the way, and flaming whilst jumping so as to avoid getting knocked backwards by the Gnorcs, or you could probably use the ammo if you wanted to be safer.

On the way there, there is only one Gnorc and two swinging axes, however on the way back, there is a Gnorc on each platform and all the axes are swinging as well as some falling rocks too.

Light GemLIGHT GEM 009/100
At the end of a series of platforms in the room dead ahead of the entrance to the 'Forgotten Temple'.

The path to the right of the entrance is currently unavailable due to the fact that you don't have electric breath just yet. You'll probably want to come back here once you've gotten that in order to get what's behind the door there.

Now, out of the temple and continue on along to the south-west, follow the windy path along killing Gnorcs as you go.

Light GemLIGHT GEM 010/100
At the major curve around in the path, you should be able to see a slightly different coloured stone in the wall, charge into it and the wall will open up to this Light Gem.

Finish up the tunnel to where Zoe is. To the left you can go along a couple of platforms to get to some gems, but there's nothing else so there's little point.

Instead, go off and follow the path of platforms ahead of Zoe, and since you can't Pole Spin, just yet, keep following them until there's a split in the directions again.

Light GemLIGHT GEM 011/100
Take the right path of platforms, which rise and sink, and work your way up and around to place above the Zoe, which was just after Light Gem #10.

Step on the small button in front of where the Light Gem was, and jump back down to Zoe. Follow the platforms along again, this time going left at the second split.

And here, you should easily see Blink locked inside a wooden cage. Quite why it's never said, but step on the small button infront of him to release him.

[ ] - Let Blink explore

Say yes. This is the first of many increasingly difficult mini-games for Blink. First off to get a Dragon Egg, you'll need to get five Dark Shards, then on the second run through to get a Light Gem, there'll be more dark gems to get, ten in fact.

Read the Help if you want to know how to control him, or just refer to the controls section of the introduction to this walkthrough. Wooden Crates can simply be shot or punched, Horn Dive chests require you to perform Blink's equivalent to Horn Dive, except that you don't need to double jump. Blink's bombs can be thrown a short distance and will stick to certain things. They are required for blowing up the Dark Shards as well as larger obstacles.

Instead of Zoe everywhere, there are Blink Bomb rechargers which will save your progress in the current Mini-Game, so if you die and continue you'll go back to the last one you walked over with the amount of Dark Shards you had then.

There are also several points that will require Blink to dig, these are in walls for getting around, and at certain points in the floor which will dig up a few gems. Trina will introduce all these things as you go along the level, eventually and in an annoying fashion.

Anyway, with the level. Head straight ahead, and when you get into a pit with several green vines in, dig at the far wall which when looked at through your goggles, appears a light pink. Collect some bombs, and then proceed to use one on the cracked door on your right if you want some gems, and in HARD mode, there'll be a Dark Shard in here.

Next, jump up onto the ladder type thing, and use Blink's wall kick ability (even if Spyro doesn't have it yet). At the top, shoot the large spider and drop a bomb next to the first Dark Shard.

Jump down just past this (HARD: Dark Shard next to the bomb dispenser), and blow up a large stack of metal crates, you'll need to blow them up twice. And just beyond them are a couple of spiders and the second Dark Shard. Use the wall kick section here to get back up, shoot the spider at the top too. Jump up to the next level and then use the wall kick thing there too.

At the top, shoot the two spiders across the large gap with dragon dogs in and then when the moving rock gets closer, jump onto the bottom of it and Blink will hold on. Wait for it to reach the other side and then drop a Blink bomb on the Dark Shard over there too.

Drop back down the wall kick place, and dig through the wall to a new area. Straight away on the left is the fourth Dark Shard. Jump onto the stone platform nearby and wait for another one to swing by, jump onto the vertical surface and again Blink will hold on. Wait for it to get over to another platform and jump off. (HARD: On the platform just ahead is another Dark Shard to destroy) Wait for another, then do the same again.

On the platform at the end (HARD: Use stone platforms to get up really high where there is another Dark Shard), jump down to the left where the fifth Dark Shard is waiting. (HARD: In the middle of the swamp water is another Dark Shard).

Dragon EggDRAGON EGG 09/80 - Blink Set
Complete Blink's mini-game on Easy Setting.
Light GemLIGHT GEM 012/100
Complete Blink's mini-game on Hard Setting.

Once you've done both of those, head off to the left of his cage to where another Moneybags' shop is, Elder's Tree.

[ ] - Visit Elder Magnus

Dark GemDARK GEM 05/40
Just past Moneybags' Shop, 'Elder's Tree' is this Dark Gem, it will open up Elder Magnus' treehouse.

Head inside the treehouse and talk to the Elder Magnus. He'll explain a little more about Red, and then give Spyro the ability to Pole Spin.

[ ] - Use Pole Spin

Use the pole over to your right on the wall to swing to a higher pole, then again to a platform.

Dragon EggDRAGON EGG 10/80 - Flame Set
Charge into the wall just on the right on the first platform of the Elder's treehouse.

Also light the firework if you want. Turn around and go back into the treehouse again.

Light GemLIGHT GEM 013/100
Jump up to the third level platform in the Elder's treehouse.

There are a couple more uses for pole spin around here, but none of which lead to anything more than gems. So off back to where Blink was. Follow the platforms away to the left, and then onto the green land on the second fork. Pole Spin up to the top.

Follow the platforms in here, to the second Gnorc (Crocovile?). Jump up to where he is.

Dragon EggDRAGON EGG 11/80 - Blink Set
Behind a small fence in the far south-eastern area of Crocovile Swamp which can be destroyed with a small charge.

Continue on through and you'll apear with Blink directly infront. Glide over to the platform above him, or just use the poles next to him if you don't make it. Watch out for the spiders of this tunnel.

Dark GemDARK GEM 06/40
Right at the end of the tunnel above Blink's cage.

[ ] - Visit Fredneck the Frog

It'll open up the entrance to where Fredneck is sitting. You'll need to talk to him to get further on.

[ ] - Clear Fred's Critter problem

You'll once again be needing to complete this twice. Dragon Egg for the first go, Light Gem for the second. In order to win, you'll need to get the green side of the bar to full, you'll lose if the red gets to full.

Shoot the critters as they appear on your radar before they can get to the food in front of you. Just hold down shoot and wave the turret around for a bit. It will get more difficult as you go along

Dragon EggDRAGON EGG 12/80 - Spyro Set
Complete Fred's turret mini-game on Easy.
Light GemLIGHT GEM 014/100
Complete Fred's turret mini-game on Hard.

Now go off to the left using the lily pads.

Light GemLIGHT GEM 015/100
On the second lilypad after Fredneck the Frog, turn to the right and jump up to the Light Gem on the shelf.

And that is the last of the collectables in this level that you can currently get. Once you've got both electric breath and 40 light gems, you should come back here in order to gather up the last remaining Light Gems and Dragon Egg.

Glide down to the lilypad again and continue on the same way you were before. You should recognise the place, now work your way back to the beginning of the level and through to Dragon Village again.

Find the Ball Gadget near to where the nursery is, and get into it ready for a trip to Dragonfly Falls. There's very little to do inside the Ball Gadget, simply work your way to the other end of the short path to get to the next level. Select No when you fall into the hole at the end.

After getting out of the Ball Gadget, you'll appear next to Zoe inside a brown earthy cave. No new tasks just yet, so head forwards taking out the Crocovile as you see fit, either for lunch or a barbecue, your choice.

Couple of self-raising spikes ahead, make sure to jump over the one that just went down. Continue on the short journey until you reach Zoe up a couple of 'steps'. You'll notice a crack in the wall ahead, there's only gems in there so pick them up if you want. Now turn around and look back the way you came, you should see a Crocovile on a ledge with a locked chest behind him. Simply glide on over there, and kill the Crocovile.

Light GemLIGHT GEM 016/100
In the locked chest by a Crocovile near the start of the level, opposite a secret gem cave.

Once you've got that, jump back to Zoe and continue down the path outside. Once you get into the large green open-ish area, go over to the left and jump up onto a platform with a Crocovile on, smash into the cracked wall behind him. Some bats will fly out, flame them as they do or they'll hurt you.

Dark GemDARK GEM 07/40
At the end of a 'secret' tunnel in the first outside area of the level.

That Dark Gem will cause the place to lighten up a bit and will open up another small area.

Dragon EggDRAGON EGG 13/80 - Ember Set
Inside the small area opened up by Dark Gem #7.

Head out of this tunnel now, and continue along with the level. Moneybags' shop 'Steep Canyon' is right ahead.

Continue on past it, buy another Lock-Pick if you need one, and as you get to them, flame the goats/rams that charge at you. Very similar to those of the first game, they even have a shephard behind them. Now, when you reach the shephard, turn to the right and glide over to the platform with a button on it. Horn Dive it to activate it.

Go up the platforms and use the cannon on the top to destroy the large metal door over to the other side, it should already be perfectly lined up for you.

Light GemLIGHT GEM 017/100
Through a strong door destroyed by a cannon near the start of the level.

Take that Light Gem, and smash the cracked wall on the right if you want some extra gems. If not, head back out again and once again it's back on with the level. Watch out for the spikes here, they hurt.

If you need some free gems, go left and explore the region below and around here as you get out of the tunnel. Else, just continue on along the path to another tunnel with moving spikes in, though take the path that doesn't have them.

Zoe'll zap you. Jump and glide over to the first of the platforms above nothingness, and then head off to the left.

Dark GemDARK GEM 08/40
Over to the left of a series of bendy platforms, it opens up a cannon for use.

Jump aboard that cannon, and shoot the large boulders across from you. Then, make your way over to where they were and use the cannon there to smash another boulder, you can also, and should, shoot the birds circling overhead.

Use the newly cleared platform to get over to the green part, and go to the left end of it.

Dragon EggDRAGON EGG 14/80 - Character Set
Over a bottomless chasm on the left near Dark Gem #8.

[ ] - Collect 70 Light Gems

Now head off to the other end of the place where you landed and go through to the 'right'. Just before you exit the tunnel here, jump onto the boxes and then up onto a ledge on the left. You'll find a few gems as well as a door locked until you collect 70 Light Gems. You won't have enough just yet, but you'll need to come back later if you want to complete the game to 100%. Now head back to the tunnel again and out the end. You should appear in an area with a large stone Elder statue. Explore the area for gems if you want.

Dark GemDARK GEM 09/40
Over to the right of where the Dragon Elder statue is looking, just before a pool of water.

The pool will fill up further, jump in and smash open the cracked wall.

Light GemLIGHT GEM 018/100
Through a cracked wall which is only smashable by swimming into it.

Head back out again. Jump to the left of the entrance to this area again and around the corner a bit to land on a place with a small knee-deep pond on it. Then glide over to a mysterious floating platform in front of the Dragon Elder statue. Jump up to another and then glide on over to the signpost with a picture of Sparx on it.

[ ] - Clear Sparx Shooter

This is the first of the Sparx minigames. As with all other mini-games, you'll go through once to get a Dragon Egg and a second time for a Light Gem. The minigame here involves you controlling Sparx and flying him down a tunnel with loads of bugs and things flying at you and attacking you. Sparx will appear on screen sort of like a cross-hair, but larger and gets in the way of your view occasionally, though you get a cross-hair too.

Shoot continuously if you want, I highly recommend it. You'll want to kill the spiders that drop down as they will hit you if you don't, though the rest of the bugs can generally be avoided. Once shot the spiders will sometimes drop powerups, and the bugs will either drop gems or very rarely a butterfly to heal you. Your blue gauge will slowly regenerate so use it if you want to slow down or speed up at any point. Oh, and shoot the web when you get to it.

Just get to the end to win. The only difference with Hard mode is that there are a few creatures on the floor who will attack you much like the spiders do.

Dragon EggDRAGON EGG 15/80 - Sparx Set
Complete Sparx Shooter on Easy mode.
Light GemLIGHT GEM 019/100
Complete Sparx Shooter on Hard mode.

Now jump down to the right onto a platform with a Crocovile on it. Go down the tunnel, flame the bats as they appear and out to the large open area at the other end. Glide down to the right and land on a platform with Wicker Baskets round a palm tree. Charge and flame the Gnorc as it appears. Then charge into the cracked wall.

Dragon EggDRAGON EGG 16/80 - Sparx Set
Inside a cracked wall in the large watery open area after the Sparx mini-game. Reachable by using Wall Kick.

Jump down to Moneybags' Shop, 'Tropical Cove'. Beware of the water, if is infested with piranhas. I don't believe that you can kill the piranhas here and I don't recommend trying.

Over to the left of the entrance to this area, on a small island with a tree, you should find a locked chest.

Light GemLIGHT GEM 020/100
To the left of the entrance to the piranha infested water area, inside a locked chest.

Collecting this 20th Light Gem solves the 'Collect 40 Light Gems' task in Crocovile Swamp for absolutely no reason whatsoever. Ah well.

Use the floating wooden platforms to get across to the other side of the lake.

Light GemLIGHT GEM 021/100
On the western side of the pirana infested lake, it's on a short treetrunk.

Now work your way over to the north-western side of the lake. On the left up the first step you should be able to see Hunter standing there. This is his first playable level.

[ ] - Retrieve Dragon Egg

That's the whole point of this, though there is a Light Gem too. Unlike the other extra characters, Hunter isn't a mini-game guy, his levels are parts of levels and are just a simple change of character rather then being Spyro. If you want, you can turn around and shoot Spyro a few times. You've got Sparx so it won't hurt.

Jump up the ledge here and go through a tunnel. Follow the platforms around, shooting Gnorcs as they appear. Try not to fall into the water below, this cat can't swim. Trina will give you some helpful pointers at controlling Hunter, though for the most part it's just common sense.

On the ledges with Gnorcs that shoot at you, shoot them and then shoot the baskets if there are any, the gems will fly towards you so there's no need to try the impossible jump over to them.

Once you reach Zoe again, go forwards a short way and then jump through the waterfall to a tunnel. In here you'll find a whole load of gems, a few Gnorcs and a couple of explosive arrows, similar to what Spyro has for a fire powerup, but more useful as they are required to be used if you want to get everything.

Head back out again, and jump onto the climbable surface at the end of the path. This is really just a demonstration of what you'll need to do in later Hunter levels as there are only gems to be gotten this way. Head back again.

Now continue along the platforms, take the path to the right and land on the ledge with some fodder on it. Use an Explosive Arrow on the cracked wall for some gems and another explosive arrow.

Now back to the main track again. Quickly take care of the three birds flying around, and make the large jump to the dragon egg you can see.

Dragon EggDRAGON EGG 17/80 - Flame Set
Work your way to the Dragon Egg in Hunter's portion of the level.

Carry on past the egg, shoot the three Gnorcs left and work your way over the platforms to your prize.

Light GemLIGHT GEM 022/100
At the end of the Hunter portion of the level.

Now just drop down, you're back at the start of the Hunter part, and walk back to where Spyro is waiting.

Glide over to the green steps ahead and go up them to where an armoured Gnorc is standing, kill it of course. Wander along the path, you can drop down to the water level if you want, and into a large area, the last part of the level. There's a Light Gem in here which is unreachable due to the fact that you don't have Wall Kick right now. So instead, head over to the top of the first platform you get to in there area.

Wait for a moving platform to arrive, jump aboard and let it carry you to its destination, though you will need to jump as it doesn't quite reach where you want to go. Remember I mentioned a Light Gem you couldn't get yet? Well, I lied. You can. At the end of the journey of this moving platform, jump off to the left and towards the Light Gem. You should be able to make it if you're lucky, Spyro will most likely grab on to the side.

Light GemLIGHT GEM 023/100
Reachable via a Wall Kick, near the Dark Gem #10.

Now go back up onto the moving platform again and jump forwards this time.

Dark GemDARK GEM 10/40
After a moving platform in the central area of the level.

The wall will collapse and a task will be completed. You now have all ten Dark Gems of this realm collected, opening up the way to fight Gnasty Gnorc.

Collect the gems and jump into what is now known as a 'thermal', it's basically just the same as a whirlwind from previous titles though, except Spyro looks like he's about to sneeze whilst he uses it. You'll also need to jump off from the top yourself.

You might recognise the place now, you're at the place with the spikes coming out of the ground. You'll now want to be heading all the way back to the start of the level and getting back into the Ball Gadget to get back to Dragon Village, as the remaining Light Gem and Dragon Egg can only be obtained once you've opened the 70 Light Gem door. It's basically just left now and continue along until you get there.

Gnasty's Cave

Head off to the entrance to his lair, the vines will disappear sharpish. Head in and you'll meet a small red dragon who goes by the name of Flame. As with Ember, this is the only time you'll ever see her apart from when you get all the eggs of her set. At least I think it's a her.

Dragon EggDRAGON EGG 18/80 - Flame Set
Just after Flame and before Gnasty.

[ ] - Defeat Gnasty Gnorc

Continue on past the egg and you'll get to a place where the game will take over for a short time, but shortly before that, you'll be able to see Gnasty in the distance.

Sporting a new look, similar to the picture of him on the front of Spyro the Dragon, Gnasty has returned (properly) for the first time since the original game. No long chase sequence followed by one flame this time however.

Gnasty's bar will appear onscreen with his little face on the right. He'll slam his club down to the ground, jump over the shockwave and go up behind him to flame his rear. He'll then smash the ground three times in quick succession, no chance to flame him yet though. Another slam which sends out mini tornados, and you can flame him a second time. Again he'll do the three smashes followed by a larger one, this time with more tornados, jump over them and flame him for a third time.

This'll 'beat' him and save your progress against him. Talk about making it easy.

Another burst of three, followed by a smash which starts rocks falling around, avoid them. He'll eventually do another single smash which will again leave him vulnerable to flaming. This will repeat the first part again, but with rocks falling around, flame him two more times to get to another save point.

He'll do the three burst, and then turn his club into an electrical weapon, charge round him keeping just ahead of it, then once he stops he'll do a single smash again, and he's a ripe for a flaming. He'll now instead of having the thing chase after you, he'll smash one at floor level to jump over, and another at jump level to go under, make sure not to mix them up. Flame again. Next he'll change it to short bursts all the you will need to jump over. Flame him one last time to defeat him properly.

[ ] - Use Electric Breath

A fairy called Amp appears out of Gnasty's club and gives you the ability to breathe electricity now. Press Up to switch to it, Left to switch back to fire breath. Jump onto the platform ahead and use the electricity to power the metal thing on it. The platform will now start moving along out of the cave. It'll require a second burst about halfway and a third too. Once you get to the end jump off and head back through to Dragon Village.

The Professor will start yattering on about his Teleporter and how it's better then Moneybags'. You'll appear on the teleporter, simply press to activate it and you'll be given a screen with Dragon Kingdom on it, press R/R1 to select Lost Cities, then press to teleport there. The usual teleporter loading screen will appear.

Completionism

The following is written for your return to finish off previously incompletable levels, it's described as of just before the final boss with all the abilities and items collected up to there.

Crocovile Swamp
1 Dragon Egg
1 Light Gem
Light GemLIGHT GEM 097/100
Inside the pyramid, smash the strong door to get in.

Teleport in to the shop 'Perilous Pyramid'. Right next to you, underneath the pyramid is a strong door. In order to break it down you need to go along past the pyramid and down the slope under a tree root. You should find the Professor's now activated supercharge gadget here. Smash the door down using this. Inside you'll find several strong chests and the Light Gem.

DRAGON EGG 76/80 - Concept Set
Inside the electricity powered section, the thief is right at the opposite end.

Now teleport to the shop 'Forgotten Temple'. Go inside the temple and to the right, you can now activate the electric nodes to open the door. You should find an egg thief at the very end of the section.

Dragonfly Falls
1 Dragon Egg
2 Light Gems
Dragon EggDRAGON EGG 77/80 - Concept Set
An egg thief in the secret area.

Teleport to the shop 'Steep Canyon', and go straight forwards along the path until you reach an area with a large drop beneath and several small platforms to get across with. Jump over the platforms and take the path to the right. Just along here, jump up onto some boxes and then up onto a platform above them, the 70 Light Gem door is right here. In the following area, glide into the waterfall in order to get past to the shop 'Secret Area'. Carry on down the path and over the bridge to where an egg thief is, he'll run through paths around the bridge.

Light GemLIGHT GEM 098/100
Behind a cracked wall in the secret area.

After that, head a bit further along the path and smash down a cracked wall. Along to the end is a Light Gem, but watch out for the bats, flame them before they hit you.

Another set and level completed. Now head back to the Village Depot and go to the Lost Cities Realm.

 

Lost Cities

Straight ahead you'll notice Moneybags and his shop here in the Lost Cities Realm, he charges the same prices as his shop in the Dragon Kingdom. The locked chest on the other side of his shop only contains 200 gems, so it's basically a ripoff since keys, err Lock-Picks, cost 500 gems.

Once you're done with this area, head over to the forcefield protecting the boss, Ineptune, from Spyro until you've destroyed another ten Dark Gems. Just to the right of the forcefield is a passageway up a short jump. Follow it through to a small tunnel. You'll notice a couple of large blue crabs. These can be killed in either of two ways at the moment, either zap them with your electric breath (sustained) or charge into them after its attempted to claw you, it'll turn over leaving you to Horn Dive the round circle on its underbelly.

Dragon EggDRAGON EGG 19/80 - Sgt. Byrd Set
At the end of a short tunnel after some floating seashells above a piranha infested pool.

Just after them you'll meet a few tribe-like creatures, flame these as electricity takes too long on each and they'll quickly attack you. Try to avoid going into the water here as there are piranhas, they can be killed but it's more trouble then it's worth. Use the floating seashells to get across to a ledge on the far end of the lake.

Once you've got that Dragon Egg, head on back to the first area of the level. When you get to the end of the path which you followed into the area with the piranhas, turn right and follow the path there along. You'll find some more crabs and things along there before getting to Otto. He'll want you to fill his pool.

[ ] - Activate 1st Water Wheel

Jump down into the shallow water and head to the other end smiting crabs as you go. You should see some green platforms at the end with an armoured Gnorc standing a bit back, head up there. Kill all the Gnorcs and things down this path, and then as you reach a large waterwheel, go over to the lefthand side. Get up to the highest point of the wall and then jump onto one of the poles sticking out of the waterwheel, if you have the Tail Spin ability you'll attach to it. Jump forwards to the other pole, this will turn the wheel and so turn you, repeat this process as many times as you can as quickly as you can. There's no need to wait for you to stop moving, you can jump as it's still going backwards in order to speed up the process.

Once the red bar reaches full, the water outside will rise up half-way.

[ ] - Activate 2nd Water Wheel

Dark GemDARK GEM 11/40
Next to Moneybags' Shop 'Waterfall Walkway', it creates two green bridges one of which leads to the second waterwheel.

Head back out to the pool again, and go straight ahead to go through a hole in the side of a small tower. Go through the very short tunnel to come out in an area with Moneybags' Shop 'Waterfall Walkway' and Blink standing behind it.

Dragon EggDRAGON EGG 20/80 - Blink Set
At the end of the section after the left-hand bridge created by Dark Gem #11, jump on the second of the electric platforms aim downwards and use electric breath on it.

Head along the left bridge, watch out for the archers, and along through.

Next, take the bridge to the right, the second waterwheel is found here. To activate it, you'll need to jump on one three platforms attached to it, the one required to start it moving is the one on the right. In the same way, jump from one to the other in order to get the wheel spinning faster. The water will now fully fill up.

Back down the bridges again and over to Blink.

[ ] - Let Blink Explore

Another of Blink's underground missions, and as before it's basically the same. First time through for a Dragon Egg, second for a Light Gem.

Jump down the ledge in front of you, and there's the first Dark Shard, though of course you don't have any Blink Bomb's just yet, you'll find a dispenser just a fraction away. Jump back up to the start again and then onto the platform infront, it'll move down towards you. Use the moving grabby platforms to get across to the second Dark Shard. Jump down off that platform and then dig through the wall here.

Head to the right and throw one of your bombs at the large mine sitting on a platform. Then jump onto the freed up platform and get aboard the platform that moves down to you. Wait till it gets you to the top and then jump onto the monkey bars. Follow them along, you'll need to jump down and up again about halfway, all the way to the other end. There are a couple of spiders here, shoot them and then jump over to where the third Dark Shard is.

Dragon EggDRAGON EGG 21/80 - Blink Set
Complete Blink's mini-game on Easy mode.

Now simply jump down to the large platform below, look before you leap, and shoot the spiders. Then destroy Dark Shard number four. Throw a bomb at the nearby mine, use the platform to get over to the fifth Dark Shard, and relax.

For Hard mode, you'll need to now dig through the wall here. Collect any extra bombs you need and drop down to a shelf below the place you're standing on, make sure not to fall into the water. Dark Shard #6 is here. Once it's taken care of, a rock will fall allowing you to get over to a spider and continue on with the level.

Next to this spider is the seventh Dark Shard. Jump across a couple of platforms and then shoot a couple of spiders in an area below you. That area also houses Shard 8. Use a bomb on the cracked wall here, shoot a spider and then get over to where it was, which is where the ninth Shard is found.

Light GemLIGHT GEM 024/100
Complete Blink's mini-game on Hard mode.
Light GemLIGHT GEM 025/100
In the most northern part of the most western part of the level, go into the bottom of a cracked tower.

A platform comes down which will take you a short way up to a Wall Kick thing, use it to get up higher. There are some monkey bars up the top which you'll need to use, then wait for a moving platform to arrive and take you to a second set. Shoot the spiders before dropping down and taking care of this final Dark Shard.

Back in Spyro's world, go to the right (west) and through a short tunnel to a large open cove. Watch out for the swinging seashells and tribesmen things.

Note that you can jump over the fencing at the edge of this area, I just don't recommend it as you will die upon touching the water for some reason.

Dark GemDARK GEM 12/40
On top of a blackened tower in the far west region of the level.

Now head to the opposite side of the area and work your way up to the top of the blackened tower.

[ ] - Access the Sunken Ruins

This will cause a large dome to rise up out of the water nearby and for you to get a new task, one which isn't immediately needed to be completed, but you should probably do the first part of it now. Go towards the dome and use the pillars circling it as steps, get right to the middle of the dome and perform a Horn Dive on the circle there. This gives you access to a lift which will take you to Sunken Ruins. If you want you can go there now, but for the purposes of the walkthrough, I'll do that later.

[ ] - Collect Reward

Light GemLIGHT GEM 026/100
On a platform in Otto's pool.
Light GemLIGHT GEM 027/100
Collect your reward from Otto for filling his pool up.

About time to go get what Otto promised. Head back through the caves to the pool area. On your way back through the pool though, jump up onto the platform with a Horn Dive chest on it and then glide over to the Light Gem.

Once you've got that one, head back to where Otto is still standing.

Now head all the way back to the starting area, and go through the path opposite the one you just came out of. This should be leading to the eastern section of the level.

Here you will find a couple of buildings which spawn tribesmen, Horn Dive them to stop this, much like you may have done in Year of the Dragon with Sheila. Head into the far left corner of the area and go through to where there is a 20 Light Gem door, and luckily, you should have 27 by now if you've kept up with the walkthrough. Walk up to it and the doors will swing open.

Dragon EggDRAGON EGG 22/80 - Concept Set
Chase down the thief in the 20 Light Gem area.
Light GemLIGHT GEM 028/100
In a cave at the far end of the 20 Light Gem area.

In the main part of this area is a thief. Much like the thieves of the first game, he's carrying an egg.

Now head down the far end of the area and jump up into the cave.

All the way back out of the area now, go along the first path to your left as you get back out. Make sure not to fall into the browny green stuff on the floor, it will kill you. Continue through the area with a couple of platforms in, and into a second here.

Go over to the large red and white button and Horn Dive it. This will raise the two platforms you saw previously. Race back to them and use them to get up to the slightly higher solid platform. Then jump and glide over to a pole spinning pole which is used to get to a solid bit of land. It looks over a set of poles and windmills.

Light GemLIGHT GEM 029/100
At the end of a series of pole jumps and windmill avoids.

This will require some good timing. Wait for the windmills to go round and jump as it passes the point when you'd get hit. If you're lucky you should be able to make it to the final pole with little trouble. You will need to do a jump and glide from this final one in order to reach the target Light Gem.

Light GemLIGHT GEM 030/100
Use a few electric platforms to get to this one near 'Domain Doorstep'.

Another tunnel with the same swampy killy stuff in is at the bottom of this platform which you'll need to jump off now. Go through to where the shop 'Domain Doorstep' is. Jump across to Zoe and then up to the armoured Gnorc. Then use the electricity powered seashell to get across to another part of this area. Kill the large crabs here and then use the two powered seashells here to get up to a Light Gem. It's easier to just use the second one, aim downwards at it and activate it with your breath.

Another seashell nearby will take you almost all the way back to where the shop was, though you'll have to do a bit of gliding yourself. To the right now, and you'll find yourself by the entrance to Cloudy Domain. Again, you can use it if you want, though for the walkthrough I won't be just yet.

Head back out of this area again all the way past the windmills and the swampy bits, once you're back in the area that leads to the Light Gem door as well as the path you just came out of, go to the left and follow a third path out of here. Make sure to kill the armoured Gnorc right at the start of it.

Dark GemDARK GEM 13/40
On a platform which causes another platform with a cannon on to rise out of the water.

You'll emerge in a large pool area with a Dark Gem on a platform directly in front of you.

Now jump back to where Zoe is, and then use the poles that go along the wall. The first three are easy and just require a bit of timing. The fourth pole moves away and so requries you to jump slightly before it reaches its end point nearest you, then again to jump off right at its other end. The next requires the next one to be at the top, then jump and glide off this one to get to a solid platform. Jump to a second and then to a third.

Dragon EggDRAGON EGG 23/80 - Spyro Set
On top of a platform in the water filled area with a cannon.

The easiest way of doing the next part is to go all the way back to where Zoe is, getting onto the platform where the Dark Gem was and gliding over to the whirlwind near the Strong Door. Use it to get to the cannon platform.

Dark GemDARK GEM 14/40
After a cracked wall which is down a tunnel after a Strong Door.

Use the cannon to shoot several things, though the only one required is the Strong Door. Jump over to where the door was and go through the tunnel. Dodge the swinging seashells and charge into the cracked wall at the end.

Dragon EggDRAGON EGG 24/80 - Character Set
On a tower in the south area of the level. Use a series of floating seashells to get to it.

Glide down to a green platform sticking out of the water and jump over to a second which is closer to some moving seashells. Use these to get across to a tower at the far end of the cove.

[ ] - Save the Turtles

Drop down to the beach nearby and you'll be next to a piece of cracked wall. Smash it to reveal a short tunnel to the Turtle Mother.

This is another of Spyro's Turret Mini-Games, not really what would first spring to mind of a mini-game designed for Spyro, but whatever, it hardly matters who's doing the shooting. First Person here, and the task is to protect all the baby turtles from being stolen by the birds or crabs so that they can get into the water safely.

Dragon EggDRAGON EGG 25/80 - Spyro Set
Complete the Turtle Mother's shooting task on Easy.
Light GemLIGHT GEM 031/100
Complete the Turtle Mother's shooting task on Hard.

Your best bet is to concentrate on the birds if you see any as these get away much faster then the slow crabs, there's basically nothing more to it then shooting them as they try to take them away, once 20 turtles have gotten into the water, it's complete. Hard mode requires you to save 27 of the little mites.

Level nearly complete. You'll only be able to get that last Light Gem above the waterwheel in this area once you've gotten Water Breath, and you won't be getting that until you beat this realm's boss. Onwards to Cloudy Domain!

Located in the far east part of Coastal Remains, use the fan to access it.

After what is basically a loading screen, though you can wander around and flame and stuff, you'll arrive in the Cloud Domain, famed for being cloudy. On your right you'll imediately spot Moneybags' hologram with the usual banter as well as a nice strong chest infront.

Light GemLIGHT GEM 032/100
Just to the right of where you start is a locked chest with this inside.

Go down the path covered with gems and flame the large Gnorc wandering it. Into the room at the end and charge into the target on the wall to your right. Back out of the room again and jump onto the target on the right (north) onto the platform that lowers and fly towards the winged Gnorc flaming it as you pass. Go round to the left and glide over to where another winged Gnorc is waiting to attack.

Dragon EggDRAGON EGG 26/80 - Flame Set
In a locked chest found along the path to the left right from the start of the level.
Light GemLIGHT GEM 033/100
Right at the very end of the path to the left at the start of the level.

Out the other end and another Horn Dive switch. Follow the series of now moving platforms along until you reach a blue circle platform. If you stand on a part of it that part will turn white and then vanish, if you're still on it when it vanishes you'll fall, so get moving over this one quickly. Through another room and to a firework which will destroy a strong box as per usual. Jump forwards.

Jump down to the start of the path and back to near the start of the level. You could go across and Horn Dive the other switch, but there'd be no point at the moment as you will need a new skill in order to get all the way.

Dark GemDARK GEM 15/40
After a couple of moving platforms quite near the start of the level.

Go left and into the room with the two switches, Horn Dive the one in the middle this time. Glide over to a moving platform and flame another blue flying Gnorc, followed by another platform and Gnorc.

Destroying this Dark Gem will fix a fan and cause a thermal to turn back on again, very useful if you want to get any further. If you happen to want three pieces of free ammo, jump over to the now fixed platform and go around the other side where a firework is sitting. It will destroy the strong chest next to Zoe for you. If you don't have enough room for them all, they'll turn see- through and not let you pick them up, you will still be able to pick them up at any later date though so don't fret about it.

Light GemLIGHT GEM 034/100
Just after a thermal which was created by Dark Gem #15.

Time to use that thermal. The usual Gnorcs are up here, charge and flame and err flame again.

[ ] - Visit Elder Titan

Glide forwards next and you'll be at the second Moneybags Shop of the level, 'Elder's Homestead'. Wander around to the other side of the building, charge and flame the Gnorc, and ram into the red and white switch on the wall. This will open up the door to Elder Titan who will promptly teach you Wing Shield. Very useful for this level and parts of others.

[ ] - Use Wing Shield

Dragon EggDRAGON EGG 27/80 - Character Set
At the start of the Wing Shield course behind Elder Titan's house.

The door behind Elder Titan will open after talking to him and some steps will rise up.

After grabbing the egg, move closer to the Gnorc being held up by a balloon and he'll throw a boomerang at you. Quickly hold Wing Shield and the boomerang should rebound off you and hit his balloon, giving you the gems. This will be required for killing all Gnorcs like him.

Light GemLIGHT GEM 035/100
At the end of the Wing Shield test.

Glide to the platform behind where he was and then follow them around to the other end. The path is littered with balloon Gnorcs and those green flying Gnorcs which tend to get in the way a bit.

Light GemLIGHT GEM 036/100
At the end of the right-hand path at the start of the level, take the right path of that path and you'll find this at the end of a few blue circle platforms.

Jump down to the start of the mini-course again and back through the Elder's house. And all the way back through to the start of the level again. Horn Dive the other switch now that you've got Wing Shield, use it against the balloon Gnorc straight away. When you get to a split in the path, take the right-hand direction.

Dragon EggDRAGON EGG 28/80 - Sgt. Byrd Set
At the end of the right-hand path at the start of the level, take the left path of that path.

Head back to the split again and take the left direction this time. Defeat a couple of balloon Gnorcs.

Watch out though as the egg is on a blue circle platform and the only way off it is to jump onto another platform which likes to go upwards, so time your stay there right. It'd probably be best to wait for your current platform to raise high enough to get onto the platform above the egg, then use the other moving platform to quickly grab the egg and jump back onto it.

Either way, go to the top of the platform where Zoe is. Then jump onto one of two small circular platforms a little off to the south-east of you. These will act as your transport for getting to another platform further along. Standing on one will cause the other to orbit you can so manouvre it into a position ahead, then jump onto the moved platform and repeat all the way to the other end.

Dragon EggDRAGON EGG 29/80 - Concept Set
A thief on the far south island has this egg.

Once you finally reach it, head round the back of the building and you should notice a thief with an egg. For some reason if you don't go into the building he won't run much leaving you to simply flame/charge him easily.

Dark GemDARK GEM 16/40
Shortly after the end of the moving platforms, use another similarly styled vertically moving platform to get to it.

Now, head off to the right where you'll find a new set of platforms to use. This should lead to a platform north-east of you, there are several gems floating along the way. At the end you should find a platform with Zoe and a Dark Gem Shard on it. Go past where the shard was and glide over the gap to another platform with another shard on it. Go into the building and jump up onto the platform sitting there in the middle.

Another fan will be fixed and a new path will arise a short way away. Jump over to it and continue on to Moneybags' Shop 'Tallest Tower'. Use the large thermal over to the left and you'll be up by Sgt. Byrd.

[ ] - Clear Sgt. Byrd's Speedway

Dragon EggDRAGON EGG 30/80 - Sgt. Byrd Set
Complete Sgt. Byrd's level on Easy.

Fly through the rings straight ahead all the way, shoot anything you can along the way but don't worry too much at the moment. Once all eight rings are collected, fly through the archway right near the last one, then down to the right for the next, continue on through these arches, through a tunnel and out to another arch with a couple of turrets nearby, destroy all those and fly upwards, you should see another platform in front of you now with another couple of turrets on. Off to the left and destroy the turret on a large circular platform before continuing on to the right where there are a couple more as well as the final two arches. Head over to the other end of the level where you should hopefully find the Balloon-a-rangs all lined up nice and neat for a quick finish. If you still have any birds or turrets to get then I suggest searching the level for them.

Light GemLIGHT GEM 037/100
Complete Sgt. Byrd's level on Hard.

Hard Mode is basically the same as easy but harder. The part that's easy to miss is the last of the turrets, it's found on top of one of the platforms, just under the outer rim so you have to be close and higher to see it.

Once you're done with Sgt. Byrd's part, walk down the walkway behind you leading away from Byrd. At the end of it you should find yourself standing over a glass pane with a Light Gem beneath you. You can't get it yet, you'll need Wall Kick in order to do so. Horn Dive the nearby switch anyway, it doesn't really make a difference. Glide forwards to the blackend platform ahead. Try to keep level with the line of gems and once you land, go around to the left and activate a switch. This isn't especially useful except that it opens up a path back to where the as yet unusable supercharge gadget is still sitting near the Elder's house. Anyway, turn around and go inside the place here and use the platform inside to get up to the top.

Dark GemDARK GEM 17/40
On top of a platform after Sgt. Byrd and his maxi-game.

The Dark Gem will heal the final fan of the level and cause yet another set of stepping stones to appear. Follow those steps over to the Ball Gadget.

Dragon EggDRAGON EGG 31/80 - Sgt. Byrd Set
Complete the Ball Gadget on Easy.
Light GemLIGHT GEM 038/100
Complete the Ball Gadget on Hard.

You'll be better off holding down speed and forwards for most of the duration of this task, as the timer is very unforgiving. Make sure to watch out for a couple of bumpers that rise up a short way in, and don't use or do anything when you're being bumped along by the large red bumpy things.

'Hard' mode is just a different path with slightly more time. Though I've found it to actually be easier, but since the game doesn't actually call it Hard mode I'll forgive them.

Once you get the Light Gem, select No to exit the Ball Gadget. This brings you out on the opposite side of the level and a single firework to destroy the strong chest at the very start of the level. With 1 Egg and 1 Light Gem still left in the level, there's nothing you can do to get them right now so head on down with the same thing you used to get into Cloudy Domain.

To complete this level when you come back, you'll require 40 Light Gems and the ability 'Wall Kick'. That won't be for a short while now so head on over to the entrance to Sunken Ruins (far west inside dome that rises out of the water). Or you could just buy a teleport pass to Moneybags' Shop 'Waterfall Walkway' instead of using the fan. This is very close to Sunken Ruins and saves a lot of unnessacery walking.

Directly ahead you should spot a Dark Gem Shard, smash it and go on through to a room with a trident Gnorc and three dogs. As well as that there's a nice locked chest for you to open. It has a couple of Lightning Breath power-ups, definately not worth the 500 gems if you ask me. The door on the left is locked at the moment and won't open for quite a while. Head down the other passageway with another Shard in. You'll find Moneybags' Shop 'Atlantian Entryway' here. Go through the large doors on the left.

Dragon EggDRAGON EGG 32/80 - Ember Set
Inside a locked chest after the water section which is right after Moneybags' first shop here.

Jump into the water here and swim through following the line of red gems. It's not exactly a maze down there so go collect other gems whilst you're down there too. When you emerge from the water, you should be in a small room with another trident Gnorc in as well as a locked chest and a large door on the other side, most likely the way you'll be facing.

Dark GemDARK GEM 18/40
Inside a room after the first water section of the level. It turns on a series of thermals.

Once you've picked up that egg, head through the large doors to a room filled with several metal chests, a few strong chests, quite a few Dark Gem Shards and one large Dark Gem. Smash it!

Dragon EggDRAGON EGG 33/80 - Ember Set
At the top of a set of four thermals in the room with Dark Gem 18.

Jump into the thermal that just got switched on and wait a short period before gliding forwards to another thermal that will appear. Repeat this process with another two thermals.

Light GemLIGHT GEM 039/100
Up near Dragon Egg 33 at the top of a series of four thermals. It's inside a locked chest.

If you glide around up here you should find a whole load of gems ripe for a collecting as well as a firework to destroy the strong chests below, oh and a locked chest too.

Light GemLIGHT GEM 040/100
In a locked chest behind the mermaid Lily.

Jump back down to the ground again and collect those gems, then go up the nearly invisible stairs to a large keyhole shaped doorway on the opposite side, you'll find a passageway with a Shard in it as well as a mermaid sitting at the edge of a pool of water.

Talk to Lily and she'll tell you to follow some markers, I believe she's referring to a line of gems, but I'm not sure. But whatever, follow the line of gems if you need guidance of getting through this underwater section, it's not all that difficult really it's just full of gems and a few enemies.

[ ] - Collect 24 Light Gems

Once you get out the other side, kill the large blue crab and talk to the hologram of the Professor. If you have enough Light Gems (24) then you'll be able to power the Invincibility Gadget. It's only temporary and runs out quite quickly, if you want to proress all the way through the level I believe that you need to use this at some point, though the reason for it being here is a completely optional Light Gem.

Light GemLIGHT GEM 041/100
In a small room after the first green water section, use the invincibility gadget to swim through to it.

Use the gadget and dive into the green water which would otherwise kill you, and will do if you don't make it out the other side in time. Quickly turn around and swim along past a couple of turning fans, and jump out of the water as fast as you can as the gadget is designed only to last this long giving you the minimum time to get through.

Don't worry about swimming back though as the Light Gem will open the window next to you back to where the gadget is. Now go along the tunnel on the left of the green pool, guarded by a trident Gnorc. You should fall down to where Moneybags' Shop 'The Depths' is.

Through the door and you'll emerge in an area with several Dark Shards as well as an invincibility gadget, a wall kick that also requires the use of the invincibility gadget, and a Sparx level which is in the far left corner. If you accidently fall down to the layers below, there's an electric platform you can use to get back up again.

Dragon EggDRAGON EGG 34/80 - Sparx Set
Complete Sparx Shooter on Easy.
Light GemLIGHT GEM 042/100
Complete Sparx Shooter on Hard.

Another one of those shooting levels. The only real difficult part of this level is figuring out how to open the large circular door things, simply shoot at the chain next to them, it should spin round opening it, make sure to get through before it closes again though. Also getting past the closing doors, slow down to wait for it to close and then as it opens again speed through. Also use the same sort of tactics for getting past a fan near the end of the level, though you should obviously avoid the blades.

Hard Mode is just more of the same but more. Also with a couple of things on the ground and one room full of spiders, other then that it's basically the same as before.

Once you've gotten them both, or one or none, jump down to the bottom of this place and collect up all the stuff down there, smash about a bit and ignore the strong chests, they're related to the currently impossible Wall Kick.

Dragon EggDRAGON EGG 35/80 - Character Set
Inside a locked chest near the set of fishheads spurting out green flames

Go through the passageway at the end of this area, and go through into another large room, destory all that is on the ground and then hop up a couple of steps at the end that you came in at.

Light GemLIGHT GEM 043/100
At the other end of the room with the large fishheads flaming green.

Make your way to the other end of the fishes, jump over the green 'flames' and get to the other end. Once you've picked up that Light Gem, get onto the electric platform and power it up.

This will take you to an opening in the wall above the fishes. Jump onto the fan powered elevator at the end just past a Dark Shard and let it take you to the bottom, failing that just jump down to the bottom and go on through the passageway/door there. Now comes the first bit with required Invincibility Gadget to continue on, so it you don't have the 24 Light Gems required by now, you'll have to turn around and go search for them in previous levels.

Light GemLIGHT GEM 044/100
In the long green water tunnel with debris that falls through it.

If you do have access to the gadget, simply use it and swim to the other end of the green pool. There's not much you can do down there, just avoid the large objects that appear, collect the Light Gem and swim out the other end.

Dark GemDARK GEM 19/40
After a few pole spins which need activating by a couple of switches, this is paired with a green water section too.

Head into the corner of this room and jump up onto a pole spin pole. Activate the button up after the first couple and it'll release a few more, though unfortunately they're back at the other end of the green water. Head back through, remember to use the gadget first, and then make your way up to where the couple of poles now are. Activate another switch after them, and then head all the way back through the water again.

This should all finally bring you up to where a Dark Gem is planted.

Dragon EggDRAGON EGG 36/80 - Character Set
Inside a locked chest in the area with a compulsory invincibility section.

Smashing this will fix an archway below, allowing you to get on with more of the level, though of course there's a bit more to do before doing that. Go through the passage next to you and you'll end up in the first area again, flame the firework to free a load of gems, and then glide over to a locked chest nearby.

Now head back through to the area with the newly created doorway, and go on through. You should eventually find yourself at Moneybags' Shop 'Toxic Rise' before a large door. In case you were wondering whether that referred to the previous section, you're wrong. Head through the door to see why.

Light GemLIGHT GEM 045/100
Inside a locked chest in the large green pool area.

Over to the left of the large pool you can see another crumbled doorway that you'll need to get fixed. Go around to the opposite side of the pool where an electric platform is sitting. Jump off it to the site, either left or right, you'll have to do both ways, and Horn Dive the switches on them. These will partially rise a statue out of the pool. On the lefthand one, electrify an orb thing on the wall and then jump over to the now moving pole inbetween you and another place with another switch on, this will allow you to get over to it easily. Then head further around, this time however you can just stand on top of a locked chest to get up to the place with the switch on.

This will again solve a task you haven't been given yet.

[ ] - Destroy all the Dark Gems

Dark GemDARK GEM 20/40
On a statue that rises out of some green toxic water after pressing four switches.

And once all four switches have been pressed, glide over to the now emerged Dark Gem and smash it.

Light GemLIGHT GEM 046/100
Inside a locked chest in the final room of the level.

As before, this will fix the archway all ready for you to complete the level back to the start and to go off and fight Ineptune. Anyway, head through that archway and kill the few enemies through it. When you get to the deadend, you should look up and see a fan elevator that will come down to you eventually. Use it to get to a level higher.

Head over to the other end of the room and jump up to an opening. Horn Dive the switch there and the door will open leading to the very start of the level. Use the elevator to get back to Coastal Remains and go on over to the start area of the level, or just use Moneybags' Teleporter to take you to his main shop which is right near it anyway and is overall just simpler to do.

 Walk over to the purple covered entrance to her cave and it'll all recede into nice entrance if you have collected all 20 Dark Gems that you're supposed to have done. And unlike Gnasty's Cave's entrance which had a dragon and egg, Ineptune's Watery Tomb has neither and is just a passageway with a few crabs along the way. Onto the boss fight then!

Nice subtle hint as to her weakness in the opening scene, it's her belt if you were still wondering.

Wander around and keep as far away as you can from her, she'll breathe some green stuff which doesn't reach very far and then yawn, charge into her belt buckle to injure her. One of the sections will now go underwater with her so just stand in the middle part to make sure you're safe, and then an electric swipey thing will appear on the part that just went under, calmly jump over the electricity a few times and wait for Ineptune to return.

She'll throw a couple of green bombs in your direction, simply charge a little out of the way and then she'll repeat her breathing exercises. Again just the one section will go under, this time appearing with what is probably slightly faster and reaches further quicker. Just a simple jumping routine will suffice. Another couple of bombs, another breath another hit and she's 'defeated'. Fear not she'll still continue on, it's just that the place will sink a little further for no reason.

She breathes first so just keep back for that, it's no different any time so the distance required is always going to be the same. Two sections will go under this time so stand on the third and await both to return with electric lasers on. A few double jumps will be all that is required to avoid them, just time it right to jump over both in the same jump. She'll arise again and throw a single large bomb and then breathe again. 'Nother two sections will go, same double jump routine as before. She'll next send two single bombs at you not immediately one after the other but a while after each other, then again with the breathing, another 'victory' is upon you.

Single bomb and breathe in quick succession. Still just the two platforms going under again. And use the same jumping tactics again, though now it doesn't really matter if you're hit as you should have enough hits left to survive to the end as she gets injured when you hit her. A couple of small bombs and then a breath attack. She'll be down to just the one hit now. The two will go under, but this time with a twist. One of them will have a top laser as well meaning you have to time your jumps not to hit it. She'll now bombard you several times with bombs, a mixture of the two and one variety. Then as usual it's breathing time. Charge into her one final time and she's properly defeated at last.

[ ] - Use Water Breath

Aqua, a fairy, will now give you the power of Water Breath. You'll need it to get out. The water has also turned blue meaning you can now swim in it, though there's little reason to. Go through the exit door and use the water breath on either of the two water wheels there.

Light GemLIGHT GEM 047/100
Above a waterwheel, it requires Water Breath to be able to get it.

Before going to the next realm you can get one more Light Gem in Coastal Remains to finish it off. Head to the southern water area of the level and jump up onto a platform next to a waterwheel with a Light Gem above it. Use the water breath on the wheel and the platform you're standing on will spin around.

Now head over to the Professor's teleporter and use it to get to the Icy Wilderness Realm.

Completionism

The following is written for your return to finish off previously incompletable levels, it's described as of just before the final boss with all the abilities and items collected up to there.

Sunken Ruins
1 Dragon Egg
DRAGON EGG 78/80 - Flame Set
Use a set of hot pipes to wall kick up to this, just after the shop 'The Depths'.

Teleport to the shop 'The Depths' in Sunken Ruins. Go through the door and straight into the invincibility gadget. Over in the corner is a couple of hot pipes that will allow you to wall kick on them whilst invincible. Once at the top, set off a rocket and then jump over to a trident Gnorc in the corner before running along to the egg.

Collect those gems and then head back to Moneybags' shop again.

Teleport to 'Elder's Homestead'. Just off and around to the left you should find a supercharge gadget with which to destroy the strong door on the platform just to the left of the shop.

DRAGON EGG 79/80 - Character Set
Inside behind a strong door near the Elder's Homestead.
Light GemLIGHT GEM 099/100
Inside a platform after Sgt. Byrd, use a thermal and a wall kick.

Teleport to the shop 'Tallest Tower' and at the nearby thermal, glide down to underneath a place on the right, it has a fan and thermal there. Use the thermal to get inside it. There's a wall kick feature in here to use to get up to the Light Gem.

Now, jump back down to the thermal and wait for a moving platform to come down in order for you to get back up to Moneybags' shop. Teleport back to the Coastal Depot and then to the Icy Wilderness.


 
Icy Wilderness

Upon arriving, a short cutscene involving Red and a giant mammoth will occur. Then the Professor will introduce you to the level and tells you to find an Elder in Icy Citadel.

[ ] - Turn on the Electric Nodes

As soon as you gain control, turn to the left and saunter towards the penguin there. Phil'll tell you to activate his security system to open his gate. Six switches to use your electric breath on, and all in this area.

  1. Behind the teleporter
  2. Inside giant blue crystal
  3. Behind fence next to Moneybags
  4. On top of fountain
  5. Behind a blue crystal on opposite side of the area
  6. right next to Phil

Once all six are activated, go through the now opened gate behind Phil. When you get out of the short tunnel, ignore the waterwheel for now and jump down to where Peggy is standing on the ice. She'll give you a Spyro Shooter challenge to protect Peggy's playground from Eskimoles and Yetis.

Dragon EggDRAGON EGG 37/80 - Spyro Set
Complete Peggy's challenge on Easy.

As with previous Spyro challenges, keep an eye on the radar as well as the shoot button pressed down, though at the start it begins slow with a few Eskimoles popping up in the ice. After a while they'll stop appearing and then Yetis will start appearing on top of the ledge ahead. When they pause in their appearances, the next wave will me a mixture of Yetis and Eskimoles concentrated on the righthand side of the playground, the Yetis are behind some trees at ground level this time.

Light GemLIGHT GEM 048/100
Complete Peggy's challenge on Hard.

Hard Mode is much faster paced at the start then Easy was, immediately they appear in large numbers in the ice and as well a load of Yetis will also attack you, leaving little time for aiming. Keep shooting! You can destroy their projectiles once they've thrown them so don't just stop shooting if you see a barrel flying at you. Very quick shooting and swivelling is required.

Light GemLIGHT GEM 049/100
Behind a gate in the icy area with Peggy the penguin.

Upon completion, jump back up to the waterwheel and use your water breath on it. A platform will spin up allowing you to get to a button next to a snowman. Horn Dive the button, and also kill the Eskimole hiding inside the snowman. A moving platform is what is required to get over to what you just saw.

Dark GemDARK GEM 21/40
Inside a tunnel off the ice rink next to Peggy.

Jump back down to the ice and head left into a tunnel.

Dragon EggDRAGON EGG 38/80 - Flame Set
At the end of the area after Dark Gem 21, next to a locked chest.

Go down the newly formed steps and into an area filled with Eskimoles. Flame them all and get to the other end where you'll find a locked chest and a Dragon Egg.

The Locked Chest itself holds nothing more then four pieces of Lightning Ammo. Great. Head out of this area now, it's useless. Two doors to the left, the one with a large switch infront of it. Horn Dive it to activate it. The tunnel has a giant snowball that rolls through at intervals, follow along after it to avoid being squashed.

Dark GemDARK GEM 22/40
By a snowfall across from the entrance to the area. Once destroyed it leads to Blink.

There's not that much to do in this part, head over to the opposite side of the area where there are a few Dark Shards as well as a big ol' Dark Gem.

[ ] - Let Blink explore

You'll find Blink in the area that Dark Gem opened up. He's all ready to go exploring again. You start off on a Bomb dispenser, so there's no need to worry about that. This starting area has a few gems, and if you look up at the top of a wall above an ice pond, you can see a digging section, you can't access this now and I don't recommend using it when you can as it's one way taking you from the end of the level right back to here, the start.

Anyway, wander along and go down the tunnel here, avoid the snowballs as you go. Go over to the left and go down into an area full of skeletons and bear traps. The traps need to be destroyed with a bomb, the skeletons just take a single shot however. (HARD: There's a Dark Gem Shard up at the top of the left- hand platform, kill the large bug to get to it). Use a nice bomb on the metal door at the end to destroy it. Blow up the Dark Shard in here and go up to the right. Bomb the couple of green things and then the large blue bug as it appears. Jump down to a floating ice platform and head off to the right.

Back in the previous area, go to the left and jump up the wall kick thing. Kill a couple of vines with your bombs and then use another bomb on the ice wall, step back, wait, and go past (HARD: There's a Dark Shard next to the three vines here). Jump to the crumbly platform and jump past the swinging axe to a solid platform. Jump past a second axe, make sure to time it right again. Jump exactly as the axe swings back. Then a simple jump to a dispenser solves all.

Go to the right-hand edge of this platform and shoot an Eskimole and large bug over on the left, repeat for the opposite side in order to avoid getting shot at whilst you use the bars. Go and collect the gems if you want, but as always it's entirely optional whether you do or not. Either way, avoid the large bugs crawling around on the bars as they are impossible to kill here. Continue on along the bars all the way to a platform with a Dark Shard on at the bottom. Destroy the Dark Shard and then go through the diggable exit.

Dragon EggDRAGON EGG 39/80 - Blink Set
Let Blink explore on Easy.
Light GemLIGHT GEM 050/100
Let Blink explore on Hard.

Go to the right and blow up the metal door with a crack in, inside you'll find a Dark Gem Shard and a couple of large bugs to kill. (HARD: Go up the steps and throw a bomb at a mine covering a platform, repeat for a second mine. Then use the three platforms to get up to where an Eskimole is standing by a Dark Gem Shard). Head back out and go along the ice the other way. Go through a whole field full of Eskimoles with TNT, shooting all the way (HARD: Dark Gem Shard in the middle of the ice field). At the end, shoot a couple of skeletons and a Yeti, next to him is the next Dark Gem Shard.

Turn and face the tunnel off to the left now. Shoot the two Yetis at the top before proceeding along it. There's a couple more Yeti to shoot around the next corner (HARD: Dark Shard at the corner), once they're dead, up you go and grab the final Dark Shard.

Ahh. 50%. Isn't that nice? Halfway there already. Get used to Spyro again and get moving. Go into the middle of the area and up onto the top where you'll find a switch to Horn Dive. This'll open up an interesting gate, but don't go there just yet. Go as if you were going there, but when you get on the same platform as it, go to the other end and jump over to another entrance in the side of the wall.

Dragon EggDRAGON EGG 40/80 - Concept Set
Chase an Egg Thief in the eastern area of the level.

Jump down into the area below you now and chase after that Egg Thief.

Light GemLIGHT GEM 051/100
Inside a cave near the Egg Thief.

Get back out of the area by way of a thermal, turn around and jump to a small platform across a few to the other side, into the cave, avoid the green spikey spinny thing and then kill another large armoured Gnorc.

Head back out and now you can go to that gate that you opened previously. There's a reasonably tricky jump with two swinging spiked logs in here. You need to time it so that as the first log is swinging to the left you jump, but hold back so as to get past the second as it swings back to the left. You'll eventually arrive out at Moneybags' Shop 'Icy Camp' which has all the usual items.

Unfortunately as you still don't have the Wall Kick ability, you can't do much here besides going through. Flame all the Eskimoles along the way and walk through the tunnel at the end. The game will take over a short way in. Meet Mammoth.

Now playing as Hunter, wander down the corridor and talk to Bentley. He looks and speaks completely different from what you may remember of him from Year of the Dragon. He'll give you a task to clear out his cave of Yetis.

Anyway, go to the left and follow the path along to the end. Jump onto the wall on the left which is climbable. Use it to get up Bentley's door. In the room to the right is the first Yeti. Quick shot while he's not watching. Then along the other passageway to where a second Yeti is standing with a barrel. Shoot him and then grab a fire arrow, smash the strong chest for another, though you'll need to use up the one you have in order to get that other one so I really don't know why it's there, unless it's just an example for later on of course.

Dragon EggDRAGON EGG 41/80 - Ember Set
Inside a locked chest in Bentley's bedroom.

Walk onto the blue liquid on a slope down to some more of Bentley's house. You should straight away see the third Yeti as well as a locked chest with gems inside. Continue on, and just up the next slope is the fourth Yeti to kill. Inside Bentley's bedroom is another locked chest as well, this one with an egg inside.

Light GemLIGHT GEM 052/100
Clear out Bentley's cave.

In the next room, just off the passageway on the left is the fifth Yeti as well as another fire arrow. Either use it on the strong chest to get a free key, or use it on a cracked wall a bit further along, or both of course if you have enough left. Now wander along past the watery slope back to where Bentely was. He'll open up the rest of the level for you as well as giving you a nice shiny new Light Gem.

Jump over the two spikes and climb up the newly opened ledge. Quickly shoot the yeti behind a piece of ice and grab the key if you need/can carry it. There are a couple of Dark Gem Shards after it, but there aren't any Dark Gems in the entire level, those are for Spyro's eyes only. Jump and stomp down onto each of the four switches beneath the moving hammers, avoidance is best. Once the gate is open, jump past another two spikes, shoot another Yeti and grab another key if possible.

Light GemLIGHT GEM 053/100
In the middle of an area just after the swinging hammers with switches.

Dodge a few simple purple air vent things and get into a larger cave with a Light Gem directly ahead of you.

Dragon EggDRAGON EGG 42/80 - Spyro Set
Inside a locked chest after the first wizard guy who summons skeletons.

Upon grabbing the Light Gem, the room will lock up and several enemies will appear. Mostly skeletons but also a solitary wizard inside the cave to the left. There's little point attacking him as he seems to be invincible. Kill twelve skeletons in order to reopen the doors outta here. Once it's done, he'll vanish and the door will open. Just along the corridor is a locked chest.

Dragon EggDRAGON EGG 43/80 - Ember Set
Inside a cracked wall just after Dragon Egg 42.

Just ahead is a series of jumps. You need to wait for the snowball to fall, then jump and the axe should be perfectly time for another jump, the next jump you need to watch out for falling rocks before using a fire arrow on the cracked wall there.

Light GemLIGHT GEM 054/100
Inside a ribcage with a Yeti. Destroy the ribs with a fire arrow.

One more jump over an axe and then shoot a Yeti and a target in order to bring up another platform in order to allow you to go further. Wait for the green thing to stop spinning to get past it. Go past another and then aim up at some bats. If you're close enough to the edge they'll fly towards you allowing you to aim better, though they will hurt you if you don't shoot them in time. Also shoot a Yeti over the pass. Jump along the platforms to where that Yeti was. You'll arrive at another green spikey thing, jump past it and then fire a fire arrow at the rib cage with a Yeti behind, quickly shoot the Yeti as well. If you happen to screw up and he still lives, just go around the corner a little so that you can see him, but his snowballs hit the side, you should be able to shoot him from there.

Dragon EggDRAGON EGG 44/80 - Character Set
Underneath a ribcage bridge, just after Light Gem 54.

Head out the tunnel now to where you should find Zoe. Go to the left side of the small platform and you will see a series of cracked platforms leading down. Jump along these.

Wait for the platforms to reappear then go back up. Shoot the far-away Yeti and then proceed along the bridge. Shoot a few more bats and another Yeti over to the left before traipsing over there, the midsection will crumble so don't walk slow there. Punch the skeleton and jump over the small gap in the next bridge. Quickly punch the skeleton there and shoot the Yeti.

Light GemLIGHT GEM 055/100
On a ledge with a Yeti just after a couple of ribcage bridges with rolling stones on.

Off to another section, Zoe starts it off again. Avoid the large rolling stone and punch the skeleton as you land before jumping over and punching the other one too. Jump forwards and onto a crumbling platform to the right and then onto a platform with a Yeti on, quickly punch him.

DRAGON EGG 45/80 - Flame Set
Just after three turning ribs.

Again with the waiting. Jump over to the crumbling platforms again and this time off to the right. Land on the first of the turning bones. Wait for it to turn closer to the second before jumping to it, same with the third.

[ ] - Complete Sparx challenge

DRAGON EGG 46/80 - Sparx Set
Complete Sparx's challenge on Easy.
Light GemLIGHT GEM 056/100
Complete Sparx's challenge on Hard.

Shoot the Yeti ahead and wander ahead to a Sparx challenge section. Unlike all the others, this is just a plain run right to the end, no obstacles apart from plenty of bugs. It's not really a challenge that requires more then the occasional use of the generously given weapons, though they're barely needed either. Just shoot and dodge things that get too close.

Hard Mode is just a little more onslaught with ground units like Eskimoles and Yetis which require more than one hit to kill. Basically the same though, if you can't hit it, zoom past it.

Light GemLIGHT GEM 057/100
In the area with the long climbing wall, at the far west side of the area jump up a series of crumbling platforms to get to this Light Gem.

Once you've completed that Sparx challenge, move on down the corridor a little further, right to the end where Zoe is. Jump forwards onto a small platform that is moving in an arc towards (or away) from you. As it's moving, aim and shoot at a Yeti in front of you before jumping to where he was, quickly punch the skeleton there as well. If you follow the backbone along a bit further you'll find an extra fire arrow. Jump to the left onto a crumbling platform and continue up these several jumps to the top.

Light GemLIGHT GEM 058/100
Inside a locked room above the climbable wall, shoot a target behind a Yeti to open the gate.

Head back to Zoe now, jump onto the platform with the climbable wall and climb up. You'd be best shooting a fire arrow at the bug crawling around first though. Make your way as far to the right as you can, you'll come across a second bug which you should avoid by following it anti-clockwise around a central piece of rock. Once you get off the rockface, go straight into aim mode and look opposite where you are standing, you should see a Yeti, shoot it and the target behind him. Also you should shoot a fire arrow at that previous bug as you now need to go up to above where it was patrolling.

Light GemLIGHT GEM 059/100
Right at the end of the level.

From here you can shoot the couple of gem containers where the Yeti and target were, a fire arrow is required for the strong chest, the gems will fly towards you when you destroy their containers. Back down to where you shot the target and go through the tunnel. You'll almost straight away wander across an unstable floor, make sure not to stand on it for too long as it will crumble and fall and there's another patch right after it. If you want to kill the bear traps, just stomp on them. Jump up the gap after them to some more and a Light Gem, the last of the level.

Walk a short way past and the game will take over again. Level complete.

As Hunter leaves, you take control of Spyro again, right at the start of Ice Citadel. Go through to Zoe and a couple of bear traps right away. Turn right and take down the gnorc infront of some more traps and a locked chest, which has three fire ammo inside. Continue on to another Gnorc and exit the area through the large door at the end.

Light GemLIGHT GEM 060/100
Above a small platform in the centre of the room with Moneybags' Shop 'Cool Courtyard', use a couple of other platforms to get to it.

Moneybags' Shop 'Cool Courtyard' should be directly infront of you. Use the pair of moving, spiked platforms ahead to get up to above. Once up by the waterwheel, flame the firework behind it and then go over to the opposite side of this platform where another moving platform should be. Ride it up to where you can jump onto a platform in the middle of the room.

Light GemLIGHT GEM 061/100
Turn on the first boiler located at the end of a tunnel near Moneybags' first shop in this level.

Once that's been grabbed, jump back down to the same level as the shop and charge along to where the firework flew off to. Kill the Gnorcs as you meet them. At the end, other then the large amount of gems, behind the last Gnorc is a boiler. Use your fire breath on it to turn it on.

There was a door along the tunnel, but it's currently locked and so you can't go through it. Go back to the waterwheel and activate it with water breath. This'll slide open a stong bar which now allows you to go through the door. Here you'll find a few bear traps as well as a partially sleeping Yeti, though he'll wake up as you get near. Just carry on through this tunnel until you get to the usual Horn Dive switch, you know what to do.

Dragon EggDRAGON EGG 47/80 - Flame Set
Behind a wall just after the second boiler, it's also inside a chest.

A room full to the brim with bear traps arrives. Destroy them all and fire up the boiler (no Light Gem this time) before Horn Diving another switch to get out. Go past Zoe here and at the turn to the right, go left and charge into the wall.

Dark GemDARK GEM 23/40
Directly above the Elder, once destroyed you fall through.

There are a few more Gnorcs and a couple of traps before the next door to go through.

[ ] - Free Elder Astor

Light GemLIGHT GEM 062/100
Inside a locked chest just after the Dragon Elder.

Destroy the Dark Gem, there's nothing else to do as it's a dead-end. Though not once you destroy it. You'll fall down to Elder Astor. Talk to him and he'll give you the ability to Wall Kick. The final ability that Spyro will get from a Dragon Elder. As the door in here is locked, it is a prison after all, Wall Kick up the wall kick wall up to Zoe and a Dark Gem Shard or three. Also, you should note a locked chest just around the corner.

[ ] - Power the Supercharge Gadget

Just kinda wander a bit further through the tunnels to the exit where Zoe and Moneybags' Shop 'Supercharge Central'. The shop's name refers to the Professor's Supercharge gadget, which should be available to you to use if you have the 40 Light Gems required, you do have enough don't you?

Dark GemDARK GEM 24/40
At the end of the first supercharge green tunnel, on top of a platform.

Jump on the supercharge and charge straight into the large strong door ahead, don't stop as otherwise you'll fall to Spyro's death. Charge along the green tunnel, you'll just slide back down if you run out of supercharge but most likely fall into the hole at the start, and get to the other end, there's little to get lost in. You should find yourself on a second supercharge with a Dark Gem on a platform infront of you.

DRAGON EGG 48/80 - Ember Set
At the end of the supercharge tunnel opened by Dark Gem 24.

This will open up a tunnel ahead of you, grab some more supercharge from behind you can glide over there, charge along the tunnel to the end above the first of the supercharges.

Once you've got all those tunnels cleared, go through the cave entrance over the ice. Inside you'll find an armoured Gnorc guarding a locked chest with some fire ammo inside and round the corner an archer and some traps. Exit the tunnel at the other end where you should see a large ice giant, flame or electrify him. To the left of you is another locked chest, with electric ammo inside this time, and to the right; Sgt. Byrd.

[ ] - Complete Sgt. Byrd's Speedway

Dragon EggDRAGON EGG 49/80 - Sgt. Byrd Set
Beat Sgt. Byrd's challenge on Easy.

Same as usual, this time with Rings, Time-Gates, Yetis, Gem Thieves and Albatrosses. This one is just the usual, the only things to mention are that there are a few Time-Gates and birds inside the large island and on top of the island is a thief and a Time-Gate.

Light GemLIGHT GEM 063/100
Beat Sgt. Byrd's challenge on Hard.

For Hard mode however, you will also need to visit the lighthouse which will house several Yeti.

Dragon EggDRAGON EGG 50/80 - Ember Set
Behind a strong door in the area near Dark Gem 25.

After that, as Spyro, head back to the supercharge and use it to go through to where you were and smash into the strong door on the left.

Dark GemDARK GEM 25/40
In the middle of a bridge covered in slippery ice.

Speaking of Dark Gem 25, use the supercharge again to go up the icy bridge next to the place with the strong door.

Dragon EggDRAGON EGG 51/80 - Concept Set
A thief by the shop 'Drawbridge Drop-off'.

Go over the drawbridge and into an area with Moneybags' Shop 'Drawbridge Drop-off' which is also home to one of the stupidest egg thieves of the game. Really easy to catch.

Very little point going any further except to get gems as this passage will now lead all the way back to Frostbite Village. So, turn around and go back now, slide down the icy bridge to where Sgt. Byrd is and go through into the building on the left of him.

Light GemLIGHT GEM 064/100
Inside the boiler near to Sgt. Byrd.

Go through into a room with a boiler in the middle and plenty of Gnorcs around it, kill 'em all and flame the boiler.

Right next to the front of that boiler is a metal cube, jump onto it and then up into a purple coloured tunnel which goes through to another boiler and Zoe. In the next room is Moneybags' Shop 'Royal Chamber' as well as the Ice Princess. She'll instruct you to light all the boilers around the citadel, luckily for her you've been doing that already though there are more to get still. Inside the locked chest here you'll get some gems.

DARK GEM 26/40
Just after the Ice Princess, it clears up the cannon here.

Go through the only open exit and out into another open area. To the right of the exit is an armoured Gnorc who seems to be guarding a few Dark Gem Shards and a Darm Gem itself.

DRAGON EGG 52/80 - Sparx Set
After a couple of pole spins in the area off from the cannon.

There are two major things to shoot with the cannon, both doors. One directly ahead, the other off to the right. Also destroy the strong chests if you want to, all gems fly towards you. Once done, head over to the left and into the entrance there. Kill the Yetis and traps to get through to Zoe at the other end. On the right you will be able to see a pair of poles to swing on, they move up and down so make sure to time the jumps so that you're above where you want to be going.

Dark GemDARK GEM 27/40
After Dragon Egg 52 and a couple of pole spins.

Hanging around here is an electricity powered platform, a quick jolt should get it going over to the Dark Gem.

Dragon EggDRAGON EGG 53/80 - Sgt. Byrd Set
Above an upwards moving platform in the same area as the cannon.

A snow covered path will appear which will lead to a Gnorc infested tunnel, kill 'em all and power up a small orb by the door at the end, which leads all the way back to the Ice Princess. Head back out to the area with the cannon and go around to the opposite side and go inside there.

Light GemLIGHT GEM 065/100
Behind a circular strong door in the area with the cannon.

From here, glide down to the circular entrance that you smashed open with the cannon earlier.

[ ] - Relight the Boilers

Light GemLIGHT GEM 066/100
Flame the final boiler just off the area with the cannon.

Jump out and round to the right and onto the last remaining entrance of the area. Work through to a room with the final boiler and several sword wielding Gnorcs. Flame the boiler to complete the task.

Light GemLIGHT GEM 067/100
Collect off the Ice Princess after relighting all the boilers.

Using the moving platform in here will take you to a point where you can go through the locked door near the start of the level should you require to go back there or come through from there in the future. Either way, head back to the Ice Princess to collect your reward.

That's this level completed. You'll never ever need to come back here again. Just gotta go finish off Frostbite Village and you can go fight this world's boss. Go all the way back to the icy bridge, use the supercharge to get back up it and work your way through, getting a new supercharge boost along the way.

Back here after being interupted previously.

Use your supercharge on the strong door next to that Light Gem and you'll find another supercharge gadget inside there too. Powerup and continue your charge through to the main part of the level, go through another strong door and you're there. Keep charging however, and go across the area to a strong door on the opposite side which should require just a little tap when you're charged up.

Dark GemDARK GEM 28/40
Right next to 'Eskimole Village'.

Quickly go past the spinning spikey thing and then avoid a couple of swinging spikey logs followed by another of the spinning green twigs that you need to go around. Once you do so, you'll be in an area with the shop 'Eskimole Village' as well as a Dark Gem dead ahead.

On the left of the shop is a Wall Kick feature to use with an Eskimole at the top waiting for you. Proceed up another Wall Kick to where a secret area door is located. You'll require 95 Light Gems to get through it, and you probably don't have anywhere near that just yet. Jump down to the cannon that was cleared up by the Dark Gem and use it to destroy the strong door covering an entrance and for much later on, destroy a strong door up on a platform to your left. Go through the large circular one.

Dragon EggDRAGON EGG 54/80 - Spyro Set
Inside a locked chest to the right of a pool with large icicles that fall into it.

Avoid some falling pieces of ice through this tunnel and as you get into a large room with a pool, you'll notice some large falling icicles in the water, as they pop back up out of the water use them as stepping stones, quickly! Go to the platform over on the right.

Dark GemDARK GEM 29/40
In the room with the large falling icicles.

Now, head along the icicles again and over to the Dark Gem by a large ice block on the opposite side to the way you came in. Smash it.

Light GemLIGHT GEM 069/100
One a platform after a couple of pole spins, all after Dark Gem 29.

Go over the bridge and take out the igloo to stop the Eskimoles from respawning every time you kill 'em. Then go to the lefthand side of the bridge and drop down underneath it to a locked chest under there which contains some gems. Use the thermal to get back up again. Now, use the two pole spins to get up to where a large armoured Gnorc is standing, keep spinning until he attacks and then jump, making sure to avoid his weapon as you land. Same goes for the next one.

Dragon EggDRAGON EGG 55/80 - Blink Set
Behind a snowy wall up a Wall Kick wall in the area by 'Icy Camp'.

Now, all the way back through to the centre of the level where Moneybags' Realm Shop is. Buy a ticket to Moneybags' Shop 'Icy Camp' to save a lot of hassle though. Now with your Wall Kick ability, you can do more here then wander through. Over to the left, go up the wall and turn to the left. Jump up onto a platform ahead, turn a bit and charge into the cracked snowy wall there.

Now, go over to the opposite side of the area and go up the Wall Kick area to the top there, watch out for falling icicles on the way up. At the top flame the Gnorc and jump onto the floating platform with a switch on. Activate it and glide down to the now raised cannon. Shoot the large spherical strong door straight ahead of you, then glide over towards where it was and use the wall kicks to get to it. Go through the tunnel all the way to Zoe at the other end in a large icy area.

[ ] - Destroy all the Dark Gems

Dark GemDARK GEM 30/40
In an icy area in the south-east corner of the map.

Head over to the right where you should be able to see the last Dark Gem of the Realm.

Light GemLIGHT GEM 070/100
In the middle of the icy area in the south-eastern corner of the map.

Upon destroying said Dark Gem, several platforms will begin circling the centre pillar. Jump onto the lowest one, then glide to the next highest whilst still on there. Wait for you to get to a point where there is a slightly higher solid platform behind you and wait for the third one to arrive so you can jump on that and then jump onto the middle where a Light Gem resides.

Light GemLIGHT GEM 071/100
At the bottom of the steps before where Hunter waits in the south-west of the map.

Go back out and glide down to the left to the tunnel which previously you lost control of Spyro in. You can continue on down it now though, go past Zoe and straight up to the Light Gem there.

And that is that for now. The last remaining egg and Light Gem are both behind the 95 Light Gem door. Off to fight Red now. Head back to the central area of the level and approach the entrance to Red's Chamber just off to the right of Moneybags' Depot.

The one you've been waiting for. The big bad boss battle begins! Just wander down the corridor and you'll eventually arrive at the battle scene. This time you're on ice so charging is out of the question here.

[ ] - Defeat Red

The battle begins straight away with Red firing ice blasts. First strike should go either side of you, but his second will go straight at you. Use your flame breath to counter it. Keep pressing every time he makes the blast sound. After a short time he'll stop and several boxes will appear around him. Switch to water breath and knock as many boxes into him as possible, each does one damage. Three will get you to the second stage, just repeat until you've gotten him down three if you don't get it first time.

He will conjure some dragon dogs for you to flame as well as some falling rocks, quickly dispense of these and get ready for some more ice attack countering. Again, he'll get tired and spawn some boxes, push as many as you can into him, three at best. If you fail to get all three in one, he'll spawn some more dogs and start fire breathing. Take out the dogs and avoid his fire, then do some more countering before finishing him off to three health.

Once that's done, he'll get even madder and cause the stadium to start melting. Walk as fast as you can around him avoiding his breath as he melts it. Then avoid his ice attack as he refreezes it. He'll then set off some electric attacks, jump over the lower ones and stay on the ice for the higher ones. Almost as soon as they disappear he sends out another one, this time you need to jump between the two at the same time, so don't jump too high or too late. Then again he'll stomp causing some ice fall, and immediately start the ice attack again. Flame to counter it. It's unlikely you'll hit him more than twice here, so he'll once again repeat the process of melt, reform, electric then ice attack again with more boxes at the end until you defeat him to zero hits.

Red quickly takes off leaving behind Freezia who gives you the power of Ice Breath. The final power of the game.

[ ] - Use Ice Breath

Charge along the corridor and at the end, use your new Ice Breath on the white steam vent next to some pole spins. This turns it into a temporary extra pole to spin on. Go up two solid poles, turn and go up again. Turn and glide to a platform with another steam vent to freeze. Now just work your way all the way to the top, twisting and turning a lot. Horn Dive the switch to get out of Red's Chamber.

[ ] - Main Teleporter

Back in Frostbite Village, make your way over to the Professor's Teleporter and go to the next Realm, Volcanic Isle.

Completionism

Both collectables are to be found behind the infamous 95 Light Gem door, and with 99 Light Gems already collected that shouldn't be too much of a problem. Go to the shop 'Eskimole Village' either walk or teleport, doesn't make a difference. Use the wall kicks on the left to get up to the door. As you approach it, the door will swing open.

Dragon EggDRAGON EGG 80/80 - Character Set
Inside a locked chest in the area beyond the 95 Light Gem door.

Take the boxes to the right, defeat a Yeti and go over the bridge to an armoured Gnorc. Then glide to a platform on the right with a locked chest and a snowman next to it.

If you're in need of a key then smash the snowman and kill the Gnorc that pops up. Go back a bit and take the path to the left this time. Just carry on down, use a few poles, defeat a few Gnorcs and you'll get to the last area. If you go down to the ground level here, don't fall into the trap of Horn Diving the cracks in the ice, it'll only kill you.

Light GemLIGHT GEM 100/100
At the end of the area beyond the 95 Light Gem door.

Glide across to an invincibility gadget infront of a locked gate and jump onto some platforms hovering above the ice below. Follow these around all the way, past a second waterwheel and all the way to the other end of the area where the Light Gem resides.

To get out, just use the tunnel next to the second waterwheel. The waterwheels themselves would have only been useful if they had used a finite supply of gems, which was likely scrapped after creating this level and so they just left these in along with the invincibility gadget to get under the water which again is pointless otherwise, though of course they might just be there for fun.

Teleport back to the orrery room, 'Celestial Show', and unlock the final door.

 

Volcanic Isle

The usual introduction scene, with the Professor asking you to go and go to Red's secret underground lair which he believes is in ths realm. He also mentions about going there himself. As a side note, parts of the music in this level sounds very similar to a level in Crash Bandicoot 2, not the whole of the music, just parts.

The water surrounding the teleporter is all but empty, a few gem vases but nothing of real value. Go over to the Dark Gem Shard to the left of where you get teleported in. Smash it and then kill a few bear traps nearby, going through repeating all the way through to the end.

Jump over to the platform ahead of you, the water below is perfectly safe to fall into so don't worry 'bout that. There are also several barrels and crates around here that act just like Horn Dive chests and other related gem giving Horn Dive items. You can see a faint circular pattern on the top of them. Go to the left side of this place and glide forwards again. Kill the several Gnorcs, round here they've got a new purple armour and some like to respawn new Gnorcs upon dying, and cross the bridge to where a locked chest is (contains gems), and remember to kill the Gnorcs and traps as well though.

Light GemLIGHT GEM 072/100
Up a couple of platforms stuck on the wall in the north part of the west section of the level.

Go up behind the locked chest to where a firework is sitting. Flame it and then jump up onto the platform held up by rigging to the side.

Glide down to the Dark Gem Shard below, then over a short bridge to a house like building made out of half a ship. On one side of it are the gems from the strong chests that you destroyed with the firework and a locked chest with yet more gems inside. That's all for this part of the level. Head back to where the teleporter is.

Dragon EggDRAGON EGG 56/80 - Concept Set
The egg thief is underneath the Stormy Depot.

Go to the left as you come out of the tunnel and go up to Moneybags' 'Stormy Depot'. From here you may be able to here the usual laughter of an egg thief. Jump over the right side of the ship and charge along northwards, you should soon spot an egg theif to chase. He'll go around the inside and outside of the ship as you chase.

There are also a few gems underneath Moneybags' but as with a lot in this level, there's nothing else. Go over to the opposite side of this area and jump up a box to get to a ship's deck with a large walrus on infront of a gate.

[ ] - Stop the Gnorc invasion

Dragon EggDRAGON EGG 57/80 - Spyro Set
Beat Wally's challenge on Easy.

Same as it ever was. Kill 60 Gnorcs as they appear to get completion on Easy mode. At the start it's just a few Gnorcs charging towards you from seperate locations, the radar shows where but upon the next wave it's just a constant stream of as many Gnorcs as possible. They don't attack, they merely want to get past you. Shoot constantly and make sure to keep a wide area of shooting as too many Gnorcs past you means you lose.

Light GemLIGHT GEM 073/100
Beat Wally's challenge on Hard.

Hard mode justs gives you a larger number of Gnorcs to kill. Nothing wrong with that, 75 shouldn't really be much more of a challenge if you've managed the 60.

Turn right and go to the locked chest, more gems I'm afraid though. What exactly did you expect? You've got all the Light Gems and Dragon Eggs of the level already. Head back towards Moneybags, but on the way, just before his ship, you should see a few step-like boxes covered in a grey sheet. Use these to get up onto a canopy above. Go to the other end and jump to where another Shard is. You may need to jump again off the side of the edge of the place you're aiming for. Go down the tunnel here, avoid the locked chest unless you approve of getting less gems then the key was worth. And just after it, jump down to three more Dark Gem Shards.

Dark GemDARK GEM 31/40
Right at the end of the level before Molten Mount.

The room's full of gems, nothing more. Explore all you like in here but don't expect anything good. Just go through the exit at the other end when you're done. This tunnel has yet more Shards in, though at the end in the second load of them is the Dark Gem of the level.

[ ] - Locate Molten Mount

Destroying that Dark Gem will create a few new platforms and open the way to the next level. Jump across and go into the giant mouth. Without much notice you'll arrive in Molten Mount.

Shortly upon exiting the entrance, you should see a firework on top of a tree stump. Light it to destroy a Strong Chest stuck up in the wall. Carry on down the path to the end where Zoe and a supercharge gadget are. Use the supercharge to smash up the few strong chests that were on the path before, it runs out really quickly.

Change to water breath and use it against the Fire Bird next to Zoe before gliding down to the platform there. Water another one and glide across when you can making your way to a series of step ups with a box of fireworks and a flaming man thing too. Water down the second one and continue on again to a hyena.

Teena the hyena's house has been burnt down by some rock monsters and she wants revenge! Just around the tree ahead of you is Moneybags' Shop 'Destroyed Village' which you should visit if you ever feel the need to want to come back here.

[ ] - Destroy the Rock Monsters

Dragon EggDRAGON EGG 58/80 - Sparx Set
Recieve from Teena the Hyena after defeating all the rock monsters.

Much like the Earthshapers of Fracture Hills, these rock monsters cannot be directly destroyed by you. To kill them, as with the Earthshapers, you should charge into them after them slam down their clubs. This will knock them closer to the edge and once they reach the edge, they die. Repeat for all four, you'll need to do them all without dying as they would come back. Once all four are gone, go back and talk to Teena again to get your reward.

Dark GemDARK GEM 32/40
On a platform next to the third rock monster.

Go back to where the third rock monster was and jump over to that lovely looking Dark Gem.

Dragon EggDRAGON EGG 59/80 - Flame Set
Under the small remains of a building near to Sgt. Byrd.

A nice new bridge of steps appears as well as a counter of fire cowboys. I have no idea why you get it, you just do. Anyway, equip water or ice breath and wander along the bridge dousing the cowboys as you go. After the first three, a wizard similar to that of the one in Gloomy Glacier teleports away. Jump onto the moving platform after where he was and as it moves along through the next three cowboys, douse them too. Again, the wizard will teleport away.

Light GemLIGHT GEM 074/100
Inside a locked chest next to Sgt. Byrd.

Jump onto the next moving platform and freeze yourself three more cowboys before reaching the wizard who will promptly disappear again.

[ ] - Complete Sgt. Byrd's Speedway

Dragon EggDRAGON EGG 60/80 - Sgt. Byrd Set
Complete Sgt. Byrd's task on Easy.
Light GemLIGHT GEM 075/100
Complete Sgt. Byrd's task on Hard.

Rings, Time-Gates, Targets, Gnorcs and Fire Birds. Nothing unusual here. Just fly around going through things in the order they appear. All the Gnorcs are located behind things at the edges of the level and the birds fly around everywhere. Hard mode just mixes stuff up a bit.

Light GemLIGHT GEM 076/100
On a platform next to some poles.

Upon completion, turn around and go back to where that third rock monster was again and now head off towards the opening in the rock ahead. A large Gnorc should spring up as you approach it. I suggest using Ice Breath through here as you can use it offensively on both the cowboys and Gnorcs. Go on past the swinging axe. When you reach a set of poles, go to the left of them and glide down to a platform, getting rid of the fire cowboy as you do.

Jump back and use the poles to spin on. Jump at times when the fire is either gone out or is just about to, hitting it hurts you know. Go past Zoe and jump down, spraying water at the fire bird as you do. A couple more jumps will get you to the shop 'Collapsed Bridge' next to some sort of broken structure, I'm not entirely sure what it was though. A little further ahead you'll find a cannon all lined up for a shooting, though you'll have to move it around a little to aim for the large cracked rock just a little to the left.

Light GemLIGHT GEM 077/100
After the second set of nine fire cowboys in the area with the 'Collapsed Bridge' shop.

Next, carry on forwards and to the left so you go up a set of pole spins. Keep going around jumping over platforms and wiping out the fire birds until you reach a much larger platform and a new 9 cowboy counter appears along with several cowboys surrounding the wizard. If you get close he'll fly off just a short way away and when you destroy the first four cowboys another five appear. On completion, where the wizard was standing is now a Light Gem.

Dark GemDARK GEM 33/40
Down to the left of Zoe in the middle area at the top of the map.

Glide back to Moneybags' shop and go off to the right at the poles this time. Jump and freeze a lot here, charge into their frozen bodies to get their gems if you feel so inclined. When you get to Zoe, glide to the left, this'll lead to a Shard and Dark Gem.

Light GemLIGHT GEM 078/100
Above a set of three platforms, raised individually by three seperate switches with a time limit.

Head through where the lava flow just stopped and go to the right of Zoe here. Glide down to the platform with a red and white switch on. Activate it the switch and glide to the right where another switch is. Activate and then activate the last remaining switch on the other platform before racing to get up those three raised platforms.

And for a few more gems before leaving, make sure to glide around the right corner, hugging the wall as you go. Wondering what that invincibility gadget was there for? Well it's to get back up to Zoe and the rest of the level, as otherwise the jump is just that little bit short causing you to fall into the one-hit-kill lava. Anyway, proceed with the exiting of this area and go to the left as you get back out. This path will meander past the shop 'Lumber Storage' and lead you to a broken bridge with a lot of fire coming out of the lava. Glide over the second it subsides. Destroy the fire creatures here that like to popup almost as you walk over them then head up to Zoe and into the cave behind her.

Dragon EggDRAGON EGG 61/80 - Concept Set
An egg thief in the north-east corner of the map.

The almost mazelike area you find yourself in is home to an egg thief who will run around and around in circles.

Light GemLIGHT GEM 079/100
Inside a locked chest that's behind a cracked wall after some spikes that rise and fall.

Once again, head back out of this area and continue on with the level to the left as you reach Zoe. Wander along past swinging axes and poking spikes. Just after them, a wall to your right should be cracked and give way with a quick charge.

Dragon EggDRAGON EGG 62/80 - Ember Set
Inside a locked chest behind a cracked wall just after the cracked wall of Light Gem 79.

And on you go! Just past Zoe again you will find another cracked wall with another locked chest in.

Dark GemDARK GEM 34/40
Right near the end of the level.

And that's the last of the Ember Set. There's another cracked wall inside this area, but only leads to gems. Take a right out of the cave and go up some steps. Dodge the falling rocks as they fall, slightly off-centre should be safest. There's nothing much special to deal with for a while now. Just carry on down the straight-forward path until you reach the last Dark Gem of the level.

This will bring up a wall kick feature just past it, go up it, glide over to Zoe and step onto the small elevator next to her before activating it to get down to Magma Falls, a level of three parts.

This level is special. It has two maps, seperated by a Ball Gadget, but has the same Egg and Gem counter for both, slightly confusing but whatever.

Dragon EggDRAGON EGG 63/80 - Spyro Set
Inside a locked chest in a hidden area right next to Moneybags' shop.
Light GemLIGHT GEM 080/100
Guarded by a fire bird in the southern section of the level.
Dragon EggDRAGON EGG 64/80 - Sparx Set
Take the first right in the Ball Gadget.
Light GemLIGHT GEM 081/100
Take the next right in the Ball Gadget.
Light GemLIGHT GEM 082/100
Take the next right in the Ball Gadget.
Dragon EggDRAGON EGG 65/80 - Sgt. Byrd Set
Take the left instead of the previous right in the Ball Gadget.

Go straight through the gap ahead of you, and follow the path around to the right. Take out the rock monster here in a similar way to previous ones, ie charge into it to knock it to the edge. Water the fire creature here and continue upwards and onwards. When you get to a split in the track, take the right, as the left leads to the Ball Gadget which leads to the next part of the level which takes you away from this part of the level which isn't finished yet! Straight away upon going right you'll reach Moneybags' shop 'Crackling Cave' and right next to that you should be able to see a wooden set of planks covering a Gnorc behind it. Smash into said planks to get into the area there.

There is another locked chest near the shop, but it has only got one piece of ammo in and isn't really worth opening. Continue on down the corridor to the room at the end. On the side with a piece of lava being fired at the wall kick, use the wall kick to get up above it. Jump onto a platform just a little higher, water down a fire bird and glide over to the Light Gem behind it.

Make your way back to where you went right instead of left, and go left into the Ball Gadget. This thing requires either a lot of self sacrifice or for you to repeat the entire thing over again once you've gone through it once. You'll probably end up going through it twice really, one default track, the other a choice.

Unfortunatly the Ball Gadget is hard to describe without being really boring and missing out a lot of detail, as well as being difficult to follow, so I'll just list the items you can get from it. Remember to take each and every alteration of direction at least once.

And upon reaching the end, you'll be brought out at the bottom of Magma Falls.

Straight ahead is Moneybags' Shop 'Chains of Lava'. Straight ahead you'll find a couple of stepping stones with accompanying fire creature. Just jump and attack to get past them as usual, then take out a Gnorc and jump up the Wall Kick.

Light GemLIGHT GEM 083/100
Inside a locked chest shortly after several firey blockades.

That's the one and only Dark Gem in this level. It opens up a way to continue on as well. The only thing of notice for a while is a locked chest just after the next Zoe.

Light GemLIGHT GEM 084/100
Just below where the Wizard was.

Again, shortly along the corridor a counter for fire cowboys appears and as you round the corner you will be able to see the familiar wizrd standing up on a platform above. Follow the fire creatures around and up towards said wizard, who will once again teleport away upon the defeat of the final creature.

On with the level! The next area you arrive in should have a firey pit in the middle. On the left is the final Sparx challenge for you to play.

[ ] - Complete Sparx challenge

Dragon EggDRAGON EGG 66/80 - Sparx Set
Complete Sparx's challenge on Easy.
Light GemLIGHT GEM 085/100
Complete Sparx's challenge on Hard.

Finally they've made it different. No more spiders, instead you've got those fire creatures to worry about. Avoid the flying pieces of molten rock and shoot as many bugs as you can be bothered to do. Right at the end you'll find yourself faced with something very similar to that of the speedways of Season of Ice. A large fire bird is surrounded by fire creatures, you need to destroy all the fire creatures around it before you can destroy the fire bird. Upon this destruction you win.

Hard mode just adds a few more obstacles and falling objects to the mix.

Dragon EggDRAGON EGG 67/80 - Concept Set
The thief is in the north-west part.

Just the one more Dragon Egg and this level's complete. Wander over to the shop 'Sparx Can Fly' but don't go down the passageway behind it as that leads out of the level. Instead take the passageway that you didn't come in by, the northern one. You will eventually end up in a large room filled with lava and a structure with a path going around it. Unfortunately this is a thief chase area. You will need to chase it around jumping over a couple of gaps along the way, one of which spews fire every now and then. But as usual the thief is pretty dumb and you should catch it quite quickly.

Once you've gotten that, go back to Moneybags' shop and continue down the passageway behind it, leading all the way to Dark Mine.

As you reach the map, you'll immediately pass the Collect 45 Light Gems task as long as you already have 45 Light Gems. Go past Zoe and destroy the Shards around 'Mine Mouth' the shop. Oh, and the best breath to use around here is the Elecric Breath as the place is full to the brim with robots though for the dog things, use fire breath. Go on past the shop and take out a few of those dog things, as well as a couple of robots that will require two attacks with the electric breath as the first will just take off their legs. The locked chest here just has a few gems inside.

Light GemLIGHT GEM 086/100
Second left in the green water, which is in the secret area.
Dragon EggDRAGON EGG 68/80 - Sparx Set
First right in the green water, which is in the secret area.

If indeed you do have the 45 Light Gems required, go through the secret door next to that locked chest. Straight away you'll want to kill the robot getting ready to attack you, go through to a few dogs and Dark Gem Shards. Carry on along taking out a few more dogs, traps and a large robot until you reach a green pool with an invincibility gadget next to it.

If you're running low on invincibility get out fast as you will die if you're down there and it runs out. Apart from the egg and Light Gem the place is only home to gems and a few shards, so upon getting them both, exit this oh so secret of areas.

Light GemLIGHT GEM 087/100
Inside a locked chest just after the 45 Light Gem door.

Along the main path again, avoid the several purple steam vents to get to a locked chest, within which resides a Light Gem.

Dragon EggDRAGON EGG 69/80 - Blink Set
Inside a locked chest reachable by a moving wall kick feature.

Go past another set of vents blocking a door to the shop 'Hidden Depths'. Attack the robot standing in the deadend, then charge into the rock wall he was guarding. Jump down to a Dark Gem Shard, light a firework, and then over to a hovering platform in the middle of the area before jumping over to where the firework went. There are a few moving barriers, go inbetween the first and third parts of this as they go back in, and when they come back out again use them as a wall kick feature to get up to that laser-wielding Gnorc. Then glide over to a locked chest ahead.

Light GemLIGHT GEM 088/100
In the area with a moving wall kick, reachable by a high up platform.

Now, go back to the top of the wall kick and glide to a high up platform back along above the previous floating platform. Then jump over a short wall of pipes to a Dark Gem Shard and a Light Gem.

Jump down and head back towards Zoe to get your progress saved, or just carry on past the laser robot. Watch out though as the floor in here crumbles, you'll need to be light on Spyro's feet jumping quickly all the way through before smashing down another rock wall. You'll arrive at another Zoe with some shards around her. Go into the next room and to take out the robots on the cannons, you need to just get side on and electrify them.

Dark GemDARK GEM 36/40
In the centre of the room with robots on cannons.

You'll need to destroy the central Dark Gem in order to get any further with the level.

This'll crumble a pipe so you can now go along it. A short way down it Zoe will zap you, turn and go towards the one and only, Blink.

[ ] - Let Blink explore

The usual setup, five for 'easy', ten for 'hard'. Grab all the gems you want and await a vertical platform to arrive to take you across to some monkey bars to use. When you get to the other end, drop off and then wait for a platform to arrive, you'll need to hang onto the bottom side of this one. It'll take you over to the first Shard, though as you don't have any bombs yet, dig through the wall at the end to get some, then come back to destroy it. Now drop down to the area below you. You'll find plenty of spiders here as well as a bomb dispenser and a Dark Gem Shard.

You'll need to take the path along the lava. Jump to each of the stones, some are much more difficult to get to then others so jump as they're moving towards each other, also make sure not to jump as a flying rock flys.

At the other end you'll get to an area filled with spiders as well as another Dark Gem Shard. Once cleared, jump onto the waiting platform to be whisked away right back to the start again. Head all the way back to where you dug through the rock, do so again.

Jump down and kill the spiders before throwing a bomb at the cracked wall. Kill another couple of spiders and then go and destroy a Dark Gem Shard in the next room with another couple of spiders in. One of these returns quite quickly so throw a bomb at the shard fast.

Dragon EggDRAGON EGG 70/80 - Blink Set
Complete Blink's challenge on Easy.

Once done, head back to where the cracked rock was and wait for a platform to arrive from above. This will take you up to another platform, drop onto it, shoot some spiders (HARD: There's a Dark Shard behind the top spider) and get up to a slightly higher platform next to you which allows you to grab onto the monkeybars above it. Swing across, dropping a bomb at the cracked wall below as you go. Drop down to where the rock was and use the couple of platforms to get across to a wall kick feature. Throw a bomb at the cracked wall ahead, then use the wall kick, use the platforms to get to the other end. Jump down to the spider filled area below. Quickly make your way over to the opposite end where the final Dark Shard lies. End of Easy, the rest is Hard.

Light GemLIGHT GEM 089/100
Complete Blink's challenge on Hard.

Dig through the wall here and collect some more bombs from the dispenser. Make your way across the lava filled room, jumping from platform to platform right to the end where you use the wall kick to get up. Punch a couple of large blue bugs up there and destroy the Shard. On the left now, a moving platform should arrive down to take you to the platform above you where yet another Shard is sitting. Cross over the lava again but higher up this time, you'll find a shard right at the other end. Jump back to the platform just before it and then jump down to the layer below. Quickly rushing towards the final Shard at the end.

Dragon EggDRAGON EGG 71/80 - Spyro Set
In a cave underneath the path just after the elevator after Blink.

Go through to the right now, back as Spyro, and wait for the lift to descend. Go through the door at the bottom and take care of the shielded robot Gnorc before jumping over to the Horn Dive chest. Turn and jump down to another platform with a wicker basket on it and then into the cave with a Dragon Egg in.

Light GemLIGHT GEM 090/100
In the far corner in the area with all the vents to turn into poles.

The last of the Spyro set, and since you've got only nine eggs left to go, you'll be finishing off sets in quick succession now. Jump back up to the main path again. Continue along until you reach Zoe, there are a few gnorcs and things inbetween but they should be easy to take care of. Drop down and equip freeze breath. The platforms here will fall if you stand on them too long, so keep jumping, even if it's just jumping on the spot. To get anywhere really, you'll need to freeze the steam vents in order to turn them into poles to spin on. After the double frozen poles you can either go left or straight on. Go straight on at the moment and work your way down to the Light Gem in the corner.

Now head back, freezing some vents this time to the solid platform, go to the right now unless you want to go get that load of gems, in which case go forwards and then come back here once you've got them. Carry on round and to above where that Light Gem was, take out the couple of robots here. The one by the rock wall isn't actually guarding anything as the rocks are solid this time, continue on down the path until you get into a room filled with rectangle platforms with a blue neon border.

Dragon EggDRAGON EGG 72/80 - Sgt. Byrd Set
Right next to Moneybags' shop 'Miner's Drop'.

Go straight forwards, not down, and to the platform ahead with a robot wandering around on it. Kill the couple of robots here before going to the right when you reach the locked door. Follow the platforms over to Moneybags' shop 'Miner's Drop' and the last of the Sgt. Byrd eggs.

Light GemLIGHT GEM 091/100
On a platform above the switch activated wall kick feature.

Turn around and look down, you should be able to see a red and white switch to Horn Dive. Jump down to it and activate it. This will open up that locked door and start a 45 second countdown before it closes. Quickly make your way up the series of platforms back up to the door and go through. Go on down the path all the way to a switch. Activate it and use the now close together blocks to wall kick your way up. Jump onto the pole spins infront of you and get to the second set of them. Make your way up to a platform opposite where the Dark Gem is and then glide over to the Light Gem.

Dark GemDARK GEM 37/40
Right at the end of the level, after a series of moving pole spins.

Once you've got that, head back and pole spin to the Dark Gem.

This brings in a few new platforms in order to get you around the rest of this area. Ignore the first one and glide to the second, then a third which is only visible by the yellow and black stripes on its profile view. Jump up to the platform and the game should bring up the Dark Mine level onscreen summary. Carry on down the rest of the level and into Red's Laboratory by way of another switch operated Wall Kick feature.

As soon as you get a sudden change in music, you've arrived. Carry on down past Zoe and into an area with several robot Gnorcs. Take them out and go through the door on the right. The switch in the corner activates and allows you to get to a few gems, no special items.

Anyway, through the door, go along the corridor activating the pressure sensitive switch as you go into a larger room with four charge switches, activate all four within ten seconds to open up a wall kick feature. Go up the wall kick and glide over to the opposite side of the room, where at the other end you'll find a locked chest which houses 500 gems. Not exactly great.

Dragon EggDRAGON EGG 73/80 - Concept Set
A thief in the orrery room.

Jump back down and continue on through the door and go through an area with several unsteady platforms similar to those used in the previous level but they look like the tilting platforms, there's quite a long jump on the last one before reaching Red's Orrery which locks and unlocks all the doors in this room, talk to Mergatroid to hear all about it. Basically, the door with the light shining at it is unlocked. Step on the left switch to turn the light to the left, and the right to turn it to the right. Simple. Step on the left switch. But before you go through that door, you should chase a thief around the orrery, he's first just beyond the door that you just unlocked.

Light GemLIGHT GEM 092/100
In the first room of the first left part from the orrery.

Clear the room of the couple of robots, and then get onto the small platform that goes up a short way. Jump onto the top of a machine closest to the door and use the green pole ahead as a pole spin. Glide to the other side of the room and then run along to the other end of this platform. Turn to the right and glide over to where a large robot is standing infront of a Light Gem.

Dark GemDARK GEM 38/40
At the end of the first door to the left in the orrery.

Glide back to the previous platform and go through the corridor there and into another room. Activating the switch will open up a Dark Gem for destruction, though you need to get there first, and fast. Jump over the yellow lasers and through the flickering red laser. When you get to the green lasers you'll need to ride a moving platform. Make sure to jump over the moving green lasers as they move. Get to the end before the minute is up and Horn Dive the Dark Gem.

Light GemLIGHT GEM 093/100
In the room off from 'Laser Leaps', light a boiler in order to get here.

Go through the door here next to Moneybags' Shop 'Laser Leaps' and fire up the boiler directly ahead. Once you've killed the several robot Gnorcs in here, use the now moving platform to get up and then glide around to where the Light Gem was shown to be.

Dragon EggDRAGON EGG 74/80 - Sparx Set
Behind some green lasers in the room just off from 'Laser Leaps'.

Now use a couple of pole spins to get over to a platform across the room, follow a series of platforms around to where another Gnorc is shooting at you, wait for him to shoot before jumping as otherwise he'll shoot you down in mid-air. When you get there, stand in the blue square.

Sparx complete! Tread on the pressure switch to close off the lasers for a short period, rush through and then head back to the orrery via a door at the other end of the room which leads out to just before the laser jumps. Turn the light two more to the left to unlock the one leading west on the map, the one between them leads to Red which you can't get to just yet as you still need another two Dark Gems.

Dragon EggDRAGON EGG 75/80 - Blink Set
In the top corner of the room first off in the west part of the map.

Go through into the now open corridor and along into a room with several shooting robot Gnorcs. Wipe out all of them before jumping onto the first of the rising pistons. As it rises the larger one should start falling, use this to glide over to it and get on top. Then use some blue platforms around the edge of the room to get to the other end, activate a switch along the way though, where a Dragon Egg is sitting. Watch out for the Gnorc next to it though as he'll shoot at you.

Light GemLIGHT GEM 094/100
At the end of a section of green lasers in the western section of the lab.

And yet another complete set, only three sets to go! You should have opened up the door with that switch, so go through it to where another Mergatroid is standing, no reason really. Carry on down the corridor into what is basically still a corridor. Destroy the few robots in here and near the door at the end is a fast moving platform that you need to get on. At the top, jump onto another platform. This will move along underneath some green lasers, however you will need to jump over these green lasers. Unfortunately if you fall off you'll have to wait for it to come all the way back again. Time your jumps so that you are in the air just long enough for the platform to get safely underneath the lasers so you can land again.

Dark GemDARK GEM 39/40
At the end of the western section.

After getting the gem, jump down to the ground again and go through the door at the end to get to Moneybags' shop 'Mechanical Mishaps'. You'll emerge in what is the most lablike room of the level. Drop down into the pit at the end of the room and activate a switch there. Quickly charge around the corner ahead and use a green neon bar as a pole spin. This will take you up to a platform with a machine slamming down onto it, avoid these and charge along making your way up the platforms all the way back up to where the Dark Gem was unveiled.

Light GemLIGHT GEM 095/100
Above the entrance to the same room as Dark Gem 39.

Jump onto the green pole spin here and make your way up a few of them. At the top glide off to the left and land on a platform quite high up. Jump over onto the top of the lab section and then over to the Light Gem above the entrance.

Back out to the orrery now and open the next door, by pressing the left button once more. In the first room you come to, kill the Gnorcs, jump onto the electric platform and activate it. Jump over to the switch guarded by a large Gnorc and activate it to open up the ground door.

Light GemLIGHT GEM 096/100
Use invincibility to go along a conveyer belt and then use a wall kick to get to this.

You should arrive in a long room with an invincibility gadget at the lefthand end. Go into the gadget and charge along the conveyer belt straight through the lasers to the other end. Jump up the wall kick in here and meander around to the final Light Gem of the level.

Dark GemDARK GEM 40/40
At the end of the northeast section.

There are a few gems at the opposite end, use the poles to spin over there if you feel the need to collect them. Otherwise, head through the door below you. This takes you through to a room filled with yellow and red lasers. Double jump over the yellow ones, and just jump over the red ones all the way to the end door, go through to the shop 'Pre-production'. Now just wander along the rest of the way to the Dark Gem.

This will stop the final production line, and is the very last Dark Gem of the game and the last collectable of the level. You now have two choices. Either go and fight Red for the last time now, or clean up the mess left behind in previous levels and get 100% upon defeating Red. For the purposes of the walkthrough, I'll be doing the latter.

Teleport in to the shop 'Perilous Pyramid'. Right next to you, underneath the pyramid is a strong door. In order to break it down you need to go along past the pyramid and down the slope under a tree root. You should find the Professor's now activated supercharge gadget here. Smash the door down using this. Inside you'll find several strong chests and the Light Gem.

DRAGON EGG 76/80 - Concept Set
Inside the electricity powered section, the thief is right at the opposite end.

Now teleport to the shop 'Forgotten Temple'. Go inside the temple and to the right, you can now activate the electric nodes to open the door. You should find an egg thief at the very end of the section.

Teleport to the shop 'Steep Canyon', and go straight forwards along the path until you reach an area with a large drop beneath and several small platforms to get across with. Jump over the platforms and take the path to the right. Just along here, jump up onto some boxes and then up onto a platform above them, the 70 Light Gem door is right here. In the following area, glide into the waterfall in order to get past to the shop 'Secret Area'. Carry on down the path and over the bridge to where an egg thief is, he'll run through paths around the bridge.

Light GemLIGHT GEM 098/100
Behind a cracked wall in the secret area.

After that, head a bit further along the path and smash down a cracked wall. Along to the end is a Light Gem, but watch out for the bats, flame them before they hit you.

Another set and level completed. Now head back to the Village Depot and go to the Lost Cities Realm.

Teleport to the shop 'The Depths' in Sunken Ruins. Go through the door and straight into the invincibility gadget. Over in the corner is a couple of hot pipes that will allow you to wall kick on them whilst invincible. Once at the top, set off a rocket and then jump over to a trident Gnorc in the corner before running along to the egg.

Collect those gems and then head back to Moneybags' shop again.

Teleport to 'Elder's Homestead'. Just off and around to the left you should find a supercharge gadget with which to destroy the strong door on the platform just to the left of the shop.

DRAGON EGG 79/80 - Character Set
Inside behind a strong door near the Elder's Homestead.
Light GemLIGHT GEM 099/100
Inside a platform after Sgt. Byrd, use a thermal and a wall kick.

Teleport to the shop 'Tallest Tower' and at the nearby thermal, glide down to underneath a place on the right, it has a fan and thermal there. Use the thermal to get inside it. There's a wall kick feature in here to use to get up to the Light Gem.

Now, jump back down to the thermal and wait for a moving platform to come down in order for you to get back up to Moneybags' shop. Teleport back to the Coastal Depot and then to the Icy Wilderness.

Both collectables are to be found behind the infamous 95 Light Gem door, and with 99 Light Gems already collected that shouldn't be too much of a problem. Go to the shop 'Eskimole Village' either walk or teleport, doesn't make a difference. Use the wall kicks on the left to get up to the door. As you approach it, the door will swing open.

Dragon EggDRAGON EGG 80/80 - Character Set
Inside a locked chest in the area beyond the 95 Light Gem door.

Take the boxes to the right, defeat a Yeti and go over the bridge to an armoured Gnorc. Then glide to a platform on the right with a locked chest and a snowman next to it.

If you're in need of a key then smash the snowman and kill the Gnorc that pops up. Go back a bit and take the path to the left this time. Just carry on down, use a few poles, defeat a few Gnorcs and you'll get to the last area. If you go down to the ground level here, don't fall into the trap of Horn Diving the cracks in the ice, it'll only kill you.

Light GemLIGHT GEM 100/100
At the end of the area beyond the 95 Light Gem door.

Glide across to an invincibility gadget infront of a locked gate and jump onto some platforms hovering above the ice below. Follow these around all the way, past a second waterwheel and all the way to the other end of the area where the Light Gem resides.

To get out, just use the tunnel next to the second waterwheel. The waterwheels themselves would have only been useful if they had used a finite supply of gems, which was likely scrapped after creating this level and so they just left these in along with the invincibility gadget to get under the water which again is pointless otherwise, though of course they might just be there for fun.

Teleport back to the orrery room, 'Celestial Show', and unlock the final door.

Approach the Dark Forcefield and watch as it turns off. Scamper along through the doorway to Red's Lair! Quick conversation with the Professor, with him blaming himself for the new better Gnorcs. Red wanders in and starts up a fight with Spyro, not without showing off his Mecha side. Luckily the Professor is there to help and enlarges Mecha-Red. Battle Start! Note that if you die at any point, you'll have to start over with Red at full health.

Red immediatly drops a few things at you, dodge them by charging to the left. Once they've all exploded he'll stomp, sending out a shockwave to jump over. He'll then start shooting a green laser out of his eyes, avoid that for as long as you can, don't go too close to Red though, and he'll eventually turn back into normal Red and several rockets will appear around him. If you didn't quite manage to get him to be hit by all the rockets you'll have to repeat that and do rockets again. Once he reachs 2/3 life left you'll move on to the second stage.

More bombs, and then another stomp. Then he'll send out a flame towards you from his rocket boots, charge to the side to avoid this. Some electric nodes and bombs will appear around Red, electrify the nodes and avoid the bombs. When the four nodes are charged it'll take quite a lot of health off Red, hopefully if you were fast enough it'll take a third off leaving him with 1/3 health left, if not again with the repeating.

Again with the bombs and stomp. Shortly after that he'll start sending rockets at you. Charge away from them, changing direction when he does. Once all the rockets have hit the floor, Horn Dive a switch that pops up, avoiding the Gnorcs shooting. They'll then start shooting at Red instead. You'll probably need to repeat this section at least once as I don't believe that those Gnorcs can kill him in one session.

Finally, with Red defeated the Professor finishes him off. Shrunk smaller then Sparx, Red seems his comeuppance.

And if you got 100% you'll be 'treated' to a short 'hilarious' cutscene involving the Dragon Elders. If you didn't, you'll just see the credits and upon getting 100% you'll be immediately taken to the extra scene for your viewing pleasure.

 

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