Internet Safety




Grades K - 5



(Grades K-3)
In this unit, Co-Co explains how advertisers target kids online, teaching young children to recognize online marketing techniques used in "advergames" and other immersive Web environments.

(It is strongly recommended that parents and teachers preview the unit. Young children may need assistance with the language and concepts of the unit. MNet has prepared the document Co-Co’s AdverSmarts: Background information for parents and teachers to provide background information on marketing techniques used in online advertising environments, as well as suggestions for playing the game with children.)



(Grades K - 5)
A kid friendly Internet safety program that follows a cat named Faux Paw and her adventures in the Internet. The online books and videos teach kids basic Internet safety, how to handle cyber bullying, balancing real life with screen time, and the risks and dangers of downloading. These are high quality!




(Grades 1- 3)
An interactive island where students learn about Internet safety with Disney characters. Students go on an Indiana Jones type adventure with Mickey and his friends as they learn about Internet safety. Download Teacher's Guide (PDF)




(Grades 2 - 5)
Professor Garfield’s Internet Safety and You is an online series of interactive, animated lessons. Comprised of a narrative tutorial (WATCH), guided practice (TRY), and an interactive challenge (APPLY), each lesson delivers a supportive and scaffolded learning environment for students.
(Quick Start Guide for Teachers. PDF)




Think U Know - Cyber Cafe
(Grades 2 - 5)
A virtual environment where students can practice their online safety smarts. In the cafe, students help virtual kids make good choices when using email, texting, instant messaging, web browsing, creating an online personal space, and chatting in a chat room.



Privacy Playground: The First Adventure of the Three CyberPigs
(Grades 2-5)
In this first adventure, the CyberPigs learn about online marketing, and about protecting their privacy as they surf the Internet. 

The accompanying Teacher's Guide explains how to play the game, gives background information on the issues of online marketing, spam and children's privacy and provides activities and handouts for classroom use. 

Teacher’s Guide (PDF)




(Grades 2 - 5)
An interactive city that teaches Internet safety.  Students help the Safety land hero catch a bad Internet character by searching buildings in the city and answering Internet safety questions.





Grades 6 - 8



(Grades 6-8)
This interactive narrated tutorial teaches students about the benefits and drawbacks of sharing information online. Students give their opinion about what the characters in the story should do about their privacy dilemmas, from posting photos to buying music online, and receive feedback on their responses as the story unfolds. 
(Top Secret! was developed for Common Sense Media and is hosted on their site as part of a larger lesson series on online privacy management.)




CyberSense and Nonsense: The Second Adventure of the Three CyberPigs
(Grades 6-8)
In their second adventure, the CyberPigs explore the world of chat rooms and learn to distinguish between fact and fiction, and to detect bias and harmful stereotyping in online content. 

The accompanying Teacher's Guide explains how to play the game, gives background information on the issues of authenticating online content, stereotyping and cyberbullying and children's provide activities and handouts for classroom use. Teacher's Guide (PDF)





Jo Cool or Jo Fool:Interactive Module and Quiz on Critical Thinking for the Internet
(Grades 6-8)
This interactive online game takes students through a series of mock sites that test their savvy surfing skills. The game ends with an online quiz, that gives students an even more in-depth level of information. 

Jo Cool or Jo Fool is also accompanied by an extensive Teacher's Guide, that contains background information for teachers, and questions and classroom activities for students, about online issues such as marketing, privacy, safety, responsible Internet use and authenticating information. For Teachers





The Target is You!: Alcohol Advertising Quiz
(Grades 6-8) 
This quiz helps students recognize when they're being targeted by alcohol marketers and to understand how media messages about alcohol can influence their attitudes towards drinking. 
The quiz is a companion activity to the Target is You!lesson series: Kids, Alcohol and Advertising. It can be used as a stand-alone activity or in conjunction with the lessons: before to introduce the topic, or after to re-enforce learning.




Allies and Aliens: Interactive Module on Online Hate
(Grades 7-8) 
This animated module takes students on a mission from Planet Earth to assess the varying degrees of prejudice, misinformation, and hate propaganda on the "Galactic Web." 

The Allies and Aliens module is supported by a 48-pageTeacher's Guide. The guide includes an overview of the module and characters; background information on the main issues that are addressed; tips on how to use this module in the classroom; suggestions for activities and discussion; and links to additional resources on the Media Awareness Network Web site. Download Teacher's Guide (PDF)




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