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1. Addison Joins the League: First Quest

Background Story: Jhansi and Samson discover Rodney stealing sprites.  Rodney decides that he does not need the League of Mechanics, and goes rogue. 

 

Journey to Factory 7
 

Design Beat: Introduction to the type of games available in Gamestar Mechanic (Adventure, Platforming, Action, Puzzle/Experimental


Story: Addison travels to Factory 7 to become a Game Mechanic and is on the Airship playing games.

 

 Mission Name

Design Beat 

Rewards 

Type 

Naviron Adventure

Play a Naviron Adventure Game

Naviron Scout

Play

 Altair Journey

Play an Altair Platforming Game 

Altair Jumper 

Play 

 Acheron Gauntlet

Play an Acheron Action Game 

Acheron Marksman

Play 

 Karakuri Mindbender

Play a Karakuri Experimental Game 

Karakuri Chaser 

Play 

 

Elevator Emergency
 

Design Beat: Introduction to longer, more complex games in Gamestar Mechanic, as well as introducing the concept that games can be edited.


Story: Addison’s elevator malfunctions, supposedly due to a mysterious character named the Rogue. Jhansi, a League Mechanic, enlists Addison’s help.

 

 Misson Name
Design Beat 
Rewards 
Type 
Naviron Elevator 
Introduce more complex games with multiple rules/goals 
Point 
Play 
Naviron Elevator EDIT 
Introduce the idea that games can be edited directly 
Bonus Point 
Play 
Bonus: Elevator Elevation
Challenging Platformer 
Train Tracks 2 Background
Bonus Play 
 
Samson's League of Mechanics


Design Beat: Teaching some of the Elements of Game Design (Goals, Space, Rules) as well as the first missions that require the player to edit games themselves.


Story: Addison is recruited by Jhansi and must learn the basics of a Game Mechanic, first by fixing the security systems that were sabotaged by the Rogue.

 

 Mission Name

Design Beat

Rewards 

Type 

Security System Goals 

Teach the concept of Goals 

Score Keeper, Frag Counter

 

Play 

Goal Repair 

Instruct use of move tool as well as basics of editor and repairing games 

White Block, Black Block Appearance

  

Repair 

Security System Space

Teach the concept of Space

Orange Block Appearance

Play 

 Space Repair

Instruct use of delete tool as well as allow players to edit Space

Red Block Appearance

Repair 

 Security System Rules

Teach the concept of Rules

Health Meter

Play

 Rule Repair

Instruct use of wrench tool on system sprites as well as editing Rules

Timer

Repair

 Bonus: Timer Dash  Finding the most optimal path
 

Green Fog Background

 Bonus Play
Bonus: Safe Spots
 Avoiding enemies through safe spots
 

Orange Flare Background 

 
 Bonus Play
 
Gaining Perspective
 

Design Beat: Introduces Platforming games to the player and how it is a different perspective than Top-Down Games. Also brings in the idea of gravity.


Story: Addison is introduced to the Perspective Theater 3000, where Jhansi teaches him about perspective.
 

 Mission Name

 Design Beat

 Rewards

 Type

Perspective Theater

Show the differences between the two perspectives (top-down and platformer)

 Grass Block, Dirt Block

 

Play

Is it the Shoes?

Instruct use of level settings, specifically editing gravity

 League Jumper

Repair

Component Theater

Teach the concept of Components 

 League Pacer

Play

Raining Pacers?

Instruct use of Sprite Tray and adding sprites to a game

 Cloud Block

Repair

Bonus: Top-Down?

Changing a Top-Down game to a Platforming game 

 League Pouncer

Bonus Repair 

Bonus: Platforming? 

Changing a Platforming game to a Top-Down game

 League Marksman

Bonus Repair

 
The Balance Room
 
Design Beat: The player is taught the idea of balance in a game and different ways to make a game easier or harder. They are also given the chance to publish their own game from scratch and are given their Publishing License after completion.

Story: Samson decides Addison is worthy and takes him to the Balance Room to learn about balancing games. Addison is finally recognized as a League Mechanic and is given a Workshop.
 

Mission Name

Design Beat

Reward

Type

Walk and Chew Gum

Balancing Goals

League Sniper

Play

Harmony of Health and Time

Balancing Rules

Dark Blue Block

Play

Stabilized Space

Balancing Space

League of Mechanics Soundtrack

Play

Crazed Marching

Instruct use of wrench tool on sprites as well as balancing settings

Blue Block

Repair

Clean Slate

Instruct how to publish, as well as give an opportunity to make a game from scratch

Gold Block, Publishing License

Build

Bonus: A Real Hero

Play a well-balanced, complete game

Beautiful Day Background

Bonus Play



Coming soon:
the breakdown of missions for the Premium Quests.


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