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Optional Reading Resources

  •  “Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs” - Richard Bartle

  • The Kids Are Alright: How the Gamer Generation is Changing the Workplace - John C. Beck and Mitchell Wade
        Preface “7 Habits of Highly Effective Gamers” & Chapter 5

  • Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games - Tracy Fullerton

  • The Ultimate History of Video Games - Steven Kent
        Chapters 2, 10-12.

  • A Theory of Fun for Game Design - Raph Koster

  • Game Design Reader - Katie Salen and Eric Zimmerman

  • Rules of Play: Game Design Fundamentals - Katie Salen and Eric Zimmerman

  • The Medium of the Video Game - Mark Wolf
        Chapters 3-4

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