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Classroom Set Up

The lessons included in this guide are adaptable to a wide variety of classroom situations. We emphasize cooperation and collaboration throughout the curriculum, stressing that a game is not complete without an engaged conversation between player and designer.

Only one student should be logged into Gamestar Mechanic on a computer at a time. Depending on the number of computers available in your classroom, students may have to take turns operating the game. If the number of students is greater than the available computer stations, students can be grouped into pairs or small teams around the computers. The collaborative nature of Gamestar Mechanic lends itself well to what we call “hotseat” play, where students switch off controlling the program, creating games for others to play and then observing the play and receiving feedback.

Many of the lessons in Lessons on Game Design offer additional suggestions for organizing students into groups.


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