Lesson on Modifying Games

Big Ideas for this lesson 
Guiding Questions          
Recommended Games     
Games can be modified by making a change to one or more of its elements. How do rules organize a game?

How do core mechanics and game space work together to create an experience of play?
Dominoes

Hopscotch

Scrabble

What's on for today:

Game designers often learn about games by modifying them. This might involve changing a rule or adding a new element to the game. In this lesson, students will explore how changing a rule can change the play of a game.

What you need:

-One copy of “Rule modification worksheet” per student
-One copy of “Presentation worksheet” per student

What's attached:


-Rule modification worksheet
-Presentation worksheet

Pacing:

Total: 1 hour

Play - 15 minutes
Design - 15 minutes
Circle Up - 30 minutes
Lesson

Play
15 minutes

The goal of the activity is to allow students to experience how different elements of a game can be modified to change its play. The more examples that come out of the activity, the better!

1. Have students play a group of non-digital games that have a simple set of rules. Choose a set of games that your class is already familiar with and ones that can be easily modified, either by making a change to a rule or to the materials used in the game. For example, Scrabble is a good choice because a simple change to a rule can radically alter play: adding a 26th letter to the game, for example, is an easy modification. On the other hand, Sorry is a game with an overcomplicated set of rules for this activity, and is hard to physically modify. Other good choices include: Rock-Paper-Scissors, Hopscotch, Dominoes, and card games like Blackjack or War.

2. This activity is best done in small groups. Divide the class into teams of a size appropriate to the games being played. Feel free to choose a number of different games for the different groups to play.

Design
15 minutes

1. Challenge each team of students to come up with 2-3 new ways to play the game they have been assigned by doing one or more of the following:

    a. Change one rule.
    b. Change a material used to play the game.
    c. Change the core mechanic, or play pattern of the game. For example, if the play pattern of            Scrabble is building words, propose the play pattern to building towers of letters.

2. Ask them to document their changes using the worksheet provided. Encourage students to keep track of modifications that worked, modifications that “broke” the game, and those that didn’t seem to make much of a difference.

3. Emphasize the six core elements of game design—Components, Space, Rules, Goal, Core Mechanics, and Choice—to give students practice with this vocabulary in the context of this
design activity.
 
Circle Up
30 minutes

1. Have your class present their games to each other. You can use either a science fair model where students rotate from group to group playing each others games, or a presentation model, where each group presents their modified games to the whole class.

2. Ask the students to describe the play of the original game first, and then show the modifications they made in each category.

3. When presenting encourage the students think about the following:

    What kind of modification created the largest change in play? Why do you think this was the        case?

    Did you have to change any of the other elements as a result? How did you know when to do        this?

    Which new game was your favorite? Why? Do you think it is better than the original version?        If so, why? If not, why not?

    What was challenging about this design activity?


How did it go?

Did students modify the game in ways that changed its play?

Did they gain an understanding of how rules in a game work?

   
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katya@elinemedia.com,
Apr 13, 2011, 1:02 PM
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