Design 30 minutes 1. Challenge students to design a Gamestar Mechanic game that meets one or more of the following criteria: Design a game filled with dangerous obstacles. Design a game with enemies of different abilities. Design a game with as many different kinds of sprites as possible. Design a game without blocks. Playtest and Iterate 20 minutes 1. Have the students come up with two or three areas they want feedback on in their game. 2. During a playtesting round, have playtesters respond to these questions, either in writing or in direct feedback to the designers. Discuss 10 minutes Initiate a discussion based on the following: What were some different ways that people designed challenge into their game?
What strategies did you use to make your game fun and challenging at the same time? What is the hardest part about designing a game that is challenging but beatable? |