9.3 Multiple Goals and Game Space

Big Ideas for this lesson 
Guiding Questions          
Recommended Games     
Complex win conditions can be used to create games within games.

Not all goals have to have the same degree of difficulty.
How do goals create different forms of challenge in a game?

How can goals be combined to create games within games?
Snuffy Becomes a Hero!!!

Mountain Escape

What's on for today:

Creating complex win conditions is a terrific way of exploring the design of games with varied game play. Here students will explore ways of nesting goals within goals through the use of multiple system sprites.

What you need:

-One copy of the “Reflection worksheet” per student

What's attached:

-Reflection worksheet


Total: 1 hour and 15 minutes

Play - 10 minutes
Reflect - 15 minutes
Design - 40 minutes
Circle Up - 10 minutes

10 minutes

1. Choose a game from Game Alley that has more than one goal and have all the students play it. See the recommended games section of this lesson for ideas of kinds of games to choose.

15 minutes

1. Have the students work in pairs to come up with answers to the following questions. Have them write down their thoughts in their playtest notebooks or blog:

    What was the goal of the game?
    Was there one goal or many goals?
    What was the main goal?
    What was the purpose of the other goals?

40 minutes

1. Divide students into pairs and have each student design a game space with one goal.

2. They should only work with the design of the space, and should not add any avatars, enemies, or item sprites.

3. When the spaces + goal are complete, have students pass their game to their partner.

4. Challenge students to modify the game they received from their partner based on the following rule:

Without moving any of the sprites that currently define the game space and goal, build out the game by adding an avatar, enemy, and item sprites. Add an additional win condition to the game.

5. Students can try out creating games with 2-3 win conditions in them.

6. Once the students feel like they have a complete game, have the sets of partners playtest the finished games. Together, they should review the gameplay, decide what needs to be changed to improve the game, and make revisions based on this discussion.

Circle Up
10 minutes

Have each student share their thoughts on the following:

    How did the design of the game space suggest a certain combination of game goals?

    What kinds of modifications did you need to make to the game space based on the addition of         a secondary goal?

How did it go?

Were students able to discuss how the design of the game space suggested a certain combination of game goals?

Did they create games with varied game play?

Did they understand the concept of a game within a game?

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Jan 4, 2011, 8:22 AM