Design 30 minutes 1. Write down a set of simple win conditions using index cards or blank pieces of paper and put them in a hat, such as: Eliminate all enemies to win. Reach the goal block to win. Collect 40 points to win. Stay alive until the timer runs out. Reach the goal block in under 20 seconds. 2. Have students draw a win condition from the hat and design a game around it. Playtest 20 minutes 1. Encourage students to playtest and iterate early in the process. 2. Playtesters should be encouraged to give the game’s designers feedback based on the follow- ing criteria: Is the goal of the game clear to the player? Is the game challenging by still winnable? Discuss 10 minutes Initiate a discussion based on the following: What were some different ways that people used goals as a starting point for a game idea? What was the thinking behind your choice? Did you have a specific kind of play experience in mind for your player? How did you achieve the design of this experience? |