8.8 Advanced Enemies

Big Ideas for this lesson 
Guiding Questions          
Recommended Games     
Adjusting enemy sprite parameters can have a direct impact on the level of difficulty of a game. What combination of parameters must be considered when creating a game with multiple enemies? Dungeon Crawler

What's on for today:

A hard game can be really fun to play, if the challenge it poses is well considered. In this lesson students will learn to modify enemy parameters to create complex, balanced game play. At the same time, they will practice building games around a predefined activity in a quest to invent a set of innovative game mechanics.

What you need:

-One copy of “enemy sprite parameters worksheet” per student
-One copy of “Presentation worksheet” per student
-Multiple copies of “Playtester feedback worksheet” per student

What's attached:

-Enemy sprite parameters worksheet
-Presentation worksheet Playtester feedback worksheet


Total: 1 hour and 10 minutes

Warm Up - 5 minutes
Design - 25 minutes
Playtest and Iterate - 20 minutes
Circle Up - 20 minutes

Warm Up
5 minutes

1. Tell your class that game designers in the Gamestar world are always trying to discover new game mechanics by experimenting with enemy sprite parameters.

2. Suggest that one of the ways they do this is by pre-selecting parameters for enemy sprites before creating anything else.

25 minutes

1. Instruct your class to create an enemy by pre-selecting the parameters listed on the “Enemy Sprite parameters” worksheet.

2. Once they have finished the worksheet, encourage them to place an enemy sprite in an empty space, set the parameters, and observe its behavior.

3. After they have observed the sprite, challenge them to build a game space around the enemy they have created, using 4-6 instances of the enemy.

4. Tell them to use the game label to include a description of their enemy and a special name for it’s behavior in the “goals and rules” section.

Playtest and Iterate
20 minutes

1. Instruct your class to playtest their game with
each other.

2. Have them use the questions they came up with during the game design lesson, as well as the criteria they developed for what makes a good Gamestar game.

3. Ask them to refine their games based on the playtesters’ feedback.

Circle Up
20 minutes

1. Have your class present their games to each other. Encourage students to make notes in their “Presentation worksheet” before presenting.

2. When presenting encourage the students to think about the following:

    What are the parameters you chose?

    What did you observe about your enemy when you put it in an empty space?

    How would you describe the behavior of the enemy?

    How did your observation influence the space that you designed?

How did it go?

Did students feel empowered to invent new kinds of game mechanics?

Did they create a logical relationship between the design of their game space and the enemy parameters?

Are they gaining an understanding of the relationship between the qualities of a game space and the kinds of movement patterns it supports?

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Jan 4, 2011, 8:19 AM