### 7.2 Bounding and Wraparound Game Space

 Big Ideas for this lesson Guiding Questions Recommended Games Changing the properties of a game space can create the need for new kinds of core mechanics. How can you design different game spaces by adjusting the level parameters? Quest - Addison Joins the League:    Karakuri Mindbender,                Episode 1 Mission 4Fun WraparoundThe Enemy Maze

#### What's on for today:

Edge bounding and the wraparound space feature enable designers to create games that either rely on edges or create illusions of cylindrical space. Through a process of iteration and revision students will explore the nuances of these two level settings and discover ways of combining the features of each.

What you need:

-One copy of “Presentation worksheet” per student

What's attached:

-Presentation worksheet

Pacing:

Total: 1 hour and 20 minutes

Play - 20 minutes
Discuss - 10 minutes
Design - 30 minutes
Circle Up - 20 minutes

Lesson

Play
20 minutes

Choose or create a series of games for your class to play that highlight the concept of single-screen and wraparound game space. Include examples that use different combinations of edge bounding (i.e. top/bottom, left/right and all sides). If you are having trouble choosing a game or creating one of your own, refer to the recommended games for this activity.

Discuss
10 minutes

1. Begin a conversation with your class about the games that they played. Focus on the concept of how different kinds of game spaces create different experiences for players.

2. Encourage your class identify genres of games they are familiar with that use space in interesting or similar ways. If your class is having difficulty with the concept of game space use the following questions to help them out:

Describe the properties of the space of the game: consider the perspective, size of the space and gravity conditions.

How did you move through the space in the games you played?

How was the visual design of the space determined by its parameters?

Design
30 minutes

1. Instruct the class to create a game in Gamestar Mechanic using a single-screen game space.

2. Once they have finished creating their games, instruct them to make a copy, resave it under another name, and change it so that its space uses the following settings:

Wraparound space

Set bounding to top/bottom bounded or left/right bounded

Use gravity

3. Have the students make any changes to the placement and number of sprites to make the game fun to play.

Circle Up
20 minutes

1. Have your class present their games to each other. Encourage students to talk both about the original game and the modified game.

2. When presenting prompt students think about the following questions:

What adjustments did you have to make to the placement or type of sprites when you changed        the space parameters?

How did the play of the game change from one kind of game space to another?

#### How did it go?

Were students able to grasp how edge bounding, in combination with wrapround space?

Could they create a unique type of game space? Did they use gravity in interesting ways as part of this exploration?

Did they discover any “cheats” for navigating their avatar through the space, such as sneaking their avatar outside of the game screen?

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katya@elinemedia.com,
Jan 4, 2011, 8:13 AM