For educators seeking to build a curriculum around Gamestar Mechanic, there are no requirements for previous study in game design. The guide introduces all key concepts and their external uses without the necessity for further reading. We have provided an optional reading list for educators interested in continuing their exploration of this emerging field, located at the end of the Introduction section.
Gamestar Mechanic is suitable for use in a variety of formal and informal learning environments across the following curriculum areas: 21st Century Skills, STEM Learning, Digital Media, Art, Science and Language Arts.
It has been designed to work in both formal and informal learning environments including: schools, after-school programs, home schools, libraries, community centers, tutoring centers, museums and camps.