The lessons in this Getting Started Pack are designed to spur a range of interactions between students and the game, and students and each other. Teachers should serve as facilitators for student discussion, reflection, and ideation.
Game design can also empower students to teach each other—the act of playing and making games for each other moves learning into a collaborative sphere.
Kids can show other students what they discovered by playing and creating games, giving them a chance to act as experts. We recommend that educators try to support students taking on these roles in the classroom, serving as teachers and mentors to their peers.