The Great Tile Wall



This past weekend I visited an old temple in the League of Mechanics. Although the temple is no longer used, it has been kept up by a group of historians and architects who believe that it should be preserved as a historical monument for future generations to enjoy. One of the most popular sites in the temple is the Great Tile Wall, which is an amazing mosaic documenting the historical rise of the League. Mosaic is an art form that uses small pieces of material to create a larger picture or pattern, similar to how pixels create digital images on a computer screen. Traditionally, glass, ceramic, marble, pebbles or mirrors have been used, but the mosaic in this temple uses different colors of stone.

I could not help thinking the whole time I was marveling at this mosaic that these stone pieces were identical to the white, blue and pink Block sprites used in Gamestar Mechanic to design games. I asked Sampson and he told me that many mechanics believe that the blocks used in the games are a tribute to the great wall in the old temple. So I decided that the first game I was going to design today would use a mosaic pattern.

I started by using the white block to create the outline of a number one. Because I used a black background, I decided to leave the inside of the pattern empty. Next I created a symbol for water by using the blue block to make three wavy lines on top of each other. The rest of the space was filled out with white blocks. My most effective pattern, though, was of a scary skull. For some time now I’ve wanted to create a feeling of fear and danger in my games by adding visual clues. To make the message clear, I built the skull out of damage blocks and filled in the rest of the space with concrete blocks. After these three mosaic experiments, I decided to stop for the day, but it seems to me that I could use this technique to create a series of symbols, icons or patterns and add a little something extra to my games.