Technology's Impact


About The Horizon Report 2012
The NMC Horizon Report > 2012 K-12 Edition identifies mobile devices & apps and tablet computing as technologies expected to enter mainstream use in the first horizon of one year or less. Game-based learning and personal learning environments are seen in the second horizon of two to three years; and augmented reality and natural user interfaces emerged in the third horizon of four to five years. The research and analysis contained in the report will help inform K-12 educators' technology strategies over the next five years.

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The Horizon Report 2012
What does this mean for high school students?
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6 Minute Video: The Horizon Report and Technology
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