Daily Recap

Day 36/37 Recap - Tuesday, January 14th and Wednesday, January 15th

posted Jan 15, 2014, 1:58 PM by Gauthierj@denmark.k12.wi.us

Hello everybody,

The highlights of the last couple days:

1.  If you don't have an android device and need to test something out, make sure you choose to build it (menu on the top), save to your computer the .apk file, upload to your Google Drive, and share with me.
2.  Some of the tutorials and links I sent out aren't serving to be very helpful. I'll do my best to help you on the spot, but I appreciate your patience as I learn along with you.
3.  Blog posts need to answer all the questions set forth in the blog post guidelines in the Unit 5 folder.
4.  Apps should be ready by Monday. The expectation is that you would have two working apps to add to your final blog post that I can download!

Tomorrow, I will likely have a sub - so there will be some video tutorials covering lists, random images, orientation, and touch sensors. I will be available in the next room if any serious support is needed.

Day 35 Recap - Monday, January 13th

posted Jan 14, 2014, 9:53 AM by Gauthierj@denmark.k12.wi.us

Hello everybody!

Today, you got a tip for formatting your use interface. Basically, you use canvas, make sure it is set to fill the parent both horizontally and vertically, and put image sprites on there. You can then control image sprites via a grid of x, y, and z. Using "Z" will help you layer your objects.

We discussed what makes an app great across all types, and determined two big areas of Convenience and Ease of Use. Thinking ahead - are there any other themes that tie apps together?

We had another game presentation, and then the rest of the time was to work.

Tomorrow we'll receive some other tips for building apps. 

Day 34 Recap - Friday, January 10th

posted Jan 11, 2014, 10:17 AM by Gauthierj@denmark.k12.wi.us

Hey everybody!

Today, we explored more into App inventor. The main concern that came up was about switching Screens. It requires some behaviors to be set on the back end, and can only be tested after the app is packaged and downloaded.

We had two more game presentations - now we are back on track with those.

Lastly, on Monday, we will be determining the criteria that make a great app.  That will be our discussion on Monday.

Have a great weekend!

Day 33 Recap - Thursday, January 9th

posted Jan 9, 2014, 9:07 PM by Gauthierj@denmark.k12.wi.us

Hello everybody!

Today, we have two more game presentations and then dove headfirst into our apps.

Upon my observations, many of use are doing quick work on these, having created something workable in a very short time period. My expectation for now is that you continue to take these apps deeper and more complex to really get into the features of your various app creation programs.

We discovered today that some of our classmates had created an awesome Enhancement Sign-up app for iPhone/iPad in Xcode. Next up - raising $99 and getting that bad boy on the app store.

Lastly, we discussed blogging daily and the expectations for that. The questions are in the Unit 5 folder.

It might be possible that a game designer will be able to Google Hangout into our class before the end of the term. I think that would be a great way to bring things full circle.

Day 32 Recap - Wednesday, January 8th

posted Jan 9, 2014, 5:02 AM by Gauthierj@denmark.k12.wi.us

Hello everybody!

Today we came back from the frozen cold and dove head first into app making.  We walked through an MIT App Inventor tutorial that made a kitty meowing and purring app.  It was simple, and a little useless, but showed us the basics of what is possible with App Inventor and how easy it is to put something simple together.

We did encounter a few issues, including the lack of an ability to live test from the school computers to our own devices. I believe the issue has to do with the computers and our phones being on different networks.  This was as much a learning experience for me as it was for you, as I now know to get that emulator installed on computers and the USB connection software so we can test in the future.

Tomorrow I will unveil blog plans for the remainder of days and the schedule of events for the remainder of the term. Don't forget to turn anything missing in and get caught up - the end is near!

Day 31 Recap - Friday, January 3rd

posted Jan 3, 2014, 1:36 PM by Gauthierj@denmark.k12.wi.us

Hello everybody!

Today we wrapped up our app planning and dove head first into actually creating our apps. From what I could see, many groups had the basics of their apps going together rather quickly during the first day of work. That is excellent to see and may allow us to really go into detail with this app creation unit, getting to some more complex procedures.

Starting next, the full plan for this unit will be revealed.  It will include detailed daily blog posts and a final reflection, like before.

Hold on tight - 3 more weeks to create and innovate!

Day 30 Recap - Thursday, January 2nd

posted Jan 2, 2014, 9:12 PM by Gauthierj@denmark.k12.wi.us

Hello everybody!

Welcome back from break. I hope that everyone was rested and found some fun things to do with their time. Now, back to school again!  Today, we focused on our paper app planning, completing the form and meeting with me. 16 out of the 26 students were able to do this successfully, so some will need to finish this tomorrow. After we met, you should have begun to investigate options for creating your apps. 

Friday will wrap up this process with the "official" project kickoff beginning Monday. This will run very similar to the game creation unit - daily blog posts with a final reflection. I will be expecting a bit more out of daily blog posts than with the gaming unit.

Day 28 Recap - Thursday, December 19th

posted Dec 20, 2013, 9:02 AM by Gauthierj@denmark.k12.wi.us


Yesterday we discussed the history as well as the inner workings of apps.  We found that although apps in a primitive form existed in the 1970s, like PONG, apps actually have a fairly recent history, with the first app story existing in 2008.  Apple boasts over 250,000 apps, while the Android market likely has many more, but has a lot less restrictions.  WE discussed how x-code forms the basis for Apple Apps, while other apps may be written in Java.

We began planning out our apps. You can work in groups of two, but no more. You can also work alone.  In addition, you need two apps concepts - a personal, fun one and something more serious and more helpful to the world at large. Dream big!  Aside from naming and thinking about these apps, I would like you to actually try and plan these out!  That means designs, descriptions, and asking questions about how this thing will work.

You will fill out a form to set up a meeting with me to approve the topics Friday.

Day 27 Recap - Wednesday, December 18th

posted Dec 18, 2013, 10:47 PM by Gauthierj@denmark.k12.wi.us


Today the big focus was revision. After assessing the outlines and blogs, it was apparent we didn't take those as seriously as we needed to, and I didn't stress them and provide as much support as I needed to. With that being said, we spent about half the class working on improving those things before we moved on to bigger and better things.

Afterwards, we all witnessed something resembling "singing" as I debuted by new song "Not for Calls" - getting us into the mood to talk about and discuss all things apps. Then, we wrapped up class by researching the history of apps as well as how apps work.

Tomorrow we will discuss those things that w were looking up, then you will begin your paper app planning - actually planning out the type of app you;d like to create.

Day 26 Recap - Tuesday, December 17th

posted Dec 18, 2013, 5:00 AM by Gauthierj@denmark.k12.wi.us


Yesterday, we wrapped up the game unit with a little research into the entire game development process. While it wasn't deep research, I hope that it gives you a better idea of the breadth and depth of the game design realm. We found there can be a small group of people working on a game, like an indie game such as Minecraft, or hundreds of people to work on a game like Call of Duty: Ghosts. We know that there are numerous occupations, such as programmer, artist, and producer.  Pretty much any job realm has its fingers in game design.

In addition, we learned that head mounted system that promote augmented or virtual reality are probably the next step in the future of gaming.  Many game designers have college degrees in programming or graphic design, and while being creative is paramount in some areas of game design, other areas require strong logical thinking and math skills.

Tomorrow we'll look at doing some revisions and moving on to Apps!

1-10 of 68