In a game of Roll for the Galaxy, players will take custom dice and roll them behind a screen hidden from other players. All players will then choose actions based on the results they plan to take, and those they hope to take. Once everyone has chosen players reveal what they chose at the same time. Only those actions that were selected by at least one player will happen on this turn. As these actions are performed, players will explore, develop, settle, trade, and ship goods in an effort to build the most impressive space empire. The game ends when one player has 12 tiles in their empire, or when the pool of victory points runs out. At that point, whoever has the most points will win the game.
The player who best manages their workers and builds the best space empire will win the game.
Wei-Hwa Huang and Thomas Lehmann
Martin Hoffmann, Claus Stephan, Mirko Suzuki
2014
2-5
13+
45 minutes
Advanced
dice rolling, deck building, simultaneous action selection, variable phases, variable player powers
Reserve this game
5 dice cups
5 credit markers
5 player mats
5 player screens
5 phase strips
9 faction tiles
9 home world tiles
111 dice including:
25 white
22 red
9 purple
20 cyan
14 brown
12 green
9 yellow
55 game tiles
1 cloth bag
33 victory point chips
20 small 1 VP chips
8 medium 5 VP chips
5 large 10 VP chips
5 phase tiles
1 set of instructions