Students come with varying skill sets and experiences with technology. Our students learn the basic operations, including computer operations, keyboarding skills using Typing Club and navigating the library space.
Processing and Sharing
Beginning with the basics in the early grades and building upon these concepts in the later grades, students are given opportunities to practice communicating their ideas and sharing their knowledge using drawing/painting tools like TuxPaint and word processing, presentation and data tools within Google Drive. Becoming versed in a variety of tools allows students opportunities to practice the 21st Century 4C’s skills of communication, collaboration, creativity, and critical thinking/problem solving.
Digital Literacy and Citizenship
With Common Sense Media and its Digital Passport Program our students gain experience with topics such as digital safety, respect, resource use and community. Whole group lessons are paired with independent work using the DigitalPassport.org site. These independent activities are reinforced by classroom activities that provide more conversation and practice with the digital literacy topic being explored.
Our focus in technology is digital literacy and citizenship. Our goals are to empower students to practice responsibility, safe behavior, and to think critically. The digital world offers amazing opportunities for students, but as children are interacting with media at an increasing rate, it is vital that interactions are scaffolded and students are guided appropriately.
Our goal is to teach students about their own digital footprints and to understand how actions online have meaning and reflect on them in real life. Students will come to understand that everything done online is public and that their words have meaning.
Students will learn vital skills necessary to becoming active citizens in our society. Students will learn how to create, use, and manipulate word documents, spreadsheets, graphic organizers, presentations, and projects using video, audio, and graphics. Students will learn to evaluate their own work and the validity of others (websites and other references). Students will learn to evaluate media messages and recognize advertising as well as apply intellectual property guidelines and give proper credit in their own work when using other’s.
Technology will be used as a cohesive part of the classroom curriculum enhancing learning and improving engagement. Students will be transformed from mainly consumers of media to creators of media. Students will be empowered to think big and be creative in their projects and creations.
A collaboration between classroom, technology and library allows students opportunities to use multiple literacies to ask questions; to search resources including books, databases, websites, video and audio media; to evaluate and cite resources and to create and share their findings and conclusions using various formats and tools.
Adaptive Software provides a unique experience for each student user. Both Cambridgeport and Graham and Parks use technology as both assessment and the intervention itself for the Response to Intervention program. Benchmarking and intervention tools include the Scholastic Reading Inventory and Symphony Math. These adaptive software programs self-tailor to student needs. Lexia and Fastt Math target particular skills and knowledge for students that need more support in those areas. Teachers and coaches are able to monitor students’ progress and performance within each tool.
Working as a Team
As parents, caregivers, and educators, we can help students navigate the vast and media rich world by sharing our values as they relate to the digital media. The principals of both the Core Values and Responsive Classroom models apply in the digital world just as they do in the real world. Common Sense Media is a wonderful site for providing advice and information to families about the challenges we face living in a media-rich, always-on world.