With advantages, come disadvantages. This topic has cause quite the controversy because parents, teachers, and other educators, question the affects of this type of learning. They have doubt in whether students are actually benefiting the students rather than distracting them from their studies. That being said, they are unsure of whether the effort put into using the games is worth the end result. Dr. Heather Coffey, from The UNC School of Education states, "games may be more distracting than a typical learning tool and that the goals of the games do not necessarily always align with the learning goals of the classroom." (Coffey).There is an idea that students aren't actually learning anything, they are only wasting their time and playing games rather than becoming educated. It seems to put a lot of pressure on the teacher to keep up to date with the content of the game in every aspect also. "Teachers must determine whether the content of the game is appropriate for specific age groups and whether the games are suitable for the standards-based accountability movement." (Coffey). This may mean more work for the teachers, while having students play these games are supposed to take some pressure off of the teachers. Also, if teachers aren't as 'tech-savvy' as their students, it may cause somewhat of a gap between teaching and learning. Students have grown up to be digitally proficient, more than older generations. If the material isn't technologically advanced, it may work inversely for the student and teacher.


    As demonstrated in the above cartoon, outsiders who have used digital learning question the benefits of using it. They feel as though there is not a clear line between fun and learning along with the achievements not being as obvious as some had hoped. Parents and some teachers alike, find that students are wasting time when playing these games and should be reading a book rather than being on a computer. There is also an inability to ask questions about the task at hand if it's done through a computer. Although there is interaction between the student and game, and possibly among other students, there is no ability to question if there is a misunderstanding. Teachers may feel more comfortable telling the student exactly what to know and how they should know it. Allowing the students to figure out an answer may take longer than usual and possibly cause an unwanted result because of the path taken to get to the answer. Educating students digitally gives the teacher less responsibility and sometimes less control over the learning process. This can cause a problem in their curriculum and job as an educator all together.

Coffey, Heather. Learn NC. K-12 Teaching and Learning From the UNC School Of Education. Digital Game Based Learning.