Rules for 2010

GENERAL RULES:

  1. BLATANT & INCONTROLABLE intoxication means a disqualification for the entire team at the said event, not just that one member.
  2. If any team comes 15 minutes late to the event the team is disqualified.
  3. If the rules are disputed find a staff member for clarification.
  4. Poor sportsmanship at any event results in medal stripping for all events that team member was a player.
  5. First Place = 5 points, Second Place = 3 points, Third Place = 1 point
  6. The Overall House Winner of Camelympics is decided by the total number points of gained.
  7. Games will be played in an even bracket tournament with single elimination losses. When an odd number of teams are present in the first round, the team that arrives first gets an automatic first round advancement. For all proceeding rounds, when there is an odd number of teams the team with the highest score will receive an automatic advancement to the next round. The final round will consist of 4 teams, the top two scoring teams will play for Gold and Silver, the second top two scoring teams will play for Bronze. Any variation to this rule will be noted for each game.
Event rules are currently under review and will be posted as soon as the review is complete. Please email cbylone@conncoll.edu with any questions about Event Rules.
Showing 43 items
Event NameThe RuleNumber of Players / House
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5-on-5 Basketball  Teams will consist of 5 players per team. Each game will last for 10 minutes. There will be 2 simultaneous games played. In case of a tie, there will be 5 more minutes of sudden death. Each team will have 3 time-outs, 45 seconds each. Should a team attempt to call a time-out after using both time-outs, a technical foul will be called. A jump ball will start the game. Personal fouls will be balled. A player is disqualified when they receive 5 personal fouls. All technical fouls will count as personal and team fouls. Teams will shoot 1 and 1 from the free throw line, when the opposing team has 7 team fouls.When a technical foul is called, 2 free throw attempts will be awarded to the opposing team and possession of the ball at mid court. If a team accumulates 2 technical fouls, the official will rule a forfeit in favor of the opposing team. This will result in a win for the opposing team.  5 - Gender Ratios 2-Male, 2-Female, 1-Any Gender 
5-on-5 Soccer  Teams will consist of 5 players per team. Each game will last for 10 minutes. There will be 2 simultaneous games played. In case of a tie, there will be 5 more minutes of sudden death. Goals are made lower then knee high. MISCONDUCT - Caution/Dismissal will be used as specific as FIFA. A dismissed player may not be substituted and the team will play short for the remainder of the game. A team must have four players to remain in the game or it is over. FREE KICKS - Kick-offs, kick-in, and possession kicks are all indirect kicks. For example, kicking the ball direct into the goal cannot score the goal. Another player must touch it. The defending player must be at least 8 feet from the ball at the time of restart. The ball must be put into play within 5 seconds from the referee's signal. Failure to do so will result in forfeiture of the free kick to the opposing team. BALL OUT OF PLAY - A ball is considered out of bounds if it crosses the boundary lines. The team not responsible for kicking the ball out of bounds will gain possession. An indirect kick will be awarded from the point the ball went out of bounds. 5 - Gender Ratios 2-Male, 2-Female, 1-Any Gender 
Air Hockey Teams will consist of 1 player per team. Each game will last for 10 minutes or the first player to reach 7 points. In case of a tie, there will be 3 more minutes of sudden death. A player may stand anywhere around the air hockey table on his/her side of the centerline. He/she may not stand past that line. If any part of a player's hand, arm, body, or clothes touches the puck, a "palming" foul shall be called. The puck may be struck with any part of the mallet but the bottom surface. The puck cannot be "topped" by lifting the mallet or pusher and placing it on the top of the puck to slow or stop it while the puck is on the air hockey table. This cannot be done at any time, whether before a serve or during play. Violation constitutes a foul. However, using the mallet to bring an airborne puck to the table or toward the opponent's goal is not a topping violation no matter which side or edge of the puck is contacted. When the puck is in contact with any part of the centerline, either player may strike the puck. The player scored upon receives possession of the puck for the next serve. A player may hand-serve the puck (use his/her hand to set the puck in front of his/her mallet) only after he/she has been scored upon. Each player may take one time-out per game. The time-out may be no longer than 10 seconds. A player may exercise his/her time-out only when the puck is in his/her possession or not in play. 
Apples to Apples Each Team has one player. ROUND 1: 3 games of 6-8 players. This round is played for 30 mins. Top 4 scoring teams from each game will advance to the next round. ROUND 2: 2 games of 6 players. This round will last for 30 mins. The 3 scoring teams from each game will advance to the final round. FINAL ROUND: 1 game of 6 players. This round will last for 45 mins. The top 3 scoring teams will place for medals. SCORING: For each green card that a player collects they will receive one point. PLAYING TIP: Lobbying and “table talk” are highly encouraged! Players can comment on cards and try to convince the judge to pick a particular card – either their own or a favorite choice. 
Arm Wrestling  Teams will consist of 1 male and 1 female player. Games will be played by gender. Elbows must remain on the tables. 2 - 1 male & 1 female 
Assassins  Teams will consist of 1 player per team. Each player gets a squirt gun and a target who they must hit. The game continues until there is one person left or time runs out. A target is hit when the assassin squirts them with the water gun. Safe zones are the ’62 Room, Cro’s Nest, player’s rooms, and when a player is participating in another event. The game starts one hour after you get your target. Players are also highly encouraged to not play in teams, but can ask other people who are not playing to help them find their target. Games ends at 10am on Saturday Oct 2, 2010 the last player “alive” wins. There are no 2nd or 3rd places.  
Billiards Classic game of 8 ball Billiards. There will be a coin flip before each game to see who does the break. The break is established by the player shooting the cue ball (white ball) through the triangle of balls at the other end of the table. If a player on the break pockets a ball then he/she will be playing that type of ball, either stripes or solids. If a player fails to make a ball then he or she will end their turn and allow for the opponent to play. The game is over after the first player sinks all of his or her type of ball and then sinks the “8” ball. A player automatically looses if he or she sinks the “8” ball prior to sinking all of their type of ball. FINAL ROUND – When four teams are left names will be drawn from a hat to decide who plays who. The two winning teams will play for Gold & Silver. The two losing teams will play for Bronze. 
Bombardment Bombardment is played with two teams of 5 players, each with three pins and five dodgeballs. The objective is to knock over all the opposing team's pins or eliminate all the players on the other team. Players can get out by getting hit, however it must be below the neck. Also if a ball is thrown and a player catches it on the full, the player who threw it is out and the teammate who has been out longest returns to the game. If a player hits the basketball hoop's backboard then that team frees all eliminated players. Each team can roam freely in their own zone, or in the central no-man's land that divides their zones. If you are hit with a ball on the full, you are out, if you catch a ball on the full, the teammate who has been out longest returns to the game. Deflecting a ball with a ball that a player is holding is allowed. Headshots are not allowed. If a player crosses the three point line that player is out. Games are timed at 7 minutes, whoever has the most points wins. 5 - Gender Ratios 2-Male, 2-Female, 1-Any Gender 
Camel Baggo Teams will consist of 2 players per team. Boards are to be placed 20 feet apart from Foot Foul Edge. Each team plays with 4 bags. Each team has one player at each board. Teams alternate tosses until all 8 bags are thrown (a set). The set is then scored; winner of the round is decided by best of 3 sets. The last team to score on previous round tosses first. Toss again if any interference occurs. Players may call Foot Foul and the call must be honored. SCORING - 3 points for each bag in the hole (That’s a BAGGO!), 1 point for each bag on the board is an Ace, and 0 points for each bag on the ground. Bags pushed in by an opponent’s toss count as a BAGGO! Points are totaled for each set. First team to win 2 sets advances to the next round. 
CAMEL Courts All present teams will be divided into two groups and then give each group one basket ball. Each group starts with one person shooting a ball if that players shoots the ball into the basket, they will continue shooting until they miss a baskets. A player is eliminated from the game after their second miss of the basket. Each group continues to play until there are 2 teams left. The final round is made up of those the 2 team from each group. In the final round the first player to be eliminated takes 4th place, second player to be eliminated takes 3rd place, third player to be eliminated takes 2nd place, that last player in the game takes 1st place. 
Card Houses Each House will be represented by two players. Each Team will get bag of cards. Each Team will have 15 mins to discuss how they will construct the house. Once house construction begins each team will only get one start over, if their house collapses. The object is to have the tallest house and it must stay standing until all teams have constructed their house or have been eliminated from the game. 
Catch Phrase Each Team has 4 players. Normal Rules of Catch Phrase are to be followed. ROUND 1: Each game is played for 20 minutes w/ 4 Houses per game. (2 games will be played at once) Top two scoring Houses from each game will advance to next round. ROUND 2: Each game is played for 20 minutes w/ 3 Houses per game. (2 games will be played at once) Top two scoring Houses from each game will advance to next round. FINAL ROUND: One game of 4 Houses will be played for 30 mins. The top three scoring teams will place for medals. 
Checkers Classic game of Checkers. If the player makes a single jump and there is an opportunity to double jump, player must double jump. No draws continue play until there is a winner of the pair. FINAL ROUND – When four teams are left names will be drawn from a hat to decide who plays who. The two winning teams will play for Gold & Silver. The two losing teams will play for Bronze. 
Coin Wars  Place money into water jugs. Pennies are positive points. All other dominations of money (nickel, quarter, dime, dollar, etc) are negative points. Only US Currency will be counted. No lifting of the water jugs. Ending time will be unknown except for the Professional Staff. The top three Houses with the most positive points will place for Gold, Silver, & Bronze.  All Conn Coll Community Members 
Connect Four  Connect four of each color chips. Best three out of five decides winner of each pair. Normal bracket rules apply until four teams remain. FINAL ROUND – When four teams are left names will be drawn from a hat to decide who plays who. The two winning teams will play for Gold & Silver. The two losing teams will play for Bronze. 
Crossword Puzzles Each team will be given 5 crossword puzzles. Each puzzle increases in the level of difficulty. Medal placement is decided by order in which the teams finish. If no team is finished at the end of the allotted time, medal placement is decided by the team which has the most correct words on the puzzle with the highest level of difficulty.  
Flag Football Played 2 simultaneous football games of 5-on-5 on a 30 yard flag football field. There will be two 10 minute halves with one referee per game. Cones mark the end zones and sidelines. No taking people to the ground, if someone is taken to the ground a replay of the down will be given from the spot of contact. Two complete passes equals a first down, however there is only two first downs per possession. Running the ball does not count as a completion. 6 points per touchdown and the players can decide to either get an automatic extra point or go for two points with an extra play starting three yards from the end zone.  5 - Gender Ratios 2-Male, 2-Female, 1-Any Gender 
Floor Hockey Each Team will have 5 players. Each game will be played for 10 minutes. Game begins with face off at centerline and resume there after each goal. Face off is called when ball is out of play. Official will drop ball during face off. There is no official goalie. PENALITIES: with 1-minute first offense and forfeit for second offense - HIGH STICKING: anytime the stick is raised above normal shoulder height. / SLASHING: intentional or unintentional hitting with stick. / INTERFERENCE AND CHARGING: anytime opposing player pushes a player out of position. / ELBOWING: using one's elbow to hit an opponent. / CROSS CHECKING: use of stick to push opponent out of the way. / TRIPPING AND HOOKING: use of stick to trip or hold back an opponent from playing the ball. ----- PENALITIES of Unsportsman conduct results in an automatic forfeit. 5 - Gender Ratios 2-Male, 2-Female, 1-Any Gender 
Foosball Each team will have one player. Please visit the website for game rules - http://www.foosball.com/learn/rules/ustsa/ 
Frisbee Golf Each Team will have one player. This is a game of 9 holes. At the end of 9 holes the top three scoring teams will place for medals. SCORING: Par is set for each hole, therefore the students eliminated will have the highest score. Each player must keep track of their own score. If they cannot remember they will be automatically eliminated. 
Jenga Each team has two players. Team Players must alternate play moves. Players can only use 1 hand to remove block. Blocks cannot be removed from the top three completed rows. A row has to be completed before a new row can be started. Once the piece the player is attempting to move is pushed/pulled significantly, it must remove and place on top; if a piece falls out of or off the tower you can pick up off of floor, you can tap/touch pieces gently as long as you do not collapse the structure. The team that causes the tower to fall over loses. FINAL ROUND – When four teams are left names will be drawn from a hat to decide who plays who. The two winning teams will play for Gold & Silver. The two losing teams will play for Bronze. 
Longest Event Each person must place their hand on an object selected by the Professional Staff. Once all hands are placed, participants are informed that they may not move their hand from its exact position. If more than one person is left at the end, all who are still touching will get 1st place. Participants must stand and may not use electronic devices (i.e.- ipod). No Food or Drink can be given to the participants, nor can more clothing can be provided. IMPORTANT NOTE: No player is forced to stay in the game; if a player must leave they can do so. However, if the player does leave their team is out of the game. 
Loop Race The start and finish line is the crosswalk in front of Cro. All runners must check in and have their names recorded. Runners my not cross the fields and must stay on the road at all times. If they leave the road they will be disqualified. Winners are determined by the top three that cross the finish line for each gender. 2 - 1-Male & 1-Female 
Opening Ceremonies Cheer Created by the respective House Council. No references to Drugs, Alcohol, or Direct Sexual Words can be in the cheer. This will be judged by the Student Life Staff present during Opening Ceremonies. 1 Cheer per House, All Residents participating 
Opening Ceremonies Poster Created by the respective House Council. No references to Drugs, Alcohol, or Direct Sexual Words can be on the poster. This will be judged by the Student Life Staff present during Opening Ceremonies.  1 poster submited per House 
Ping Pong Each Team has one player. SCORING: A match is played best 3 of 5 games. For each game, the first player to reach 11 points wins that game, however a game must be won by at least a two point margin. A point is scored after each ball is put into play (not just when the server wins the point as in volleyball). The edges of the table are part of the legal table surface, but not the sides. FLOW OF THE MATCH: Each player serves two points in a row and then switch server. However, if a score of 10-10 is reached in any game, then each server serves only one point and then the server is switched. After each game, the players switch side of the table. In the final game (ie 5th game), the players switch side again after either player reaches 5 points. LEGAL SERVICE: The ball must rest on an open hand palm. Then it must be tossed up at least 6 inches and struck so the ball first bounces on the server's side and then the opponent's side. 
Poker Each table will have up to 5 houses. The game is Texas Hold’em. The players should know the rules; if not other players can inform them. There will be a rotating dealer at each table. Each player is dealt two cards from the dealer. The player to the immediate left of the dealer puts down the small blind and the player to the left of that player plays the big blind. Then the flop is placed, which is three cards in the middle of the table. Then there is another round of betting. After that round of betting “the turn” is dealt which is a fourth carded added to the middle. Then there is another round of betting. After that round of betting a fifth and final card “the river” is turned over. There is a fifth and final round of betting. Then players show their cards starting with the first player to the left of the dealer. At any time the players may fold or turn their cards in to no longer play that hand. At the end of the 2 hour shift the players with the highest money total wins. Staffers decide the value and amount of chips to be distributed. The scoring of the hands is as follows; Royal Straight Flush, Straight Flush, Four of a Kind, Full House, Flush, Straight, Three of a Kind, Two Pairs, Pair 
Puzzles Each Team can be represented by two players. Each Team will get a 550-piece puzzle to put together. The first three players to finish, will place for medals. If at the end of the time allotted no team has completed the puzzle, the teams with least amount of pieces left to attach, will place for medals. 
Quidditch RULE STILL UNDER REVIEW 8, Player Roles: 1-Keeper , 2-Beaters, 3-Chasers, 1-Seeker, 1-Snitch (one runner from each House)  
Scattergories Each player should read the rules and clarify any question before game play starts. Players are randomly placed into 2 groups. Each group plays 3 rounds following the normal rounds. After 3 rounds, the staff add up each player’s scores and the top 3 highest scores from each group come together to play another 3 rounds. Medals were given to the 3 players with the highest scores at the end of those 3 rounds.  
Scavenger Hunt  Teams may have up to 5 players. Each team will have a list of very difficult and random items to find - all with a different point value. Distribute the list and a bag to each team. The first three groups back with all 20 items will place. The usage of cell phones is discouraged. NOTE: Team members cannot leave campus to find the items, no items found can have price tags still on them. Only the teammates can search for items no distributing the list to other members in the house. 5 - A Team can have less than 5 players. 
Scrabble Classic Game of Scrabble. Scoring is done normally. ROUNDS are as follows: ROUND 1 – Up to 6 games w/ 3 or 4 Houses per game. Top 2 scoring Houses of each game advance to next round. This round lasts for 15 minutes. ROUND 2 - Up to 3 games w/ 4 Houses per game. Top 2 scoring Houses of each game advance to next round. This round lasts for 15 minutes. ROUND 3 - 2 games w/ 3 Houses per game. Top 2 scoring Houses of each game advance to next round. This round lasts for 20 minutes. FINAL ROUND - A full game is to be played. This round can last up to one hour. The top 3 scoring house will place. RULES ON WORDS - If a team challenges a word and it turns out to not be a word, the team being challenged loses their next turn. If it turns out to be a legit word, the team that makes the challenge loses their next turn. Words must be found in the Merriam-Webster’s Collegiate Dictionary.  
Spelling Bee  Each player is given the word and is allowed to ask for the definition. The player must then say the word, spell it & indicated when finished by saying the word again. If the player spells a word wrong, the word goes to the next person. The word is passed on until it is spelled correctly. The players may write down the word on a piece of paper. Elimination happens when a player spells the word incorrectly and the players simply just loop around and continue until they are all eliminated. The order of players is determined by the order in which the players arrive at the event.  
Spirit This is based on the level of excitement each House creates among their residents during the Opening Ceremonies. This will be judged by the Student Life Staff present during Opening Ceremonies. All Residents 
Taboo Each Team has two players. Each table has two teams and is provided with 50 cards. ROUND 1: Each player at the table has 1 minute to play the game. ROUNDS 2 & 3: Each player has 2 minutes. FINAL ROUND: Each player has 4 minutes. SCROING is based on how many words ware guessed and the team with the lower total gets eliminated. 
T-Shirt The T-shirt was designed by the respective House Council. The shirts will be judged by the faculty and staff who submit a ballot on Friday Oct 1, 2010 from 1pm-5pm. 1 shirt design per House 
Tug of War  Each Team has 5 players. The team that pulls the center flag across the goal marker wins the match-up. Match-ups are done randomly, based on attendance, until the Final 4. 5 - Gender Ratios 2-Male, 2-Female, 1-Any Gender 
UNO Each Team has one player. ROUND 1: Five games with 4 or 5 players per game. Top two teams from each game advance to next round. ROUND 2: Two games of 5 players. Top two teams from each game advance to final round. FINAL ROUND: The 4 players play until game is over. Top three teams will place. GENRAL RULES: To be the first player to score 500 points. Points are scored by getting rid of all the cards in your hand before your opponent(s). You score points for cards left in your opponent's hands. Everyone picks a card, the person with the highest card deals first. Each player is dealt 7 cards, the player to the left of the dealer starts. You do not have to play a card each time, but if you choose not to, you must take a card from the pile. 
Volleyball Each Team will have up to 6 players. Results from Final 4 will be played as follows: The 2 winners will play for silver and gold. The 2 losers of the semi-finals play for bronze. Each game is played to 15 points, having to win by 2 points. Each time a team made a mistake, the other got a point (missed serve, out of bounds, in the net, etc.). 6 - Gender Ratios 2-Male, 2-Female, 2-Any Gender 
Wii Baseball RULE STILL UNDER REVIEW 
Wii Bowling RULE STILL UNDER REVIEW 
Wii Golf RULE STILL UNDER REVIEW 
Wii Tennis RULE STILL UNDER REVIEW 
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