Polygonal Modeling

Before we begin modeling in Maya, we will work with sculpting and painting on existing base models in Mudbox.

Mudbox Assignment
OBJECTIVE: Explore Mudbox’s features and tools.
Create a single model that has the following:
  • 3+ Sculpting Layers:
    • Each renamed and noticeable sculpting on each layer. (30 Points)
    • One should have only stamp changes on it (5 Points)
  • 3+ Paint Layers:
    • One of which the opacity is lowered to between 40-70%, (20 Points)
    • One has Stencil only (5 Points)
  • Vastly more detailed than your original base model (40 Points)
LINK: Polygonal Modeling from Reference Image
ą
Garrison Reid,
Mar 4, 2015, 7:15 AM
ą
Garrison Reid,
Mar 4, 2015, 7:15 AM
ċ
helmet_day1.mb
(73k)
Garrison Reid,
Mar 10, 2015, 7:26 AM
ċ
helmet_day2.mb
(78k)
Garrison Reid,
Mar 11, 2015, 7:13 AM