Kinematics & Rigging

Before we begin to focus on modeling, we will explore the concept and use of Inverse Kinematics. Similar to creating 2D bones with the Bone tool in Flash, we will be adding rigs/skeletons to 3D objects in a scene. Additionally, like using driven keys, IK will speed up interactions in our animations.

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IK_MechArm.mb
(366k)
Garrison Reid,
Feb 10, 2015, 6:43 AM
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Skeleton.mb
(710k)
Garrison Reid,
Mar 13, 2015, 7:16 AM
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SmoothSkin.mb
(722k)
Garrison Reid,
Mar 16, 2015, 7:59 AM