Cloth & Wind

We have worked with solid polygons/NURBS and Fluid effects, but nothing with adjusting density or impact by other scene items. Through this lesson of nCloth, we will take a stiff flag and have it work with wind and gravity to create a realistic ripple and wave.

LINK: Adding nCloth modifier to create flag > Introduction
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Flag.mb
(312k)
Garrison Reid,
Nov 4, 2014, 10:42 AM
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TableCloth.mb
(283k)
Garrison Reid,
Feb 2, 2015, 8:41 AM