3D Sculpting

Combining our background (2D) and our 3D objects and 3D brushed elements, we can create a render a very nice looking frame from our animation.

2D and 3D Painting

  • Shortcut “8” jumps between 2d ← → 3d stages
  • If “8” doesn’t work, Panels > Panel > Paint Effects / Persp > Persp

Temple

  • 20% - Start with Temple
  • 40% - 3D Environment
    • Sculpted plane (use NURBS plane, edit with Sculpt Geometry tool)
    • 300 by 300 with 25 U & V patches
    • Grass around temple (Is your plane Paintable?)
    • Trees, flower, grasses (Attributes > Tubes > Growth to adjust twigs, branches)
    • Use of a dynamic (e.g. fire or lightning)
  • 40% - 2D Background needs -- adjust scales as needed
      • View > Image Plane > Import Image...
      • Placement: Fit > Fill, Fit to Resolution Gate
      • Adjust depth to 1000+
    • Canvas color adjusted
    • Clouds
    • Grass
    • Trees

Underwater World

  • 15% - Plane adjusted with Edit Sculpt
    • 300*300, Subdivisions 25*25
    • Ocean_Parts file brought into scene
      • File > Import
  • 15% - Scale/move Ocean_Parts
  • 15% - Color change (Rendering tab > Blinn Material) ground and objects
  • 15% - Kelp with turbulence
    • Kelp1 > Tubes > Behavior > Turbulence
  • 15% - Bubbles with Glow (scale 30-50 works well)
    • Bubbles1 > Glow > Glow/GlowColor/GlowSpread
  • 15% - Additional underwater brushes
  • 10% - 2D Background enhancing underwater world
    • View > Image Plane > Import Image...
    • Placement: Fit > Fill, Fit to Resolution Gate
    • Adjust depth to 1000+