3D Sculpting

Combining our background (2D) and our 3D objects and 3D brushed elements, we can create a render a very nice looking frame from our animation. 
 
2D and 3D Painting
  • Shortcut “8” jumps between 2d ← → 3d stages 
  • If “8” doesn’t work, Panels > Panel > Paint Effects / Persp > Persp 
Temple
  • 20% - Start with Temple 
  • 40% - 3D Environment 
    • Sculpted plane (use NURBS plane, edit with Sculpt Geometry tool) 
    • 300 by 300 with 25 U & V patches 
    • Grass around temple (Is your plane Paintable?) 
    • Trees, flower, grasses (Attributes > Tubes > Growth to adjust twigs, branches) 
    • Use of a dynamic (e.g. fire or lightning) 
  • 40% - 2D Background needs -- adjust scales as needed 
      • View > Image Plane > Import Image... 
      • Placement: Fit > Fill, Fit to Resolution Gate 
      • Adjust depth to 1000+ 
    • Canvas color adjusted 
    • Clouds 
    • Grass 
    • Trees
Underwater World 
  • 15% - Plane adjusted with Edit Sculpt 
    • 300*300, Subdivisions 25*25 
    • Ocean_Parts file brought into scene 
      • File > Import 
  • 15% - Scale/move Ocean_Parts 
  • 15% - Color change (Rendering tab > Blinn Material) ground and objects 
  • 15% - Kelp with turbulence 
    • Kelp1 > Tubes > Behavior > Turbulence 
  • 15% - Bubbles with Glow (scale 30-50 works well) 
    • Bubbles1 > Glow > Glow/GlowColor/GlowSpread 
  • 15% - Additional underwater brushes 
  • 10% - 2D Background enhancing underwater world 
    • View > Image Plane > Import Image... 
    • Placement: Fit > Fill, Fit to Resolution Gate 
    • Adjust depth to 1000+ 
ċ
Fish.mb
(313k)
Garrison Reid,
Jan 22, 2015, 10:55 AM
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templebg.als
(2769k)
Garrison Reid,
Jan 26, 2015, 7:47 AM
ċ
underwater.als
(2723k)
Garrison Reid,
Jan 26, 2015, 7:47 AM