Combining our background (2D) and our 3D objects and 3D brushed elements, we can create a render a very nice looking frame from our animation.
2D and 3D Painting
- Shortcut “8” jumps between 2d ← → 3d stages
- If “8” doesn’t work, Panels > Panel > Paint Effects / Persp > Persp
Temple
- 20% - Start with Temple
- 40% - 3D Environment
- Sculpted plane (use NURBS plane, edit with Sculpt Geometry tool)
- 300 by 300 with 25 U & V patches
- Grass around temple (Is your plane Paintable?)
- Trees, flower, grasses (Attributes > Tubes > Growth to adjust twigs, branches)
- Use of a dynamic (e.g. fire or lightning)
- 40% - 2D Background needs -- adjust scales as needed
- View > Image Plane > Import Image...
- Placement: Fit > Fill, Fit to Resolution Gate
- Adjust depth to 1000+
- Canvas color adjusted
- Clouds
- Grass
- Trees
Underwater World
- 15% - Plane adjusted with Edit Sculpt
- 300*300, Subdivisions 25*25
- Ocean_Parts file brought into scene
- 15% - Scale/move Ocean_Parts
- 15% - Color change (Rendering tab > Blinn Material) ground and objects
- 15% - Kelp with turbulence
- Kelp1 > Tubes > Behavior > Turbulence
- 15% - Bubbles with Glow (scale 30-50 works well)
- Bubbles1 > Glow > Glow/GlowColor/GlowSpread
- 15% - Additional underwater brushes
- 10% - 2D Background enhancing underwater world
- View > Image Plane > Import Image...
- Placement: Fit > Fill, Fit to Resolution Gate
- Adjust depth to 1000+