Every game has four aspects that are all important:
In this course we will focus mostly on mechanics, but we'll touch on the other three as well.
For HW3 you will work on the aesthetics of the game by following the UV texturing tutorial to learn
how to create a photorealistic texture for a cube and then creating your own library object (e.g. a wall
or a building or a grassy plain) using that technique. You should upload the blend file to your portfolio
page on hw3.
We will also continue to discuss the Sensor/Controller/Actuator model in class and explore it a little
Finally, we'll show how to attach a camera to our avatar and get a first person view of the scene!