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Bailey's Book House


 Activity   Grade Level Learning Concept Activity Summary
 Letter Machine 1 Letter Names Activity 1 - Explore the alphabet - Click on the letter, hear the letter name and see a sentence read and illustrated on screen
 Activity 2 - Find the Letter - A letter is shown and said - click on the correct letter and hear the letter name and see a sentence read and illustrated on screen
 Edmo & Houdini 1 & 2Understanding Basic Prepositions and sight word practice:
under, behind, on, in, over, off, out
 Activity 1 - Explore the meaning of prepositions.  Click on the word and it is demonstrated by the characters.
Activity 2 - Match the word - A preposition is shown and the student must choose the same word of the list.  Correct answer acts out the meaning.
 Make a Story   
 Three Letter Carnival 1 & 2 Spelling and sound blending of basic CVC words

Matching CVD words that rhyme
 Activity 1 - Work Exploration - Click on the picture of the object and the word will be spelled and sounded out using blending
 Activity 2 - Rhyming Coaster - Choose the picture of the words that rhyme with the given word. When the correct word is chosen, it will be shown, spelled and sounded out.  When all of the words have been identified, the coaster will run.
 Read-a-Rhyme 1 & 2 Choosing words that rhyme Activity 1 - Explore Rhyming Words - A two line rhyming poem is read with the last word missing.  Students chose a word from four rhyming words and the poem is read again with that word.
Activity 2 - Choose a Word that Rhymes - A two line rhyming poem is read with the last word missing. The student is give four words and has to choose the word that rhymes.  The poem it then read again with that word.
 My Friend 1 & 2 Identifying descriptive adjectives and colour words  Activity 1 - Exploring color words and descriptive adjectives - Students are shown a picture of "My Friend" and given a words that describe them.  They click on the word in the description and it changes to a new word and the picture changes.
Activity 2 - The student are shown a picture of "My Friend" and a sentence with a missing word.  They are read the sentence and must chose the correct word from the choices.
 Kid Cards 1 & 2 Create a Card for different events Students can explore creating a greeting card for special days, an invitation to an event or a thank you.  They are read the cards and can add stickers that would go with the card topic.


Reader Rabbit
Reader Rabbit activities involve recognizing CVC words and letter sounds.  It provides practice in matching CVC words to pictures, matching letters in CVC words to other words and filling in missing letters in CVC words. 


 Activity   Grade Level Learning Concept Activity Summary
Matchup
 CVC Word Matching Game:
Pictures to Pictures
Words to Pictures
Words to Words
Pictures to First Letter Sound
Pictures to Ending Letter Sound
Pictures to Middle letter Sound

Students can play the matching game, clicking on the boxes to reveal the word or picture and then try to match it with the object in another box.  They have to remember the locations of objects.  Students work with pictures, words, and letter sound at the beginning, middle and end of CVC words depending on the level that they have chosen.
 Sorter  CVC Word Matching Game:
Matching letters and sounds
First Letter to First letter
Middle letter to Middle Letter
Ending Letter to Ending Letter

 Students are presented with a word showing just the first letter, middle letter, the last letter or all letters.  They are then shown a box with a word on it.  If the letter of the word on the box matches the one shown, then they sort it onto the shelf.  If it does not match, they put it in the trash.  The letter of the word that is shown is determined by the level of play.
 Labeler  CVC  Fill in the Blank Game:
First letter fill in 
Middle letter fill in
Last letter fill in
All letters fill in

 Students are shown a picture of an object.  They are shown a word with one or more letters missing.  They have to choose the correct letter to make the word.  Which letter is missing is determined by the level of play chosen.
 Word Train  CVC Word Matching Game
First two letter match
Last two letter match
First two or last two letter match

 Students are shown a word.  They have to choose another word that has the same first two letters, last two letters or first and last letters.  They must get three choices correct for the train to move.


Sammy's Science Center

 Activity   Grade Level Learning Concept Activity Summary
 Workshop


 Acorn Pond   
 Weather Machine   
 Sorting Station   
 Make a Movie   



Trudy's Time and Place House

 Activity   Grade Level Learning Concept Activity Summary
 Calendar Clock


 Symbol Sandbox   
 Jellybean Hunt   
 Time Twins   
 Earth Scout   



Millie's Math House

 Activity   Grade Level Learning Concept Activity Summary
 Little, Middle & Big


 Mouse House   
 What's My Number   
 Bing & Bong   
 Build a Bug   
 Cookie Factory   
 Number Machine   
    

Thinkin' Things Collection 1


1. TOONY THE LOON'S LAGOON
Students build auditory and visual memory as they repeat Toony the Loon’s musical patterns. They create their own memorable melodies with Toony’s wacky xylophones: glasses, strings, hollow logs, and even squawking chickens!
2. ORANGA BANGA®
Students need to watch and listen carefully as Oranga Banga plays on his funky drum set, and then repeat what he plays. For an even greater auditory challenge, students can ask Oranga to play in the dark!
3. FEATHERED FRIENDS
Young learners will need to put on their thinking caps to create the missing bird in the series. Students will learn about attributes, differences, patterns and analogies.
4. FRIPPLE SHOP
For a fun-filled lesson in Boolean logic, students visit the Fripple Shop and fill customer orders for Fripples while learning to observe, compare, contrast and recognize relationships.
5. BLOX FLYING SHAPES
Students blend music, art, science, and play as they experiment with motion and the illusion of depth, creating works of kinetic art as they control the motion of shapes and the sounds they make.
FOR EDUCATORS - MORE ABOUT THINKIN' THINGS

Thinkin’ Things celebrates intellectual diversity. A student’s musical and rhythmic intelligence may shine when working with Toony the Loon and his xylophones, or visual and spatial intelligence in creating with BLOX, or logical and mathematical intelligence with the Fripple Guides and Feathered Friends.

In areas that may not come as naturally to some children, Thinkin’ Things offers warm, friendly experiences in which self-confidence is built, exploration and creativity are fostered, and persistence is rewarded with success.

Thinkin’ Things also focuses attention on how students learn. Is a particular student more likely to remember what is seen or what is heard? How do they approach learning? Do they “guess and test?” Once something is “discovered,” do they use that information in another way to “see what happens?”

Do they, for example, prefer to take Fripple orders at the door (both auditory and visual), on the phone (auditory only), or by mail (visual only)? Thinkin’ Things promotes learning in each student’s areas of strength while encouraging growth and building skills in other areas as well.

Thinkin' Things assesses a student's capabilities as they participate in activities and automatically adjusts the difficulty level as students progress. Teachers can use the "grow slide" to see what their students are learning, to set a particular level, or select a particular exercise.

LEARNING OPPORTUNITIES
* Compare and contrast attributes
* Improve visual and auditory memory
* Hypothesize and test rules
* Strengthen creativity
* Create and discern patterns
* Complete visual analogies
* Strengthen ability to conceptualize and evaluate
* Recognize visual and auditory strengths
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