Prototype: Valkyrie

Programmed game mechanics for First Person Shooter

 

Usually when working on a video game, one of the first stakeholders you come across would be the game designer. 

She had given us a 10 page game design document with a list of requirements needed to create an MVP for the game.

 

I was contracted by an indie game studio for an FPS shooter, where I was one of the programmers to add in mechanics via Unity and C# such as adding firing mode transitions for a variety of firearms, player movement mechanics such as double jumping, and UI handlers for slider, buttons, etc. to work across screens such as settings, equipment, and player leveling. 

The studio was kind enough to allow me to add some of the code into a personal repository on Github to use for my portfolio.