Weekly Dev Log - 13/08/2018

What's New!?

+ Boss battles have once again been improved+ Issues with door colliders fixed+ Added more bullets!!+ Enemy generation has been modified for more unique combinations+ Pacing has been improved alot

Known Bugs

+ None!

Coming Soon

+ More items+ More rooms+ More nemeses templates+ Bullet impacts+ Multiple characters

Weekly Dev Log - 06/08/2018

What's New!?

+ Changed alot of backend stuff+ New weapon types+ Binary rooms added (Secret oooooo)+ New bosses!

Known Bugs

+ None!

Coming Soon

+ More items+ More rooms+ More nemeses templates+ Bullet impacts+ Multiple characters

Weekly Dev Log - 30/07/2018

What's New!?

+ Changed the way the wepaon system worked alot+ Added many new items+ Released alpha version 3.00 on itch.io!

Known Bugs

+ None!

Coming Soon

+ More items+ More rooms+ More nemeses templates+ Bullet impacts+ Multiple characters

Weekly Dev Log - 23/07/2018

What's New!?

+ Added a whole new EX (special) weapons system+ Completely remade the main menu+ Added particles to rooms for ambient effect+ Fixed a bug where bullets shot in slow motion would sometimes travel at strange velocities+ Increased the player's base speed+ Added different colliders for open and closed doors to prevent the player being able to get stuck in them while they're closed+ Changed the GUI to be more readable+ Added piercing shots+ Made corpses darker to show more effectively that they're dead+ Created a dynamic depth system so that entities move forwards and backwards in the scene properly+ Added defined level regions e.g. 1 - 1 and 3 - 2+ Reworked EVERY item in the game along with adding more and splitting them into multiple pools, exciting+ Your bullets now increase and decrease in size depending on your damage+ Animated text popups so that they fade in and out smoothly+ Added fully rebindable keys+ Added the basis of our nemesis system, this includes multiple bases and variations for nemeses+ Added door animations on open and close

Known Bugs

+ None!

Coming Soon

+ More items+ More rooms+ More nemeses templates+ Bullet impacts+ Multiple characters

Weekly Dev Log - 16/07/2018

What's New!?

+ Added visual feedback upon hitting enemies+ Added new room variations+ Added new items+ Reworked the health bar and camera view+ Fixed the volume sliders+ Added a VERY basic tutorial on the floor of the entrance+ Fixed a bug where the Broken Blade caused the damage formula to kill everything in one shot+ Added a dynamic depth system so that bodies etc. phase behind the player during runtime+ Added a small variance to bullet direction+ Added persistence to enemy deaths, bodies are now left behind+ Enemy deaths now slow time and shake the screen adding impact

Known Bugs

+ Sometimes bullets shot at a certain point in the slow motion effects travel very fast or very slowly

Coming Soon

+ More items+ More rooms+ Tells on the boss' attacks+ Bullet impacts+ More synergies

Weekly Dev Log - 09/07/2018

What's New!?

+ Added the indication of secrets+ Reworked art for the bullets in the game+ Reworked art for the items+ Coordinated the entire game's colour scheme+ Added new items+ Added a pause menu

Known Bugs

+ Volume sliders are heavily weighted to one side, not exactly a bug but not that user friendly

Coming Soon

+ More items+ More rooms+ Tells on the boss' attacks+ Visual feedback on enemy hit

Weekly Dev Log - 02/07/2018

What's New!?

+ Added the first boss+ Added four new items+ New sprites for most enemy types+ Animations for the enemies fully implemented+ New sprites for the player+ Animations for the player fully implemented+ Added a wakeup for enemies so that the player isn’t swarmed when they enter a room

Known Bugs

+ Volume sliders aren't correctly calibrated

Coming Soon

+ More new items+ More depth added to the basic boss+ Pause menu