|
These sections below are absolutely essential. They are all topics where results are easily achieved, but they are also topics which, if you don't have them, you lose out on a lot (and I mean a lot ) of marks!
Analysis of task
This is a spidergram and should contain examples of types of games and topics (eg, science, space, pirates, music, sport, food, war games, travel, nature, etc). You can use the list below from Wikipedia for different categories:
Analysis of your target market
This could include a spidergram which includes different categories of ages, religions, social groups, different types of ethnicity, different interest groups (sport, etc). It can also state whether you think your game is for the luxury end of the market or economy.
Write a statement stating what age group, etc you want your particular game to cater for.
Product Analysis of an existing board game
Include a photograph of the box, board and counters if applicable of an existing board game and state:
what kind of person it is probably aimed at
Whether the luxury or budget end of the market
What materials it is probably made of (could be grey board, straw board, polystyrene, paper, inks, card)
the industrial processes used to produce it (probably 4 colour offset lithography, possibly silk screening, die cutting, vacuum forming, injection moulding of plastic parts, adhesive)
Specification
This is what you have decided is going to apply to YOUR game that you are going to do. It can be a list of bullet points.
include at least:
Initial Designs
of Board, Box (the box and the inside box insert to keep the items in place), Counters (and spinner if you have one).
Try and have at least 4 ideas for each of the above topics. ANNOTATE THEM! Annotation is half the marks, and easy. Annotation should include what you like about the idea you have done, what you would improve and possible materials it is made out of.
Don't sit there fretting over them.... you don't get marks for clever ideas, the marks are for GETTING A VARIETY OF IDEAS DOWN... THE NUMBER OF IDEAS.
Developments
taking one of your initial ideas for the board, the pieces, the box and doing variations on that one idea. Include photographs of your model, annotated. See me if you don't have a photograph.
Step-by-step guide
of the order of manufacture. Try and do a flow chart of, say, making the board and a step-by-step list of the stages of making, for example, the box.
|