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RAW NOTES
Group 4
Future Cultural Org.
Posted Nov 21, 2008 3:46 AM by Roman Tol
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Marjetica Potrč: New Territories in Acre and Why They Matter
Very interesting essay on the author's experience living in an Amazon region of small, interlinked communities with potentially useful parallels for digital communities and the Walled Garden discussions. A ...
Posted Nov 4, 2008 5:20 AM by Edward Shanken
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y=f(y) - Notes for the design a circular cultural organisation
This is a draft.y = f(y)notes for the design of a circular cultural organizationAuthor: Aymeric Mansoux <aymeric@goto10.org>Date: 2008/03/18 10:24:44 PM ...
Posted Nov 7, 2008 3:54 PM by aymeric@goto10.org
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Just an example
You can share thoughts, announcements and collaborate on these pages.
This is just an example, but you are also, for example, able to add
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Posted Sep 17, 2008 8:38 AM by Twan Eikelenboom
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posted Nov 20, 2008 5:02 AM by Roman Tol
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updated Nov 21, 2008 3:46 AM
]
RAW NOTES
Group 4
Future Cultural Org.
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posted Nov 4, 2008 5:15 AM by Edward Shanken
Very interesting essay on the author's experience living in an Amazon region of small, interlinked communities with potentially useful parallels for digital communities and the Walled Garden discussions. A small excerpt:
"When such communities reach out to others, they want to do it on their
own terms. They want to interact in a positive way with others and at
the same time remain separate. By reaffirming their own territories,
they are actively participating in the creation of twenty-first-century
models of coexistence, where the melting pot of global cities is
balanced by centers where people voluntarily segregate themselves.
After all, one of the most successful and sought-after models of living
together today is the gated community—the small-scale residential
entity. But unlike gated communities, which represent static strategies
of retreat and self-enclosure, the new territories in Acre are dynamic
and proactive: they reach out to others."
http://e-flux.com/journal/view/10
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posted Sep 30, 2008 10:03 AM by aymeric@goto10.org
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updated Nov 7, 2008 3:54 PM
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This is a draft.
y = f(y) notes for the design of a circular cultural organization
Author: Aymeric Mansoux <aymeric@goto10.org> Date: 2008/03/18 10:24:44 PM Version: 1.01
the architecture of mobility ----------------------------
Since the end of the 20th century we have been increasingly defining our location in terms of connectivity, network latency, and bandwidth. These 3 parameters determine our amplified social abilities, and define our well being just as much as would do the amount of oxygen, the temperature and the pressure of the room we stand in.
Living in a world of virtual artifacts, the machines, and especially servers, provide a fantastic ground to grow all kinds of multi dimensional platforms. They are today's humus and should be treated as the fundamental element needed to base an organization on. As such they represent a symbol of independence and provide a hub for all its members/users. But above all, they are the true terrain on which everything else can be built, from the most low level services that allow the organization to function, to the more remote branches of support for the communities resting in the shadow of the electronic leaves of this tree of data.
But what kind of models for an organization would fit this environment best?
Servers need a physical entry point. This is not the case for an organization, which just needs words and symbols to start existing in our world. But, technology being so attractive, we are already transposing ourselves to another layer of abstraction while still being attached to the ground of another century. We seek for a piece of land to build a home, without noticing we can design our own anywhere.
In an organization where its members are distributed according to a non geographical topology, one should avoid taking roots in one single place. Instead one should invest energy in creating symbolic links to as many locations as possible, in the form of collaborations, hosted public events and seeding of communities. Complexity and richness can only be achieved by populating the cultural scene with small, simple, and highly collaborative units with simple goals without unnecessary bureaucratic constructs.
Some organizations who started to understand this need for a rich multi cultural mesh of activities started to split and simulate the topology of a multicellular organism but failed to trigger diversity. One of the difficulties is that an organization cannot reach the critical mass needed for the chemistry to happen, simply by dividing itself into smaller self-referencing units.
Artificial and virtual collaborations are not enough. As long as organizations need human attention to control and run them, it is absolutely pointless to try to branch and fork them. This illusion can only last for a while and the price to pay for spreading the initial resources is the obvious loss of focus and energy that would lead to emptiness and the death of the organization.
Said differently, you can only play with your imaginary friends for so long.
circularity and recursivity ---------------------------
Maintaining energy and coherence in a cultural organization is probably the most difficult thing to achieve.
Most of the current cultural organizations have been designed with a top down approach often inspired by the late 20th century academic decadence and most have failed to reach cross- and transdisciplinary activities in those confined and over protected environments. Media labs and art labs have grown in various shapes and sizes. A lot of them ended up isolated in a world they designed for themselves, ignorant of any alternative cultures and often locking down local resources for fear of sharing with others. Designed with the mentality and needs from another age they tend to disappear today.
Other cultural organizations followed a bottom-up approach either by design choice or because of a grass-roots background. The obvious advantage here is the potential never ending development. The side effect, on the other hand, is that such an organization is following a pattern inherited from the choices made during the early iterations of the structure's development. The organization can grow in all kinds of shapes and directions but can hardly evolve, it's a crystallization effect. For example creative industries are just big mineral constructs in which one can still see the initial pattern started decades ago: the management of culture and creativity.
While those two models have been extensively researched and explored in the cultural scene, few have put the focus on the social factor, and more specifically on how non hierarchical collaboration inside an organization can be a creative accelerator for the growth of activities and projects. In a dematerialized online construction, the only physical element that remains is the network of human beings and this is on what the model of a circular cultural organization relies.
In a circular structure the energy invested gets amplified and modified by positive feedback. Of course, this is a lengthy process and a gamble to estimate the right amount of energy that needs to be put into the structure, to be able to reach a sustainable level of feedback.
During the creation of such a non-linear system, it only requires the work of a few to gather the people who will form the organization in the initial setup. This is an extremely time consuming effort but it is necessary and essential in an environment where people are both amplifiers and filters. Because circularity implies connectivity, one of the earliest things to sort is the alignment of goals. Being tuned to the same frequency and using a similar bandwidth to communicate with each other is key to reach heterarchy and self governance. In this form of sociocracy there are no hierarchy circles, but instead a true self organizing mesh which spatial form will be shaped recursively as the feedback goes on. This doesn't mean this setup should seek for perfect alignment of goals between individuals. In such a situation this would lead to a resonating effect or dead lock and would eventually block the emergence of any patterns. In the circular cultural organization the only thing to take care of is to find the right threshold and tolerance level to respect and meet everyone's expectations and wishes.
Once the structure is ready and the energy invested is not lost anymore but amplified and filtered by everyone, the initiators do not have any leading roles anymore and are just an equal individual of the organization as all the others. Tasks can be assigned freely and some specialization can find its natural place as long as they go with the flow.
timescale and diffusion -----------------------
Because of its chaotic and fragile nature, implementing circularity in cultural organizations is a process that can take years and has absolutely no guarantee of succeeding or being sustainable in the long run. And even though it will be possible to define and understand everyone's needs and expectations during the alignment of goals, human nature will reveal itself only once the feedback is active. Nothing is set in stone, and it is bound to generate surprises, good and bad.
Inviting new people to an already existing circular structure is also great in consequences. It will increase the wealth and richness of the structure but it might also increase risks of secession. That's why it is important that the choice of inviting someone new is carefully processed via consensus decision making and should be done by social affiliation and never because of the need of certain skill or function in the organization. A cultural organization in which a circular function has been implemented cannot plan too much in advance, such a setup is particularly well suited to amplify creativity and spontaneous activities but is not fitted to solely handle projects that require a certain level of control and regulation. Cultural organizations should seek for the production and support of creativity, but project management should be outsourced. Once again the circular construct is well suited for specialization, evolution and adaptation but should not be used as yet another Matryoshka doll that re-creates or emulates the same economic and social rules of the society it lives in.
Finally, because such organizations are playing with complex processes, the effects of an action can take a while to emerge. Working with a feedback is a chaotic and unstable process, minor changes can have drastic consequences and the notion of time is distorted as the majority of the actions taken have no immediate consequences, or on the other hand, need an extra amount of energy to start to be visible and effective.
people are not software -----------------------
In recent debates on the future of cultural organizations, one recurring mistake is to think that software can provide solutions for problems related to management and communication. It is sad, yet typical, to see that we still do not understand digital matter. Worse, we think that both analog and digital multiverse can be regulated under the same man-made laws.
Nowadays we are witnessing on many levels, the incompatibility between the new digital media, and the analog structure that tries to control it, we are still not learning from this mistake, and we fail to respect the boundaries between the two. Most of us clearly understand that we cannot approach the electronic world the same way that we deal with the physical one, but at the same time we find it inspiring to take as a model what grew from the electronic world and to apply it to the physical world.
For example, growing a software community is not the same as developing software targeted at a community. But a community can develop software as a need or a reflection on itself, and a software can lead to the development of a community contributing to it. It is difficult to find a model that can explain this symbiosis. This quest can only lead to a case of circular cause and consequence.
In the last decade, there has been a growing interest in the free software, arts and politics cocktail. Indeed, it is very common to see the FLOSS culture living in symbiosis with organizations that embrace a certain form of political openness in their social and networking habits. But once again it is not necessarily the software culture that led to such organization models. This high level relationship might have grown from something much more symbolic and atomic and it is important to understand that although they can base their roots in FLOSS culture, these groups often remain a very exotic breed and might not be representative of the already dominant branches of the open model tree. To some extend they might have already forked and belong to a completely new cultural species. In fact, What people see as FLOSS culture in such organizations is an emerging behavior, or simply a pre-determined consequence that comes from the way they have established and defined themselves in the digital era.
public gardens and no think tanks ---------------------------------
In the case of a circular organization, the development of FLOSS is obvious as its native oneness permits an unlimited bandwidth for sharing information and knowledge. The information is available, modifiable and can be appropriated as it is being produced. This aspect of data production fits perfectly to circular systems which heavily rely on the flow continuum. Next to this inner system advantage, FLOSS is also an essential tool to disseminate knowledge.
In a circular cultural organization, although it is very hard to plan anything, creation is happening all the time. Temporary projects and experiments are spawned with a high frequency just like an infinite number of different mayflies. Some of them might grow stronger in time and need proper attention and care to evolve, but most are meant to be ephemeral objects. It is virtually impossible to properly document, take a snapshot of, or register such creations, ideas and thoughts as this would endanger the flow that sustains and supports them. In such a case releasing these ideas and electronic elements in the public domain becomes necessary in order to outsource the organization's unstable memory. What has been created and sketched can then be accessed later without using the organization's resources. Another advantage, which will set the circular organization as superrational entities, is that on a higher level topology, their constant release of information provides a network of public think gardens. These places can be accessed randomly by any other organization to sample, copy, find inspiration and develop ideas based on the embryos seeded by others.
same but not the same ---------------------
In practice circular cultural organizations might be difficult to initiate and manage as they can hardly come up with a plan required for structural funding and are not suitable for traditional project management, which are important factors in the survival of cultural organizations. It's still quite an experimental form of governance, and might be very risky to start, not just because of the time necessary to put things together but because of the non guarantee of results that is inherent to the very limited number of successful combinations compared to the virtually infinite possibilities offered in the evolution of those adaptive circles.
In the end, circular cultural organizations can be implemented in many different ways, each one leading to different patterns and richness because of the inner nature of the feedback properties in those models. These structures fit very well with distributed and peer-to-peer practices who share compatible topology on which they can interconnect. Together they form the real social mesh network needed to move cultural organizations one step forward towards a more organic development of art in the context of digital media production and a more coherent panarchic design of digital culture.
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posted Sep 17, 2008 8:37 AM by Twan Eikelenboom
You can share thoughts, announcements and collaborate on these pages.
This is just an example, but you are also, for example, able to add
comments to each separate announcement. Allowing you to discuss certain
specific issues. |
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