Format
Enough of those serious play group therapies! Enough of those brainstorm meetings! Enough of those project manager group planning sessions! Enough of those power point powered informal get togethers! Let's just make things happen. Now.
The "future cultural organisations" workgroup is a 2 day session in which we will attempt to sketch a fictional organisation using networks as a playground. From the personal experience of the participants, we will try to filter which online services make a difference and what are the pros and cons of online autonomy in the post web 2.0 era.
Enough of those serious play group therapies! Enough of those brainstorm meetings! Enough of those project manager group planning sessions! Enough of those power point powered informal get togethers! Let's just make things happen. Now.
The "future cultural organisations" workgroup is a 2 day session in which we will attempt to sketch a fictional organisation using networks as a playground. From the personal experience of the participants, we will try to filter which online services make a difference and what are the pros and cons of online autonomy in the post web 2.0 era.
Subtopics
- API heaven and the end of privacy
- limitation of superrationality applied to organisations and collectives
- towards a natural transciplinary nature of organisations
- smaller and better modular approach to collaboration
- social sustainability vs structural sustainability
- grow your own, do it your self and community bootstraping
- the organisation as a sandbox: wild flowers and orchids in glass
Planning
- Part 1: Group hug
An introduction and confessional hall. Are you, or your organisation/collective still a "2.0" virgin/hater or are you hooked on everything-web. You can tell us everything, from your twitter spasms, your tendency to version your whole hard-drive under git, or the viral marketing your boss told you to do on myspace, facebook and even 4chan... - Part 2: Tips and Tricks
Which client or server-side applications make a difference and that you could not possibly stop using. What is missing, broken or simply wrong? Speculative exchange on future collaborative systems. How do you envision the next decade of connected collaboration and its relationship to meatspace. Are we heading towards total interoperability and autonomous distributivity of ideas, code and data or will the GoogleWeb be the sole and mandatory proxy to pull and push information in a jungle of standards and protocols. - Part 3: Design
Let's try to design an online organisation or collective from scracth. What is necessary to research, produce, manage, release, advertise and distribute ideas and projects. How can similar organisations work together and exchange information and how these can integrate and work in different systems? At the end of this part, we aim to produce a complete map of the functional aspects needed by an online and distributed organisation. - Part 4: Implementation
In the final part of the session we will take the design made earlier and, based on our knowledge and our discussions during the earlier parts, we will work by smaller groups and try to work on a fictional implementation of a network infrastructure that would allow the immediate existence of such an organisation. We will see what differ from one implementation to another and if we can discover common points, strengths and weaknesses.
Each design and its implementation will be published on the Walled Garden site for future reference and inspiration.
As part of the workgroup, we will receive presentations from:
- moddr_ the new rotterdam medialab hosted by WORM, how do they work and how do they approach collaboration, networks and machines. moddr.net
- Niels Wolf - He will talk about his participation in Waag's Anatomic artist community, and his work as a co-founder of META. He will also give us some reality check on FLOSS, APIs and web2.0, based on his experience as a web application lead developer.
- Sher Doruff - She will present Waag's Anatomic project and the "connected" program she ran from 2003 to 2006 in Amsterdam. In these early days of mixed online/offline artistict communities and high-bandwidth streaming experiments she will explain how and why such things worked, ... and sometime not.
