What is Walk-It?
We are designing an mobile application for the Android platform that
will allow users to contribute to generating a walkable map. By
recording their paths they can see how they are making an impact on the
environment and also their wallet, while at the same time contributing
to the database of walkable areas. It will also allow for users to
search for walkable directions and paths for leisure, which they can
save, rank and comment on. The Tag-It feature allows users to add
certain types of real-time and contextual information to the maps for
added benefit to walkers.
The CHI 2010 Student Design Competition challenge is to design an object, interface, system, or service intended to encourage people to take a walk. We must use methods of ethnography and contextual research to understand the problem space, and develop user-centered design solutions to support, assist, enhance or otherwise benefit the target audience.
We want to understand the barriers preventing people from walking, and design an application/web-site that allows users to provide information that will ease or negate some of the barriers to walking and will subsequently result in users walking more frequently.
We have identified two main reasons people walk: (1) For pleasure and, (2) For a specific purpose (which may require different design considerations).
News
- 12.3.09 - We presented our Hi-Fi prototype to class today and will begin user testing on it.
- 11.5.09 - Our lo-fi prototype has been designed and we are doing some preliminary testing before developing our hi-fi prototype
- 10.19.09 – We ranked our personas into main, secondary and tertiary users and selected 5 of them and wrote senarios for them. View them here.
- 10.18.09 – We created 7 personas based on our affinity diagram, survey, initial interview, client meeting and some supplemental interviews. View them here
- 10.16.09 – In our regular meeting, we have reviewed our affinity diagram and started to produce our first persona.
- 10.7.09 - We have conducted 10 interviews, done interpretation sessions and completed our affinity diagram. View the Diagram here.
- 10.4.09 - We began our contextual inquiry with a survey to get a generalized sense of users and locate users to interview. You can see the survey here. The survey was sent out to our contact and the SI mailing list Monday September 28th. By October 2nd we had over 90 responses. View the results here.
- 10.3.09 - We began interviewing representative users October 1st and did our first interpretation session October 2nd.
- 9.25.09 - First critique was on Thursday 9.24.09 the ideas that came out of that
- possibly have design relate to theme of project
- further define scope of stakeholders and/or determine client
- Sustainability—“Ann Arbor type” –college level; "green" people
- Something stop them—middle class/professionals(something=time, don’t know the path, etc)
- No cars/limited access—college students;low income people; cannot drive
- Municipalities planning department or parks and rec.
- What kind of motivation could be provided to encourage use. How will we encourage earlier users to add content?
- Make it fun to add content
- mobilize municipalities or parks and rec. departments involvement
- 9.23.09 - Our photo gallery is also available on Flickr
- 9.19.09 - The first group meeting was held on Sat.(Sept. 19, 2009) at Ugli.
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Walk-it Team Portrait |
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©Walk-it Team |
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