Work continues. Spent time with renaming to our new code style conventions (http://wiki.scummvm.org/index.php/Code_Formatting_Conventions).
Blitting of all supported primitives in 2d is almost done with OpenGL under windows. Next step is double: - Make coordinates uniform between renders (DirectX uses left-handed coordinate system, with matrix storing row-wise, and OpenGL uses right-handed coordinate system with matrix storing column-wise) - Implement texture mapping correctly to blit textures using OpenGL. |