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IndieLib crossplatform update

posted 4 Mar 2011 05:33 by Miguel Angel Quiñones
Work continues. Spent time with renaming to our new code style conventions (http://wiki.scummvm.org/index.php/Code_Formatting_Conventions).

Blitting of all supported primitives in 2d is almost done with OpenGL under windows.

Next step is double:
- Make coordinates uniform between renders (DirectX uses left-handed coordinate system, with matrix storing row-wise, and OpenGL uses right-handed coordinate system with matrix storing column-wise)

- Implement texture mapping correctly to blit textures using OpenGL.