This site is my personal portfolio of programming, mainly games, I made. I am an amateur game developer / programmer with a passion for games. I do a lot of programming by myself. In this website you can find my work.
I like the technical part of games development, as it is one of the most challenging kinds of programming, as well as it has a big component of creativity and art. I like specially AI, physics, graphics... well, game programming and game design as a whole!
I generally work with C++ and LUA, and use extensively STL libraries, Boost (mostly shared pointers), TinyXML for XML files parsing, and other game development libraries and tools such as OpenAL and Box2D. For graphics, I generally use IndieLib, which is based in DirectX 9.
Other (not so extensive) knowledge related to game programming I have is basic Ogre3D engine, OpenGL and PhysX.
Besides game programming, I generally like programming, specially in areas of:
- Machine Vision
- Artificial Intelligence
- Computer graphics
- Physics
- Simulations
- Automatic Control Systems
Contact Me
I like the technical part of games development, as it is one of the most challenging kinds of programming, as well as it has a big component of creativity and art. I like specially AI, physics, graphics... well, game programming and game design as a whole!
I generally work with C++ and LUA, and use extensively STL libraries, Boost (mostly shared pointers), TinyXML for XML files parsing, and other game development libraries and tools such as OpenAL and Box2D. For graphics, I generally use IndieLib, which is based in DirectX 9.
Other (not so extensive) knowledge related to game programming I have is basic Ogre3D engine, OpenGL and PhysX.
Besides game programming, I generally like programming, specially in areas of:
- Machine Vision
- Artificial Intelligence
- Computer graphics
- Physics
- Simulations
- Automatic Control Systems
Contact Me





