2024 IEEE VR KELVAR Workshop: K-12+ Embodied Learning through Virtual and Augmented Reality (9th Annual Workshop)

Organized in conjunction with the IEEE Virtual Reality 2024

DESCRIPTION

K-12+ (K-12 and higher ed) education is currently undergoing a technological revolution creating opportunities for Virtual-, Augmented-, and Mixed-Reality based learning (hereafter referred to as XR [extended reality] technologies. Technology integration will continue to increase as mobile devices penetrate all socioeconomic strata, and as XR technologies become affordable to schools, vocational education providers, universities, and informal educational settings. These technologies have the potential to facilitate effective learning by: developing the ability to engage students of all ages with interactive 3D simulations of real-life and artificial phenomena; presenting information that is spatially – and temporally – integrated with real objects; leveraging whole-body motions to depict and reinforce learning content.  However, there are many questions about the integration of such experiences into the classroom, such as: What curriculum topics might be addressed through XR technologies?; What socio-cultural, psychological and physiological mechanisms underlie embodied cognition?; How can we design experiences that are appropriate for the different stages of human development?; How will pedagogical approaches be influenced by such technologies?

In this workshop we aim to bring together educators, developers and researchers who are interested in creating and deploying XR technologies for the educational contexts of the future. The workshop will enable participants to discuss and engage with different approaches for designing and integrating XR technologies with a specific focus on the challenges and potential for embodied learning in the classroom for K-12, vocational and higher education.

INTENDED AUDIENCE

We expect the audience will be attendees to the IEEE Virtual Reality conference, specifically those interested in educational technology:

WORKSHOP SCHEDULE

The KELVAR Workshop is scheduled for: Saturday, March 16, 08:00 to 12:00 (EDT)

Below is the breakdown of the detailed schedule for the presentations:

KEYNOTE: From young job seekers to neurosurgeons and military officers: empowering learners with immersive technologies by Dr. Ekaterina Prasolova-Førland

Immersive technologies (VR/AR/XR) afford adaptive, explorative and inclusive learning spaces, well suited for developing high-impact pedagogies. A successful adoption of these technologies for educational purposes requires not only affordable and high-quality hardware, but also solid pedagogical methodology and cross-disciplinary collaboration between different stakeholders, subject matter experts, educators, learners and developers. This talk provides an overview of past and on-going projects at the Innovative Immersive Technologies for Learning group (IMTEL) and lab at the Norwegian University of Science and Technology, focusing on development of educational immersive applications in cross-disciplinary teams and targeting a variety of learner groups: young unemployed, university students, aquaculture professionals, neurosurgeons and neuroscientists, and military officers.

Dr. Ekaterina Prasolova-Førland is Full Professor and Head of Innovative Immersive Technologies for Learning (IMTEL) research group and lab at the Norwegian University of Science and Technology. She has been working with educational virtual worlds and immersive technologies since 2002, with over 100 publications in the field. She has been involved in developing educational XR simulations for a wide range of stakeholders, including industry, hospitals, Norwegian Armed Forces and Labour and Welfare Administration. Ekaterina is Norway's ambassador for Women in Immersive Tech.

Dr. Ekaterina Prasolova-Førland wearing a HoloLens.

SUBMISSION TOPICS

We welcome preliminary research results and thought-provoking position papers and demos on topics related to XR learning for K-12+:


ORGANIZERS

Erica Southgate, University of Newcastle, Australia (erica.southgate@newcastle.edu.au)

Manoela Milena Oliveira da Silva, Voxar Labs/Federal University of Pernambuco, UFPE (mmos@cin.ufpe.br)

Steven Cutchin, Boise State University, USA (stevencutchin@boisestate.edu)

Jerry Alan Fails, Boise State University, USA (jerryfails@boisestate.edu)


DEADLINES AND SUBMISSION FORMAT

The organizing committee will select submissions based on the quality and contribution of the work relating to embodied learning in education. We seek contributions in the following formats:

Papers must be written in English, have author identifiers removed (blinded) for review. All paper submissions must be formatted using the IEEE Computer Society VGTC conference format (https://tc.computer.org/vgtc/publications/conference/). Accepted papers will have to be formatted by the authors according to the relevant camera-ready guidelines.

Submission of papers will be through – https://new.precisionconference.com/.

Please e-mail any questions to Erica Southgate at erica.southgate@newcastle.edu.au 


VISIBILITY OF SUBMISSIONS

All workshop papers will be published in the IEEE Digital Library and shared on the workshop website.

We may follow with an opportunity to contribute to a special issue in Frontiers in Virtual Reality.


Looking for previous workshop years ?