UT3 Video Tutorials
Here's a list of current video tutorials
downloadable from Fileplanet
you'll need the latest xvid codec to watch these video's
General Info
Modding UT3. Where to start (1280x1024=ca. 200mb, 21mins)
Modding UT3. Setting up a Mod Project (1280x1024=ca. 122mb, 13mins)
Weapons
Exporting a basic weapon from 3ds max (old way)
Exporting a basic weapon from 3ds max (rigging+skinning+anims) (1280x1024=ca. 113mb, 32mins)
Creating the package and setting up in UEd (1280x1024=ca. 111mb, 24mins)
Coding the weapon (setting up the package) (1280x1024=ca. 139mb, 31mins)
Testing the weapon in-game (800x600=ca. 52mb, 4mins)
Fixing the code-testing in-game (1280x1024=ca. 156mb, 26mins)
Vehicles
Skimmers
Exporting a simple skimmer from 3ds max (1280x1024=ca. 64mb, 13mins)
Painting a Damage-Mask for the HoverCraft in Blacksmith3d (1280x1024=ca. 61mb, 11mins)
Setting up the Materials for the HoverCraft in Unreal Ed (1280x1024=ca. 245mb, 44mins)
Setting up the Mesh for the HoverCraft in Unreal Ed (1280x1024=ca. 151mb, 28mins)
Setting up the Physics Asset for the HoverCraft in Unreal Ed (1280x1024=ca. 73mb, 13mins)
Setting up the Morph Target Set for the HoverCraft in Unreal Ed (1280x1024=ca. 73mb, 13mins)
Setting up the Death Mesh for the HoverCraft in Unreal Ed (1280x1024=ca. 54mb, 11mins)
Wheeled
Rigging & Skinning & Exporting a wheeled Vehicle from 3ds max (1280x1024=ca. 50mb, 10mins)
Exporting the Morph targets for a wheeled Vehicle from 3ds max (1280x1024=ca. 85mb, 8mins)
Painting a Damage-Mask for the LandBuggy in Blacksmith3d (1280x1024=ca. 70mb, 11mins)
Tracked
Setting the materials for a tracked vehicle in 3ds max (1280x1024=ca. 90mb, 9mins)
Rigging & Skinning & Exporting a tracked vehicle from 3ds max (1280x1024=ca. 82mb, 9mins)
Exporting morph targets for a tracked vehicle from 3ds max (1280x1024=ca. 64mb, 6mins)
Exporting a few extra pieces for a tracked vehicle from 3ds max (1280x1024=ca. 80mb, 8mins)
Painting a Damage-Mask for the LandBuggy in Blacksmith3d (1280x1024=ca. 69mb, 12mins)
Flyer
Exporting a mesh+anim+morphtarget for a flyer vehicle from 3ds max (1280x1024=ca. 70mb, 12mins)
Exporting a death mesh for a flyer vehicle from 3ds max (1280x1024=ca. 63mb, 6mins)
Painting a Damage-Mask for the FlyBug in Blacksmith3d (1280x1024=ca. 77mb, 14mins)
Characters
Character UVW Layout (WHY) in 3ds max (1280x1024=ca. 96mb, 11mins)
Exporting a Multi-Part Character from 3ds max (1280x1024=ca. 164mb, 19mins)
Exporting a Character Master-Rigg from 3ds max (1280x1024=ca. 91mb, 18mins)
Exporting a Single-Mesh Character from 3ds max (1280x1024=ca. 104mb, 18mins)
Painting a Character Single-Mesh in Blacksmith3d (1280x1024=ca. 65mb, 11mins)
FaceFX
FaceFX Intro, thing to look for in UT3 Editor (1280x1024=ca. 73mb, 18mins)
Setting up and export a rig/mesh from 3ds max (1280x1024=ca. 78mb, 17mins)
Basic set up of the mesh + creating the FaceFX Asset (1280x1024=ca. 88mb, 18mins)
Setting the phonme mapping to the bone poses (1280x1024=ca. 86mb, 20mins)
Creating a Combiner to use with an animation (1280x1024=ca. 61mb, 15mins)
Creating an animation with Ued and FaceFX (1280x1024=ca. 100mb, 22mins)
GeoDav's FaceFX content