CS 110: Introduction to Computer Science
This course provides an introduction to the field of computer
science. You will exercise the creative and logical sides of your brain
like never before, applying them to the development of software. You
will learn the Python programming language, web development tools, and
deploy your projects in the 'cloud' using Google's App Engine. You will
learn about and discuss how technology effects society, and how
computer scientists can help. Most important, you will improve your
problem-solving skills in a manner which will help you in all walks of
life.
Who Should Take the Course?
- Anyone who wants to learn how to program and
develop web pages. No matter what your major or vocation, knowing how
to create software is an important skill and can get you a job. Want to
set yourself up? Take the CS 110-112 sequence.
- Beginners: No prior programming experience required or expected.
- Computer Science majors or potential ones: This is the first course for the computer science major.
- Other
Majors: Many students who are not computer science majors take this
class and often the next one in the sequence (CS112). The programming
skills learned in this class can lead to getting a job and also towards
a graduate degree in computer science or an interdisciplinary subject.
This class also covers the Core Math B requirement. Note that CS also
offers another course that covers this requirement, CS 107, which is less technical and slower paced.
When and Where
MW 1:30-3:15.
Harney Science Center, rm. 235
Who
Professor: David Wolber
Office: Harney 529
Phone: 422-6451
email: wolber@usfca.edu
Office Hours: MW 3:30-4:30, Thursdays 1:30-2:30, or by appointment
TA: JT O'Loughlin Email: j.oloughlin at gmail.comOffice Hours: TR 2:30 - 3:30, Harney 530/535
Student Google Site Portfolios: ReadingHow To Think Like a Computer Scientist (on-line) Additional readings handed out in class.Grading
Portfolio includes projects, lab assignments, and reading responses 50%
Midterm 25%
Final 25%
Software Development Projects
There will be a significantly-sized software project due
every two to three weeks. You will have some time in class to work on these
assignments, but you'll need to spend ample time outside of class to complete them. These assignments constitute a significant part of your grade!
Begin them early and visit your professor and teaching assistant
regularly-- unlike a test, you can assure full credit on these projects through hard work.
Lab Assignments
Most days we'll have an in-class lab. These labs typically involve
programming or design. They're typically graded on a done/not done
scale. If you're focused, you can often finish them during class. If
not, you'll need to finish them outside of class (your professor has office hours after class on Monday and Wednesday). You should upload the code for and document the completion of each lab project on your portfolio.PortfolioEverything you do should be put on or linked to from your portfolio. If its not on the portfolio, it doesn't exist! Your portfolio will be checked three times during the semester. These deadlines are strict-- any lab assignments or reading responses submitted on the portfolio after the due date will not be accepted.
Attendance and Participation Attendance
is mandatory; if you miss a class without a valid excuse
(doctor's note for illness, USF-sponsored event, etc) one percentage
point of your overall grade will be deducted. Also, you cannot make up
any lab assignments from days
you miss without a valid excuse. If you miss more than three sessions,
you will be asked to drop the course. Late Policy Late assignments and labs will not be accepted. |
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