Update - 6/20/10 My scene is based primarily on this photograph.The defense was successful. Please feel free to view the presentation at the link below: http://prezi.com/wefwcxehdcy_/making-use-of-next-gen-assets-in-cross-platform-development/ Update - 6/16/10 The project and paper are now complete with the defense scheduled for Friday, June 18th. The final triangle counts for the scenes were as follows: PS3/Xbox 360 - 33,722 Wii - 20,709 PSP - 11,782 DS - 1,395 And here are the final, textured scenes, shown at intended platform resolution: For reference, shown below are the wire renders of all four scenes: Update - 5/17/10 I've made some minor changes to the high scene (shown below) and am ready to begin work on the other scenes. In creating the remaining scenes, my goal will be to transfer as much information as possible from the meshes and textures of the high scene. That is, I hope to re-use previously created texture maps and meshes whenever possible. Some ideas I have for achieving this include the following:
Update - 4/10/10 The high (PC/PS3/Xbox 360) scene is locked, pending approval by my supervisor. I will now start reducing the triangle counts and texture map sizes of assets so that they are more in line with the requirements of other systems, those being the Wii, PSP, and DS. Update - 4/9/10 The PC/PS3/Xbox 360 scene is nearly complete. Shown below are some of the assets for that scene. Introduction - 2/4/10 The goal of my MIT project is to examine the various art requirements of modern game systems and attempt to derive a process for re-using LOD assets to streamline production. I will begin with a scene meeting the rough polygon and texture requirements for the PC/PS3/Xbox 360. The Wii, PSP, and DS versions of the scene will be created using LOD assets from the first scene. My tentative asset list is: Floor More information will be made available as the project moves forward.Building wall Door Wall vents White wall piece Vertical pipes 90 degree pipes - right 90 degree pipe - left Scaffolding Trash bags Loose trash Soda cans Plastic cups Crushed/destroyed/damaged boxes Loose pieces of wood Cinderblock Broken palettes Broken toilet or other appliance Propane tank Large dumpsters |











